Untitled Document
| drew davidson |
 

 

Drew Davidson, Ph.D.

Acting Director, ETC
Director, ETC-Pittsburgh

Entertainment Technology Center
Carnegie Mellon University

 

Research Interests

I'm a professor, producer and player of interactive media. Primarily, I am interested in stories across texts, comics, games and other media as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and the reception of meaning and how a range of media can be utilized in order to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media that would compliment and enhance traditional media, in order to develop pedagogies that inspire newly viable learning, teaching and communication.

I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high tech, rich media experiences for education and entertainment. I believe my experience, expertise and enthusiasm makes me invaluable in doing such work. I focus on how to integrate creative content, applied theory and media technology to create engaging and relevant experiences for people.

Biography

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of ETC-Pittsburgh, and the Acting Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.

He completed his Ph.D. in Communication Studies at the University of Texas at Austin. Prior to that, he received a B.A. and M.A. in Communications Studies at the University of North Carolina at Chapel Hill. He chaired Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online and has taught and researched at several universities.

He consults for a variety of companies, institutions and organizations and was a Senior Project Manager in the New Media Division of Holt, Rinehart and Winston. He was also a Project Manager in Learning Services at Sapient, and before that he produced interactive media at HumanCode.

He helped create the Sandbox Symposium, an ACM SIGGRAPH conference on video games and served on the IGDA Education SIG. He serves on many advisory, editorial and review boards as well as judge and jury panels. He founded the Applied Media & Simulation Games Center at Indiana University of Pennsylvania.

He is the lead on grants with MacArthur and Gates, and has written and edited books, journals, articles and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.

Employment

Acting Director. Entertainment Technology Center. Carnegie Mellon University. 2012 - .
http://www.etc.cmu.edu

Teaching Professor. Entertainment Technology Center. Carnegie Mellon University. 2012 - .
http://www.etc.cmu.edu

Director. Entertainment Technology Center - Pittsburgh. Carnegie Mellon University. 2006 - .
http://www.etc.cmu.edu

Faculty. Entertainment Technology Center. Carnegie Mellon University. 2006.
http://www.etc.cmu.edu

Academic Department Director. Game Art & Design, Interactive Media Design. Art Institute of Pittsburgh, Art Institute Online, 2003 - 2006.
http://www.aip.aii.edu/

Affiliated Professor. Entertainment Technology Center. Carnegie Mellon University. 2004 - 2005.
http://www.etc.cmu.edu

Assistant Professor. Communications Media. Indiana University of Pennsylvania. 2002-2004.
http://www.iup.edu/cm

Senior Project Manager. New Media. Holt, Rinehart and Winston, 2001-2002.
http://www.hrw.com

Project Manager. Learning Services. Sapient, 2000-2001.
http://www.sapient.com

Producer. Learning Technologies. Humancode, 1999-2001.
http://www.humancode.com

Education

Ph.D., Department of Communication Studies.
University of Texas at Austin, 2001.
Dissertation: stories in between: a dissertation. http://waxebb.com/sib1
(Co-Directors: Dr. Sandy Stone and Dr. Ron Greene)

M.A., Department of Communication Studies.
University of North Carolina at Chapel Hill, 1995.
Thesis: The Experience of Painting: A Performance of Jasper Johns' Periscope (Hart Crane)
(Advisor: Dr. Beverly Whitaker Long)

B.A., Department of Communication Studies.
University of North Carolina at Chapel Hill, 1992.
Communications Studies Major, Art History Minor.

Honors

Always Learning Initiative Grant. Rapid Prototyping of Learning Games. Principal Investigator. $125,000. Pearson Foundation. 2012.

Digital Media and Learning Initiative Grant. Working Examples. Co-Principal Investigator with James Paul Gee. $780,000. MacArthur Foundation. 2011.

Emerging Field of Digital Media Grant. Working Examples. Co-Principal Investigator with James Paul Gee. $959,000. Gates Foundation. 2011.

DARPA Engage Grant. Active Science Learning Through Games. Core Team Member. $1,870,000. DARPA, 2011.

Digital Media and Learning Initiative Grant. YouMedia Curricular Framework. Principal Investigator. $500,000. MacArthur Foundation. 2010.

Corporation of Public Broadcasting Grant. Electric Company Literacy Game. Principal Investigator. $98,000. Sesame Workshop. 2010.

Digital Media and Learning Initiative Grant. Collaborative Workspaces. Co-Principal Investigator with James Paul Gee. $485,000. MacArthur Foundation. 2009.

Digital Media and Learning Initiative Grant. YouMedia Space. Principal Investigator. $500,000. MacArthur Foundation. 2009.

Appreciation Award. EI / ETC Partnership. Lockheed Martin, 2009.

Recognition of Service Award. Association of Computing Machinery, 2007.

Recognition of Service Award. Association of Computing Machinery, 2006.

Faculty Leadership Award. Art Institute of Pittsburgh. 2005.

Team Appreciation Award. Art Institute of Pittsburgh. 2005.

Certificate of Recognition. AMSGC. Centers and Institutes. Indiana University Pennsylvania, 2004.

SimuLearn Research Grant. SimuLearn. 2003.

Certificate of Appreciation. WIUP-FM, Indiana University of Pennsylvania. 2003.

Information Literacy Mini-Grant. Indiana University of Pennsylvania. 2003.

Gribloc Partner, which won the Texas Interactive Media Award for Technical & Creative Innovation, 2003. (http://www.gridbloc.com/corporate/pr/gridbloc_sxsw_tim_award.html)

Technology Mini-Grant. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002-2003.

Senior Project Manager of Holt Interactive Spelling which was a Finalist for Distinguished Achievement in Excellence in Education Publishing (http://www.edpress.org/awards/daatech.htm) and also won an All
Star Software Award from Children's Software (http://www.childrenssoftware.com/)

Certificate of Excellence. Holt, Rinehart and Winston. 2002.

Lead producer of EnterTech which was named a best practice in the 2000 Report of the e-Texas Commission: education, excellence, efficiency, effectiveness (http://www.e-texas.org/) and won an Education that Works endorsement from Tech Prep (http://techpreprgv.com/)

Outstanding Teacher , Department of Communication Studies,
University of Texas at Austin, 1998.

Graduate Student Summer Fellowship,
University of Texas at Austin, 1998.

Texas Excellence Teaching Award,
University of Texas at Austin, 1997.

Shell Research Grant,
University of Texas at Austin, 1996.

Graduate Student Scholarship,
University of Texas at Austin, 1995.

Martha Nell Hardy Award for Outstanding Teaching, Department of Communication Studies,
University of North Carolina at Chapel Hill, 1995.

Dean's List: five of eight semesters. University of North Carolina at Chapel Hill.

Professional Discipline

Festival Chair. IndieCade. 2013.

Advisory Board. SxSW Gaming. Austin, TX, 2013 - .

Advisory Board. Captivate Conference. Austin, TX, 2013 - .

Advisory Board. SxSW V2V. Las Vegas, NV, 2013 - .

Advisory Board. HITN Early Learning Collaborative. 2013 - .

Judge. Mozilla Game On. 2013.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2013.

Program Committee. Foundations of Digital Games. Crete, Greece, 2013.

Member. International Choice Awards Network. Game Developers Choice Awards. Game Developers Conference. San Francisco, CA, 2013.

Chair. Well Played Track. DiGRA. 2013.

Advisory Committee. Creative Technology Network. Pittsburgh Technology Council. 2012 - .

Member. Academic Consortium on Games for Impact. White House OSTP. 2012

Chair. Well Played Track. Games Learning Society. Madison, WI, 2012.

Executive Director. Working Examples. 2012 - .

Festival Chair. IndieCade. 2012.

Program Committee. International Games Innovation Conference. Rochester, NY, 2012.

Jury. National STEM Video Game Challenge. 2012 - .

Advisory Board. Sandbox Summit. 2012 - .

Program Committee. Foundations of Digital Games. Raleigh, NC, 2012.

Advisory Board. Disney Junior. 2011 - .

Chair. Well Played Track. Games Learning Society. Madison, WI, 2011.

Program Committee. Foundations of Digital Games. Bordeaux, France, 2011.

Program Committee. Multimedia in Edutainment. Barcelona, Spain, 2011.

Director. SIGGRAPH 2011. Vancouver, BC, 2011.

Advisory Board. GEElab. RMIT, Melbourne, Australia, 2010 - .

Founding Advisory Board. GameAid. 2010 - .

Advisory Board. Games for Change. 2010 - .

Board of Directors. Society for the Advancement of the Science of Digital Games. 2010 - .

Advisory on Digital Media. Global Kids. 2010 - .

Project Advisory Panel. WQED Science Mission 101. 2010 - .

Advisory Board. Romero Archives. 2010 - .

Advisory Board. Eludamos. 2010 - .

Special Emphasis Panel. SBIR: Topic 53. National Institutes of Health, 2010.

Program Committee. Future Play. Vancouver, British Columbia, 2010.

Program Committee. Foundations of Digital Games. Monterey, CA, 2010.

Advisory Board. MetaData Games. Dartmouth College, Hanover, NH, 2010.

Judge. Independent Games Festival. San Francisco, CA, 2010 - .

Organizing Committee. Digital Media and Learning Conference. La Jolla, CA, 2010.

Advisory Board. SxSW Interactive Festival. Austin, TX, 2009 - .

Director. SIGGRAPH 2009. New Orleans, LA, 2009.

Editorial Advisory Board. Computer Game Education Review. 2009 - 2010.

Advisory Board. TEDx Pittsburgh. Pittsburgh, PA, 2009.

Editorial Board. ACM Computers in Entertainment Interactive. 2009 - .

Advisory Board. Game Education Summit. 2009 - .

Advisory Board. University of Michigan Scholarly Publishing Office. 2009 - .

Program Committee. Intetain 2009. Amsterdam, Netherlands, 2009.

Jury. Computer Animation Festival. SIGGRAPH 2009. New Orleans, LA, 2009.

Program Committee. Immerscon. Berkeley, CA, 2009.

Program Committee. ACE 2008. Yokohama, Japan, 2008.

Editorial Board. International Journal of Learning and Media. 2008 - .

Advisory Board. PetLab. Parsons New School of Design, New York, NY, 2008 - .

Jury. Gamestar Mechanic Game Design Challenge. GLS Conference. Madison, WI, 2008.

Jury. IndieCade. 2008 - .

Executive Committee. The Future of Interactive Technology for Peace. Pittsburgh, PA, 2008.

Program Committee. Meaningful Play. East Lansing, MI, 2008 - .

Game Exhibition Judge. Meaningful Play. East Lansing, MI, 2008 - .

Program Committee. ICEC 2008. Pittsburgh, PA, 2008.

Program Committee. ICCE 2008. Taipei, Taiwan, 2008.

Program Committee. Future Play. Toronto, Ontario, 2008.

Judge. IGF Student Showcase. San Francisco, CA, 2008 - .

Steering Committee. Sandbox 2008. Los Angeles, CA, 2008.

Program Committee. Digital Entertainment and Creative Technology Workshop. Las Vegas, NV, 2008.

Program Committee. Intetain 2008. Playa del Carmen, Mexico, 2008.

Advisory Board. SIGGRAPH 2008. Los Angeles, CA, 2008.

Jury. i Castelli Animati. Web Competition. Rome, Italy, 2007.

Conference Chair. Sandbox 2007. San Diego, CA, 2007.

Executive Committee. Games Learning Society. Madison, WI, 2007 - .

Advisory Board. Game Career Seminar Series. CMP, 2007 - .

Program Committee. SB Games 2007. Sao Leopoldo, Brazil. 2007.

Program Committee. Future Play. Toronto, Ontario, 2007.

Program Committee. Transmedial Interactions and Digital Games Workshop. Salzburg, Austria, 2007.

Review Committee. Computational Arts. Special Issue of International Journal of Computational Science. 2007.

Advisory, Programme and Reviewing Committee. Computer Games and their Application. Conference on Information Visualization. Zurich, Switzerland, 2007.

Advisory Board. SXSW Screenburn. Austin, TX, 2007 - .

Advisory/Review Board. Digital Arts and Culture. Perth, Australia. 2007.

International Advisory Board. Digra 2007. Tokyo, Japan, 2007.

Academic Advisory Board. Game Design & Development. Rochester Institute of Technology, Rochester, NY, 2006 - .

Review Board. Global Leapfrog Education. 2006 - .

Program Committee. SB Games 2006. Recife, Brazil. 2006.

Editorial Board. Games and Culture. 2006 - .

GDC Content Committee Chair. IGDA Game Education SIG. 2006.

Scientific Committee. International Digital Games Conference. Portalegre, Portugal, 2006.

Program Committee. Future Play 2006. East Lansing, MI, 2006.

Program Advisory Committee. Industrial Design & Technology. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Interactive Media Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Game Art & Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Conference Chair. Sandbox: an ACM SIGGRAPH Symposium on Video Games. Boston, MA, 2006.

Academic Board. Digital Arts and Culture. Copenhagen, Denmark, 2005.

Academic Member. Electronic Arts Academic Summit . Redwood Shores, CA, 2005.

Community Coordinator. Digital Games Research Association. 2005 - 2009.

Judge. Alt+Ctrl. Irvine, CA, 2004.

Editorial Board. Innovate. Fort Lauderdale, FL, 2004 - 2010.

Editorial Advisory Board. On The Horizon. Bradford, England, 2004 - .

TR Panel Member. Technology Review Research Panel. Cambridge, MA, 2004 - .

Founding Director. Applied Media & Simulation Games Center. Indiana, PA, 2003 - 2004.

Education Committee. IGDA. San Francisco, CA, 2003 - 2004.

Panel Member. Game Design Pitch Panel. ETC. Pittsburgh, PA, 2003 - .

Academic Board. Digital Arts and Culture, Melbourne, Australia, 2003.

Founding Member. Digital Games Research Association. 2003.

Judge. ARIN Regional Computer Fair. Indiana, PA, 2003.

Partner. Gridbloc. Austin, TX, 2002.

Steering Committee. Actlab. University of Texas at Austin. 2002 - .

Judge. Texas Interactive Media Awards. Austin, TX, 2002.

Judge. SxSW Interactive Web Awards. Austin, TX, 1999 - 2010.

University Activities

Advisory Committee. Technology in the Arts. Carnegie Mellon University. 2013 - .

Founding Editor. Well Played: a journal on video games, value and meaning. ETC Press. Carnegie Mellon University. 2011 - .

Founding Editor. ETC Press. Carnegie Mellon University. 2008 - .

Director. National High School Game Academy.
Carnegie Mellon University. 2006.

Middle States Accrediation Committee.
Art Institute of Pittsburgh. 2004.

Chair. Mission, Goals and Objectives Middle States Committee.
Art Institute of Pittsburgh. 2004.

Admissions Committee. Honors College.
Indiana University of Pennsylvania. 2003 - 2004.

Curriculum Committee. Communications Media Department.
Indiana University of Pennsylvania. 2003 - 2004.

Faculty Advisor. National Broadcasting Society.
Indiana University of Pennsylvania. 2003 -2004 .

Academic Market Place. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Majors Fair. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Exploration Days. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Disc Jockey. WIUP-FM.
Indiana University of Pennsylvania. 2003.

Curriculum Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2003 - 2004.

Technology Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Research Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Digital Portfolio Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2003.

Academic Committees

MET Project Advisor. Szu Yuan Scott Chen, Yen-Chu Lucien Chen, Mayank Grover, Yichao Peter Guo, Brian Lee, Ben Uscinski, Ying Stephan Yuan, Yunxin Allison Zheng. Spring 2013.

MET Project Advisor. Carey Davenport, Megan Jones, Shaveen Kumar, Elwin Lee, Pei-Lin Lu, Seewon Park, Jenn Sheu, Kai Zhang, John Balash, Ken Hilf, Yimang Lin, Meng Xie, Sim Xing, Stephanie Yuan. Fall 2012.

MET Project Advisor. Scott Chen, Eugene Kang, Anthony Hildebrand, Roman Deciron, David Faulkner, Yotam Haimburg, Dave Bennett, Hyun Joo Oh, Jason Xu, Vera Li, Anisha Deshmane, Michael Tsai, Matt Stewart, Ariel Han. Spring 2012.

MET Project Advisor. Jake Jeffrey, Lauren Lanster, Roberta Purper Brandao. Fall 2011.

MET Project Advisor. Rayya Brown-Wright, Zhe Chen, Matt DiMatteo, Youngwoo Lee, Juan Serralonga, Pei Tan, Stephen Dewhurst, CH Huang, Katherine James, Luke Jayapalan, Ashley Johnson, Yan Lin, Justin, Sabo. Spring 2011.

MET Project Advisor. Christine Barnes, Michelle Cohen, Kim Kiser, Mike Capristo, Apple Chan, Andrew Edwards, Christian Tsu-Raun. Fall 2010.

MET Project Advisor. Akash Joshi, Franz Mendonsa, Ashok Nayer, Ethan Rupp, Craig Yoho, Rahul Azad, Steve Geist, Amy Goodwin, Yang Shan, Mina Yoo, Camilo Garcia, Andy Korzik, Michael Lewis, Kana Otaki, Mike Capristo, Lilian Chan, Michelle Cohen, Lu-Yu Huang. Spring 2010.

MET Project Advisor. Theyab Al Tamimi, Whitney Babcock-McConnell, Michael Cole, Bulut Karakaya, Dyala Kattan-Wright, Michael Lewis, Ethan Rupp. Fall 2009.

MET Project Advisor. Tracy Brown, Andy Federspiel, Carlos Hurtado, Josh Jeffrey, Natasha Kelkar, Kana Otaki, Chris Stagno, Goutham Dindikurthi, Kyle Dolan, Ben Miller, Francisco Souki, Aaron Vanderbeek, John Conomikes, Austin Jephson, Akash Joshi, Heejun Kim, Navin Nair, Dev Nerurkar, Ethan Rupp, Amith Tudur, Zikun Fan, Cory Garfin, Maddy Koushik, EJ Lee, Michael Lewis, Matt McClean, Harmon Pollock. Spring, 2009.

MET Project Advisor. Garth DeAngelis, Zikun Fan, Ryan Hipple, Bard McKinley, Seth Sivak, Soo Jeong Bae, Lisa Brown, Tracy Brown, Josh Jeffrey, Natasha Kelkar. Fall, 2008.

MET Project Advisor. Tracy Brown, Nicole Epps, Hee Jun Kim, Brad Michael, Karin Ray, Allison Theus, Kunjel Chawda, Rich Marmura, Abhishek Nath, Jake Rheinfrank, Tae Fun Shim, Alyson Szymanski, Garth DeAngelis, Zikun Fan, Ryan Hipple, Sean Kwon, Bard McKinley, Nate Morgan, Seth Sivak. Spring, 2008.

MET Project Advisor. Matt Beiler, Joshua Seaver, Daniel Coes, Bimal Sadhwani, Shruti Kalantri, Michelle Hwang, Ken Chou, Hyun Chang Kim. Fall, 2007.

MET Project Advisor. Dan Bryner, Sam Spiro, Howard Braham, Allison Theus, Gaurav Shrivastava, Przmeslaw Iwanowski, Stan Rosenbaum, Andy Jih, Joe Grubb, Chris Daniel, Henry Reister, Charles Gray, Bill Manegold, Edmundo Ruiz. Spring, 2007.

MET Project Advisor. Chuck Hoover, Jeremy Gibson, Howard Braham, Sam Spiro, Henry Reister, Bryan Cash, Justin Cinicolo, Patrick Mittereder, Brad Patton, Fred Gallart. Carnegie Mellon University. Fall, 2006.

MET Project Advisor. Arnab Basu, Vance Wallace, Kate Bankson, Shaun Budhram, Javier Burgos, Magnolia Caswell-Mackey, John Edward Deriggi, Brian Evans, Brian Hagen, Nikita Pavlov, Shao-Chun Lin, Brad Patton, Lucas Seibert, Victoria Webb. Carnegie Mellon University. Spring, 2006.

Promotion External Reviewer. Stephen Jacobs. Rochester Institute of Technology, 2013.

Tenure External Reviewer. Richard Lemarchand. University of Southern California. 2012.

Promotion External Reviewer. Frank Lantz. New York University. 2012.

PhD External Examiner. Lisa Brahms. University of Pittsburgh, 2012 - .

Tenure External Reviewer. Elizabeth Goins. Rochester Institute of Technology, 2012.

PhD External Examiner. Jolene Zywica. University of Pittsburgh, 2011 - .

PhD External Examiner. Huaxin Wei. Simon Fraser University, 2011.

PhD Secondary Advisor. Roberta Purper Brandão. Pontifícia Universidade Católica, 2010 - .

Tenure External Reviewer. David Schwartz. Rochester Institute of Technology, 2010.

PhD External Examiner. Jon Corliss. University of Pittsburgh, 2010 - .

MS Committee Member. Vicky Theodoreli. Carnegie Mellon University, 2010 - .

Extended Employment External Reviewer. David Carroll. Parsons the New School for Design, 2010.

Tenure External Reviewer. Lee Sheldon. Rensselaer Polytechnic Institute, 2010.

Promotion External Reviewer. Andrew Phelps. Rochester Institute of Technology, 2009.

Tenure External Reviewer. Michael Nitsche. Georgia Institute of Technology, 2009.

Tenure External Reviewer. David Birchfield. Arizona State University, 2009.

Tenure External Reviewer. Beth Novak. Ohio University, 2009.

Faculty Advisor. Ben Feigin. Carnegie Mellon University, 2008 - .

Promotion External Review. Robert Appelman. Indiana University, 2008.

Tenure External Reviewer. Katie Salen. Parsons the New School for Design. 2007.

Tenure External Reviewer. Brian Winn. Michigan State University. 2006.

Tenure External Reviewer. Ted Artz. Drexel University. 2006.

MS External Examiner. Brad Paras. Simon Fraser University. 2006.

PhD Secondary Advisor. Steffen P Walz. ETH Zurich. 2006 - 2008.

PhD External Examiner. Donna Leishman. Glasgow School of Art. 2004.

MA Advisor. Michael Schwab. Antioch University. 2004 -2009.

MA Committee Member. Richard Catizone. Antioch University. 2004 -2009.

Publications

Well Played: a journal on video games, value and meaning. volume 2 number 1. Editor. ETC Press, 2012.

"Uncharted 2: Among Thieves - Becoming a Hero," with Richard Lemarchand. Games, Learning, and Society: Learning and Meaning in the Digital Age. Eds. Constance Steinkuehler, Kurt Squire and Sasha Barab. New York, NY, Cambridge UP, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 3. Editor. ETC Press, 2012.

"It's hard, and that's why (and how) we succeed (which is a lot of fun)." National Conversation on Games. http://gamesandimpact.org/national-conversation-on-games/. March, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 2. Editor. ETC Press, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 1. Editor. ETC Press, 2011.

Tabletop: Analog Game Design. Eds. Greg Costikyan and Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

"The Performance of Gameplay: Developing a Ludoliteracy." Eludamos. Journal for Computer Game Culture. 2011; 5 (1), pp. 1-3.

Well Played 3.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2011.

"Uncharted 2: Among Thieves - Becoming a Hero." with Richard Lemarchand. Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

"Playing Ico: from Involvement through Immersion to Investment." Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

“Snackable Gameplay.” Tap-Repeatedly. http://tap-repeatedly.com/2011/01/10/celebrity-guest-editorial-drew-davidson-part-2/. January, 2011.

“Foreword.” The Cultural Gutter. Eds. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego. Pittsburgh, PA: ETC Press, 2011.

“Post-Secret Game Design.” Tap-Repeatedly. http://tap-repeatedly.com/2011/01/05/celebrity-guest-editorial-drew-davidson/. January, 2011.

Well Played 2.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2010.

"Prince of Persia: The Sands of Time: The Story of Playing a Game." Well Played 2.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2010.

Designing Games for Ethics: Models, Techniques and Frameworks. Editorial Advisory Board. Eds. Karen Schrier and David Gibson. New York, NY, IGI Global, 2010.

"The Value of Gameplay." Designing Games for Ethics: Models, Techniques and Frameworks. Eds. Karen Schrier and David Gibson. New York, NY, IGI Global, 2010.

“Ekphrastic Academia: Images, Sounds and Motions in Academic Discourse.” Ed. Gabrielle David. phati'tude Literary Magazine. Volume 2, Number 2, Fall 2010.

“Cross-Media Stories.” Ed. Hans Westman. Computer Graphics. http://www.siggraph.org/publications/newsletter/volume-44-number-3.
Volume 44, Number 3, August, 2010.

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: ETC Press, 2010.

Sandbox 2009: The 4th ACM SIGGRAPH Conference on Video Games. with Tracy Fullerton and Karen Schrier. Conference Proceedings. New Orleans, LA, 2009.

Well Played 1.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2009.

"From Experiment Gameplay to the Wonderful World of Goo and How Physics is Your Friend." Well Played 1.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2009.

"ETC Press: an Experiment in Scholarship and Publishing." Game Education Network, http://www.gameeducationnetwork.com/?p=209, May, 2009.

"Games by Degrees: Playing with Programs." Game Education Network, http://www.gameeducationnetwork.com/?p=124, December, 2008.

Beyond Fun: Serious Games and Media. Editor. Pittsburgh, PA: ETC Press, 2008.

"Games by Degrees: Playing with Programs." Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

"Why Create a Media and Game Center?" Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

stories in between: narratives and mediums @ play. Pittsburgh, PA: ETC Press, 2008.

"Well Played: Interpreting Prince of Persia: Sands of Time." Ed. Constance Steinkuehler. Games and Culture. Vol. 3, Number 3-4, July, 2008.

Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

"Myst." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

"Ico." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

"Prince of Persia." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

"Psychonauts." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

Sandbox 07: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. San Diego, CA, 2007.

Sandbox: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. Boston, MA, 2006.

"Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time."
http://web.mit.edu/comm-forum/mit4/. Media in Transition 4, MIT, Cambridge, MA, 2005.

On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. Guest Editor. v13, n2, 2005.

"Games by Degrees: Playing with Programs." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. v13, n2, 2005: 70-74.

On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. Guest Editor. v12, n1, 2004.

"Why Create a Media and Game Center?" On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. v12, n1, 2004: 10-13.

"Games and Rhetoric: a rhetorical look at gameplay." IGDA Ivory Tower Column, August, 2003.
http://www.igda.org/columns/ivorytower/ivory_Aug03.php

"Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

"stories in between: an essay." http://cms.mit.edu/mit2/
Media in Transition 2, MIT, Cambridge, MA, 2002.

moontide@waxebb. (ISSN: 1547-9900) a weekly email newsletter and weblog threading together links about:
art | culture | ideas | learn | play | reference | science | stories | web. 2001 - .

Presentations

(Selection of Presentations at SlideShare)

"Enabling Creativity at the ETC." The Forum for Western Pennsylvania Superintendents. http://www.ceac.pitt.edu/projects/educational-leadership/forum-western-pennsylvania-school-superintendents. Pittsburgh, PA, 2013.

"The Geek's Guide to Gaming: A look inside the SMALLab System." with Anisha Deshmane and Dave Faulkner. Sandbox Summit. http://sandboxsummit.org/agenda-2013/. Boston, MA, 2013.

"Well Played on Thirty Flights of Loving." IndieCade East, http://www.indiecade.com/2013/east_info/. New York, NY, 2013.

"Well Played Sessions." Chair. Indiecade East. http://www.indiecade.com/2013/east_info/. New York, NY, 2013.

"The ETC and Creativity." Osher Lifelong Learning Institute. http://www.cgs.pitt.edu/osher. Pittsburgh, PA, 2013.

"Dust Diaries: How Things Can GoWrong." 12th Annual Dust or Magic, http://dustormagic.com. Lambertville, NJ, 2013.

"Games for Impact: the Transformational Game Development Process." Meaningful Play 2012, http://meaningfulplay.msu.edu/. East Lansing, MI, 2012.

"Non-Fiction and Culture at the Transmuseum: Bringing History to the Transmedia Experience." with Georgina Goodlander, Brad King, Darren Milligan and Bob Weis. StoryWorld Conference, http://www.storyworldconference.com/. Los Angeles, CA, 2012.

"Well Played Sessions." Chair. Indiecade. http://www.indiecade.com/index.php/2012. Culver City, CA, 2012.

"Games for Impact: Best Practices." Federal Games Working Group, Wilson Center. http://www.wilsoncenter.org/event/federal-games-group-meeting, Washington, DC, 2012.

"Forum Kickoff: Knocking At The Door - Connected Education & New Technologies." Panel with Steve Hargadon, Chris Dede, Cable Green, and John Katzman. Connected Educator Month, http://connectededucators.org/cem/, 2012.

"It's Hard: and that's why (and how) we succeed (which is a lot of fun)." http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012.

"Curation and Crowdsourcing." Panel with Daniel Donahoo, Shira Lee Katz and Emily Kirkpatrick. Fred Forward Conference. http://fredforward.org/. Latrobe, PA, 2012.

"It's Hard: Games & Learning." ACM's Reimagining Children's Museums Leadership Pre-Conference. http://www.childrensmuseums.org/index.php/interactivity-conference/reimagining-childrens-museums.html. Portland, OR, 2012.

"Can You Hack It? Turning DIY Projects in DIT Collaborations." with Alice Wilder and Jane Werner. Sandbox Summit. http://www.sandboxsummit.org/. Boston, MA, 2012.

"Play Time? Kids and Games-Based Learning." with Sara DeWitt. SxSW. http://sxsw.com/. Austin, TX, 2012.

"Working Examples: New and Improved." with Jolene Zywica, Eric Keylor, Anna Roberts, Bill Conner and James Paul Gee. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Making MakeShop." with Lisa Brahms, Jane Werner, Dale Dougherty, Rebecca Grabman, Matt Stewart and Vera Li. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Well Played Sessions." Chair. Indiecade. http://www.indiecade.com/index.php/2011/. Culver City, CA, 2011.

"The Best Playground (with an Electric Fence) or The Context (and Constraints) of Creativity." Game Innovation Lab Guest Speaker Seminar. http://gil.cite.poly.edu/news/. New York, NY, 2011.

"Learning & ARGs." ARGfest-o-Con. http://2011.argfestocon.com/. Bloomington, IN, 2011.

"Analyzing Player Behavior and Experience." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Players and Game Worlds." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Fun & Frustration = Learning & Games." http://gamesforchange.org/festival2011/. Games for Change 8th Annual Festival, New York, NY, 2011.

“What is Well Played and Why?” http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Working Examples Demo." Special Session with James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Worked Examples on Theorizng Games/Learning." Moderator. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Crossmedia and Learning." Keynote. PBS KIDS Next Generation Media. http://pbskids.org/. Washington, DC, 2011.

“Thoughts on Digital Media and Learning.” Making Sparks. http://www.sproutfund.org/spark/making-sparks/. Pittsburgh, PA, 2011.

“Minecraft: a Snackable Indie Sandbox.” Sandbox Summit. http://www.sandboxsummit.org/gamechangers.html. Boston, MA, 2011.

"Crossmedia Storytelling and Game Design." Games for Learning Institute Spring Brown Bag Event. http://g4li.org/news/. New York, NY, 2011.

"No Child Left Inside: Mobile Tech Meets Education." with Rebecca Bray, Jared Lamenzo, Richard Scullin, S Craig Watkins. SxSW. http://sxsw.com/. Austin, TX, 2011.

"Working Examples." with Michelle Cohen, Eric Keylor, Sasha Barab and James Paul Gee. Digital Media and Learning Conference. http://dmlcentral.net/conference2011/. Long Beach, CA, 2011.

"Failure, Fun and Learning: Making and Playing an Educational STEM Game." with Andy Korzik. Meaningful Play. http://meaningfulplay.msu.edu/. East Lansing, MI, 2010.

“Crossmedia, Transmedia, Storytelling and Game Design." From Story to Legend, Netherlands Film Festival. http://www.fromstorytolegend.com/. Utrecht, Netherlands, 2010.

“Paper Session 2.” Chair. Foundations of Digital Games 2010. http://www.fdg2010.org/. Monterey, CA, 2010.

“Mapping the Design of Uncharted 2: the Making and Playing of the Game.” Keynote with Richard Lemarchand. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Real-Time Research 3.0: An Experiment in Designing Research.” Workshops with Seann Dikkers, Erica Halverson, Colleen Macklin, Chris Blakesley and Yoonsin Oh. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Getting Down to Business: Launch & Beyond.” Discussant. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Games for Learning Science in Informal Environments.” Workshop Participant. Games + Learning + Society 6.0. http://glsconference.org/2010/glscie/. Madison, WI, 2010.

“Serious Game Design.” Panel and Workshop with Chris Swain, Colleen Macklin and Ian Schreiber. Games in Engineering and Computer Science. http://gecs.tamu.edu/. Alexandria, VA, 2010.

"Cross Media Experiences." with Charles Palmer. FGV Direito Rio. http://direitorio.fgv.br/node/940. Rio de Janeiro, Brazil, 2010.

“Industry and Academia: In Search of the Love.” Panel. IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2010.

"Learning Networks: New York City and Chicago." Panel. Digital Media and Learning Conference. http://dmlcentral.net/conference/. San Diego, CA, 2010.

"Peacemaker and Positive Games." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009.

"Games across Media." Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Should Game Writing Be Part of the Curriculum?" Chair. Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Well Played III — Playing a Game, Making a Game: The Experience(s) of Prince of Persia." with Francois Emery and James Paul Gee. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

"Worked Examples." Chair. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

“G4C 101 Workshop” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2009.

“From Experimental Gameplay to the Wonderful World of Goo.” http://meaningfulplay.msu.edu/. Meaningful Play, East Lansing, MI, 2008.

"The Wright Stuff: Educating Tomorrow's Developers Today. Panel" Penny Arcade Expo. http://www.pennyarcadeexpo.com/. Seattle, WA, 2008.

"A Walk through Portal: an Act of Videogame Analysis." http://glsconference.org . Games + Learning + Society Conference 4.0, Madison, WI, 2008.

“G4C Pitch Panel” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2008.

“Alternate Reality Games for Peace Workshop.” The Future of Interactive Technologies for Peace. http://etc.cmu.edu/peace2008/. Pittsburgh, PA, 2008.

“How Ya Doing? An Experiment in Interactivity and Visualization” South by South West. http://sxsw.com/. Austin, TX, 2008.

“Interdisciplinary Team Projects: Support, Assessment, Motivation.” IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2008.

"Cross-Media and Animation." http://www.castellianimati.it/. i Castelli Animati. Rome, Italy, 2007.

"ETC Core Competencies." http://www.e-designcenter.info/. National Center for e-Design Conference. Pittsburgh, PA, 2007.

"ETC Philosophies and Projects." http://gadgetoff.com/2007/home.html. Gadgetoff, New York, NY, 2007.

"Highlights from Sandbox." http://www.siggraph.org/s2007/. SIGGRAPH, San Diego, CA. 2007.

"Well Played: Interpreting Video Games." http://glsconference.org . Games + Learning + Society Conference 3.0, Madison, WI, 2007.

"On the ETC Press". Panel Chair. http://web.mit.edu/comm-forum/mit5/. Media in Transition 5, MIT, Cambridge, MA, 2007.

"Cross-media Communications and the Entertainment Technology Center." http://www.digrajapan.org/. Digra Japan Meeting, Tokyo, Japan, 2006.

"Reprise of UIST, I3D and Sandbox" http://www.siggraph.org/s2006/ . SIGGRAPH, Boston, MA, 2006.

"How Do I Get Into the Game? Wiki Workshop" Chair. http://glsconference.org . Games + Learning + Society Conference, Madison, WI, 2006.

"Games in the Humanities." Respondent. http://glsconference.org . Games + Learning + Society Conference, Madison, WI, 2006.

"Curricular Models and Approaches." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006.

"Making Games in a Course: a Roundtable." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006.

"Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time."
http://web.mit.edu/comm-forum/mit4/. Media in Transition 4, MIT, Cambridge, MA, 2005.

"The Role of Partnerships and Coalitions in Serious Games Projects." with Mindy Jackson. http://www.seriousgamessummit.com. Serious Games Summit, Washington, DC, 2004.

"Implementing and Incorporating Games and Simulations into Educational Contexts." Panel Chair. http://www.wfs.org/2004main.htm. WorldFuture 2004, Washington, DC, 2004.

"Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

"stories in between: an essay." http://web.mit.edu/cms/Events/mit2/
Media in Transition 2, MIT, Cambridge, MA, 2002.

"The Journey of Narrative: The Story of _Myst_ across Two Mediums."
National Communication Association Convention, Chicago, IL, 1999.

"Project(s) on Progress, Project(s) in Process."
National Communication Association Convention, Chicago, IL, 1997.

"Hypertextual Argumentation and Spatial Reasoning(s): Topologies of a Web."
National Communication Association Convention, Chicago, IL, 1997.

"Virtual Reading/Performing: The Computer as Medium."
The Performance Studies Conference, Atlanta, GA, 1997.

"That Krazy Kat that's what's behind it: (Re)presentation and the Performance of Process in George Herriman's `Krazy Kat.'"
Speech Communication Association Convention, San Diego, CA, 1996.

Interviews

"Video game sexism under attack." Interview with Pittsburgh Post-Gazette, Maria Sciullo. March 10, 2013.

"Director of CMU's ETC likes to tell stories in many different ways." Interview with Pittsburgh Post-Gazette, Maria Sciullo. February 17, 2013.

"CMU grad program uses dramatic arts to infuse creativity into the thinking of high-tech students." Interview with Pittsburgh Post-Gazette, Adrian McCoy. February 17, 2013.

"Serious Fun and Games in Pittsburgh." Interview with Remake Learning, Barbara Ray. February 14, 2013.

"Game Network Newsletter." Interview with UBM Tech Game Network, Paul Hyman. January, 2013.

"Don’t forget about art. Shouldn’t it be STEAM (Science, Technology, engineering, ART and Math)?" Interview with Daily Edventures, Anthony Salcito. December 4, 2012.

"App developers look to video games of the future." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, September 26, 2012.

"So, You Want to be a Game Developer?" Interview with ChildArt, Ashfaq Ishaq. July - September, 2012.

"Game designer bill yet to play out." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, July 1, 2012.

"May the Fourth be with You." Interview with CMU web, Kelly Solman, May 4, 2012.

"Virtual Reality Technology Comes of Age." Interview with CNBC, Joan Voight, March 27, 2012.

"Inside the Entertainment Technology Center at Carnegie Mellon University." Interview with Digital Innovation Gazette, Brian Taylor, December 7, 2011.

"Acafandom and Beyond: Concluding Thoughts." Interview with Henry Jenkins, October 22, 2011.

"Transmedia Storytelling." Interview for Transmedia Storytelling, Max Giovagnoli, 2010.

"Digital library aims to expand kids' media literacy." Interview with USA Today, Greg Toppo, October 10, 2011.

"ETC Press: a game academic community." Discussion with Math 2.0, Maria Droujkova, August 3, 2011.

"Acafandom and Beyond: Week Four, Part Two (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 13, 2011.

"Acafandom and Beyond: Week Four, Part One (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 11, 2011.

"SIGGRAPH 2011 Gaming Content Revealed." Interview with SIGGRAPH Media, Brian Ban, July 5, 2011.

"SIGGRAPH 2011 - Games Content Overview." Interview with SIGGRAPH Chapters, Mariebeth Aquino, June 29, 2011.

"A Q&A on gaming with a kids entertainment technology expert." Interview with kidscreen, Wendy Smolen, June 8, 2011.

“The game-changers.” Interview with Cosmos, Becky Crew, March 31, 2011.

“Game On: Can Nintendo 3DS Score Against Smart Phone Games?” Interview with All Tech Considered, NPR, Joshua Brockman, March 28, 2011.

“What’s Right With This Picture?: Chicago’s YOUmedia reinvents the public library.” Interview with the School Library Journal, Karen Springen, March 1, 2011.

"Interview with Drew Davidson." Interview with THINKtransmedia, Amanda Viscounti, Kari Kraus, Marc Ruppel, and Elisabeth Bonsignore, October 21, 2010.

"Game Development Essentials, 3rd Edition." Interview for Game Development Essentials, Jeannie Novak, 2010.

"State tax breaks considered for video game firms." Interview with Pittsburgh Post-Gazette, Erich Schwartzel, October 12, 2010.

"Especialistas americanos debatem a convergência de mídias." Interview with O Globo, André Machado, September 20, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 3." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 2." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 1." Interview with Classic Game Room, Mark Bussler, September 4, 2010.

“Carnegie Mellon grads serious about games.” Interview with Pittsburgh Tribune-Review, Mike Cronin, July 11, 2010.

“A is for Failure – Helping Kids to Fail Faster Can Help Them Learn.” Interview with MacArthur Spotlight, Matt Haber, June 14, 2010.

“The Best Way to Get a Good Ideas? Fail.” Interview with MacArthur Spotlight, Christine Cupaiuolo, June 14, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 2).” Interview with Henry Jenkins, April 30, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 1).” Interview with Henry Jenkins, April 28, 2010.

“STEM PA.” Interview with the State of Pennsylvania, Teri Haddad, 2010.

"When Play Means Pay: Video Game Jobs On The Rise." Interview with NPR, Joshua Brockman, January 7, 2010.

"Game Industry Career Guide." Interview for Game Development Essentials, Jeannie Novak, 2010.

“A Must-See Event: The BVW Show.” Interview with CMU web, Kelly Solman, December 2, 2009.

“CMU grad students build 3-D snowball fight.” Interview with Pittsburgh Post-Gazette, Ann Belser, November 5, 2009.

"Selling Museums to a Tough Audience: Teens.” Article in MacArthur Spotlight, Barbara Ray, October 30, 2009.

"Token of Achievement.” Interview with Pittsburgh City Paper, Sean D. Hamill, October 29, 2009.

“Anywhere, Anytime Learning.” Article in MacArthur Spotlight, Cindy Richards and Barbara Ray, September 8, 2009.

"Remixing Libraries – New Teen Space Integrates Digital with Books.” Interview with MacArthur Spotlight, Ben Wolff, September 8, 2009.

"Christian video games offer less violence." Interview with Pittsburgh Tribune-Review, Ken Fibbe, July 9, 2009.

"A Conversation with Drew Davidson of Carnegie Mellon's ETC." Interview with VerySpatial, Sue Bergeron, June 28, 2009.

"Book delves into minds of dedicated gamers." Interview with Pittsburgh Post-Gazette, Adrian McCoy, June 7, 2009.

"Can video games lead to addiction?" Interview with Pittsburgh Post-Gazette, Adrian McCoy, April 22, 2009.

"Graduate students at CMU center blend technological and artistic talents." Interview with Pittsburgh Post-Gazette, Adrian McCoy, December 3, 2008.

"'Wii Fit,' 'DDR' used to help keep kids involved, active." Interview with Pittsburgh Tribune-Review, Brad Pedersen, February 5, 2009.

"Game Development Essentials." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Game Project Management." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Entertainment Technology Center." Interview with Pittsburgh Post-Gazette, Michael Henninger, December 3, 2008.

"Going to Work Playing Games." Interview with Keystone Edge, John Steele, November 13, 2008.

"Next Generation - Arts and Entertainment Technology." Interview with Entrepreneurial Thursdays, Jessica Lee, October 23, 2008.

"Meesterlijk entertainment." Interview with Kijk, Taeka Zuidema, Number 7 2008.

"Toward more Meaningful Games: a Multidisciplinary Approach." Interview with Gamasutra, Sande Chen, July 22, 2008.

"GTA IV and ESRB Ratings," Interview with WTAE TV 4, Ashley DiParlo, April 29, 2008.

"Cross-Media & Animation @ i Castelli Animati." Interview with Romanimata Web TV, Alessandra Cossi, November 30, 2007.

"ETC Overview." Interview with Techburgh, Kaylynn Smith and Andy Quayle, September 26, 2007.

"Retailers, video gamers poised for 'Halo' launch." Interview with Pittsburgh Tribune-Review, Michael Machosky, September 25, 2007.

"Strange World." Interview in Pittsburgh Tribune-Review, Rachelle Hentges, November 30, 2006.

"Tokyo tastes the future of gaming." Interview in USA Today, Scott Steinberg, September 26, 2006.

"Reality of a death saddens the virtual world." Interview in the Pittsburgh Post-Gazette, Gabrielle Banks, March 5, 2006.

"Grand Theft Pittsburgh." Interview in the Pittsburgh City Paper, Charlie Deitch , December 28, 2005.

"Game Industry Analysis." Interview in SNTReport, K. Matthew Dames, 2004.

"Game Time in Pittsburgh." Interview in the Pittsburgh Business Journal, Maria Guzzo, July 19, 2004.

"Name that Image." Interview in the New York Times, Pamela O'Connell, January 15, 2004.

"Professor gives Video Game Insight." Interview in The Penn, Heather Tassmer, January 12, 2004.

"WIUP-TV Students Creat Sitcom." Interview in The Penn, Kacie Cleary, November 19, 2003.

"IUP Class Coverage Commended." Letter to the Editor in the Indiana Gazzette, Brian Burns, October 20, 2003.

"Not Just Fun and Games." Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003.

"What Makes a Good Video Game?" Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003.

"Play Hard, Study Hard: Gaming Center Opens." Interview in The Penn, Kacie Cleary, October 3, 2003.

"Frontier Life #1: Drew Davidson." Inaugural Interview for the Conversations with Game Researchers Column in Joystick101, Kym Buchanan, June, 2003.

"Technology Trends." Interview in Texas Observer, Kathy Olson, February,1999.

"The Mind Trends Shaping Tomorrow." Interview in Street Trends : How Today's Alternative Youth Cultures are creating Tomorrow's Mainstream Markets. Eds. Janine Lopiano-Misdom and Joanne De Luca. NY: HarperBusiness, 1997 (p.149).

Teaching Experience

Director. Entertainment Technology Center - Pittsburgh. Carnegie Mellon University,
Pittsburgh, Pennsylvania, 2006 - .
Courses: ETC Fundamentals, Art Across Media , Independent Study, Professional Presentation, Values @ Play, Designing Social Values in Board Games, Professional Coop, Graduate Seminar, Producer's Workshop.
Projects: mtvU NCGA, ETC Animation Studio, Improv II, American Greetings, Skyrates 2, Jukebox Gameplay, Competitive Gamemaking, CasualCore, Robot Hall of Fame, XO Games, Wiixercise, iMobile, CrossMedia, Get in Line, Active-Adventure, Get in Line 2.0, Chautauqua, Serious Games, Chicago Library, SurfaceScapes, 90 Percent, Electric Company, YouMedia Toolkit, YouMedia Serious Game, MacArthur Click, MacArthur Quests, BodyMedia, Click, MakeShop, MineCraftETC, Digital MakeShop, Civ for Change, STEM Power, Games for Change.

Director. Game Art & Design | Interactive Media Design
Art Institute of Pittsburgh, Pittsburgh, Pennsylvania, 2004 - 2005.
Courses: Fundamentals of Media Communications, Internships.

Assistant Professor. Communications Media Department.
Indiana University of Pennsylvania, Indiana, Pennsylvania, 2002 - 2004.
Courses: Introduction to Instructional Technology, Research in Communications Media,
Aesthetics and Theory in Communications Media, Electronic Game Development, Games and Education, Multimedia Production, Emerging Trends in Communications Media, Independent Practica.

Adjunct Faculty. Department of Visual Communication Design.
Austin Community College, Austin, Texas, 2002.
Courses taught: Introduction to Multimedia.

Adjunct Faculty. Department of Art and Design.
Southwest Texas State University, San Marcos, Texas, 2001.
Courses taught: Multimedia Design II.

Assistant Instructor, Department of Communications Studies.
University of Texas at Austin, 1996-99.
Courses taught: Public Speaking, Performance.

Adjunct Faculty, Department of Communications.
St. Edward's University, Austin, Texas, 1998.
Courses Taught: Presentational Speaking

Instructor, Independent Study, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1995.

Graduate Teaching Assistant, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1994-95.
Courses taught: Public Speaking, Gender and Communication.

Computing and Media Work

ETC Press Publications

ToDiGRA: Transactions of Digital Games Research Association. DiGRA. 2013 - .
Game Mods: Design, Theory and Criticism. Erik Champion et al. 2012.
GLS 8.0 Proceedings. Crystle Martin, Amanda Ochsner, Kurt Squire. 2012.
Mobile Media Learning: Amazing Uses of Mobile Devices for Learning
. Seann Dikkers, John Martin, Bob Coulter et al. 2012.
The Greatest Gift
. Ray Mazza. 2012.
GLS 7.0 Proceedings
. Constance Steinkuehler, Crystle Martin, Amanda Ochsner. 2011.
Missions for Thoughtful Gamers
. Andrew Cutting. 2011.
Transmedia Storytelling: Imagery, Shapes and Techniques
. Max Giovagnoli. 2011.
Tabletop: Analog Game Design
. Greg Costikyan and Drew Davidson et al. 2011.
Well Played 3.0: Video Games, Value and Meaning. Drew Davidson et al. 2011.
Virtual Body Language. Jeffrey Ventrella. 2011.
The Cultural Gutter. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg, Chris Szego. 2011.
Well Played 2.0: Video Games, Value and Meaning
. Drew Davidson et al. 2010.
Real Time Research: Improvisational Game Scholarship
. Seann Dikkers, Eric Zimmerman, Kurt Squire, Constance Steinkuehler, et al. 2010.
Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences
.  Drew Davidson et al. 2010.
Toward a Ludic Architecture: The Space of Play and Games
. Steffen P. Walz, 2010.
Ludoliteracy: Defining, Understanding, and Supporting Games Education
. José P. Zagal. 2010.
Well Played 1.0: Video Games, Value and Meaning. Drew Davidson et al. 2009.
Beyond Fun: Serious Games and Media. Drew Davidson et al. 2008.
stories in between: narratives and mediums @ play. Drew Davidson. 2008.

Well Played Journal

volume 2 number 1. Drew Davidson et al. 2012.
volume 1 number 4 romance
. Jane Pinckard et al. 2012.
volume 1 number 3
. Drew Davidson et al. 2012.
volume 1 number 2
. Drew Davidson et al. 2012.
volume 1 number 1
. Drew Davidson et al. 2011.

Well Played Conference Sessions

IndieCade East. 2013.
IndieCade
. 2012.
Games, Learning and Society
. 2012.
Indiecade
. 2011.
DiGRA. Think Design Play. 2011
Games, Learning and Society. 2011.

MacArthur Foundation. Digital Media and Learning Initiative.

Working Examples: Beta. 2011.
YouMedia Toolkit. 2011.
YouMedia Curricular Framework. 2010.
Collaborative Workspaces. 2009.
YouMedia @ CPL. 2009.
YouMedia Space. 2009.

Presentation Decks at SlideShare

Presentations. 2007 - .

Holt, Rinehart and Winston Projects

Language Arts. 2001-2002.

Humancode | Sapient Projects

LeapFrog 2000.
Entertech 1999-2000.
Teaching with Technology 1999.

Hypertext Projects (http://waxebb.com)

"Feeds" 2003.
"Cards" 2002.
"Iterations" 2002.
"Paint" 2002.
"HyperCriTexticism" 2002.
"stories in between 2" 2002.
"the moon waxes, the tide ebbs" 2001-.
"stories in between 1" 2001.
"Reading the Web" 1997.
"Krazy Kat" 1996.
"Hyper Haiku"1996.
"Paintings"1996.
"Stories" 1996.

Moo Space (telnet://cheshire.cwrl.utexas.edu:7777)

"Adobe Mesa" 1996.

Director Projects

"Virtual Reading/Performing: The Computer as Medium." 1996.
"Information Warfare." 1996.

Performances

"ludic academe", 1997.
"Identity: A Necessary Accessory", 1997.
"Random Rituals", 1996.
"Hyper Haiku", 1996.
"Your Alice", 1996.
"Let me Tell you: A story", 1996.
"Kaufman Lives on Stage", 1995.
"Periscope (Hart Crane): A Performance", 1995.

Art

Papier Napery2.0. Artist Showcase. Entertainment Technology Center, Pittsburgh, PA, 2006.
Papier Napery. Faculty Show. Art Institute of Pittsburgh, Pittsburgh, PA, 2005.
Paint! Sharir + Bustamante Art Auction. Austin, TX, 2002.
Confusication Squared & Geo Sun. Open Show. Art Gallery. Raleigh, NC, 1994.

Technical Experience

Technical and Computer Support, Department of Commuication Studies.
University of Texas at Austin, 1995-98.

Media Lab Assistant, VHS Editing, camera work, video and audio digitizing.
University of North Carolina at Chapel Hill, 1995.

Computer Consultant, Macintosh OS, self-employed,1994-95.

Technical and Computer Support, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1993-95.

Technical Knowledge

Extensive experience with Windows and Macintosh Operating Systems and an understanding of the issues involved in managing and developing projects for broadband, the internet and CD-ROM.

Thorough knowledge of networking, scanning, printing, video, audio, graphics, internet, and drive hardware.

Software and programming knowledge: HTML, PHP, Dreamweaver, Flash, Director, Acrobat, Premiere, Photoshop, Illustrator, Sound Forge, After Effects, Fireworks, Pagemaker, Hypercard, QuarkExpress, Filemaker Pro, Painter, Microsoft Office, Quicken, FTP, Telnet, internet, email and browser applications.

Related Experience

Beta Tester. Journey. That Game Company. 2011.
Beta Tester. World of Goo. 2D Boy. 2009.
GLS Cooking Class. Willy Street Coop. Madison, WI, 2008 - .
Curriculum Review. Master of Game Design and Development. RIT, Rochester, NY, 2006.
Curriculum Review. Bachelors of Game Design and Development. UW-Stout, WI, 2006.
Curriculum Development Consultation. Masters of Digital Media. Great Northern Way Campus,
Vancouver, BC, 2006.
Manuscript and Proposal Review. Various Publishers: Elsevier, Morgan Kaufmann, Focal Press, Pearson, Prentice Hall, Thomson, Delmar, Cengage, McGraw-Hill, AK Peters, NYU Press. 2004 - .
Beta Tester. Uru. Cyan Worlds. 2003.
Summer Orientation. Communications Media Department. Indiana University of Pennsylvania. 2003.
Faculty Advisor. WIUP-FM. Indiana University of Pennsylvania. Summer 2003.
Interactive Media Consultant. Various Clients: Blue Arrow Media, Ignite, Digital Mercenaries, Team Smarty Pants, GridBloc. Austin, TX, 2001.
Waitstaff, Momma's Diner, Austin, TX, 1996.
Educational Intern, SE Center for Contemporary Art, Winston-Salem, NC, 1993.
Waitstaff, Spanky's Restaurant, Chapel Hill, NC, 1992-94.
American Foundations Intern, Reynolda House Museum, Winston-Salem, NC, 1992.
Warehouse Assistant, A Southern Season, Chapel Hill, NC, 1992.
The Creative Writing Program, University of North Carolina at Chapel Hill, 1991-92.
Student Advisor, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1991-92.
Fundraising Chair, Senior Marshall, University of North Carolina at Chapel Hill, 1992.
Student Action Group, a.p.p.l.e.s. (allowing people to plan learning experiences through services), University of North Carolina at Chapel Hill, 1991.
Student Docent, Ackland Museum, University of North Carolina at Chapel Hill, 1991.
Homecoming Chair, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1990-91.
Tarheel 10,000 Road Race Coordinator, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1990-91.
Big Buddy, Campus Y, University of North Carolina at Chapel Hill, 1990-91. Performing Arts Committee, Carolina Union Activities Board, University of North Carolina at Chapel Hill, 1990-91.
Human Rights Week Coordinating Committee, Campus Y, University of North Carolina at Chapel Hill, 1990.
Kitchen Staff, Pepper's Pizza, Chapel Hill, NC, 1989-90.
Ram's Drive telethon, Educational Foundation, University of North Carolina at Chapel Hill, 1989-92.
Carolina Fever Vice-President, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1989-90.
Outward Bound, Hurricane Island, Maine, 1989.
S.A.F.E. Escort, Campus Y, University of North Carolina at Chapel Hill, 1988-89.
Marine Construction Crew, Foley and Foley Construction, New Bern, NC, 1987.
Lifeguard, Courts Plus, New Bern, NC, 1986-88.
Assistant Manager, The Four C's, New Bern, NC, 1985-88.

Graduate Coursework

Performance Studies
Literary and Performance Criticism -Long
Performing Autobiography -Miller
Contemporary Performance Theory -Miller
Reading and Performing -Gray
Performance Ethnography -Jones

Rhetorical Studies
Rhetoric and Cultural Studies -Grossberg
Rhetoric and Continental Thought -Greene
Contemporary Rhetorical Theory -Cherwitz
Basic Rhetorical Criticism -Hart
Rhetoric and Popular Culture -Cloud

Multimedia
Theory of Interactivity -Stone
Theory of an Unnameable Discourse -Stone
Electronic Texts -Slatin
New Studies of Emerging Media -Stone

Aesthetics
Portraiture: An Exhibit -Sheriff
Seminar in Color -Mavor
Ethnography of Representation -Strong
Post-Structuralism -Shiff

Research Methodology
Critical Perspectives -Pollock
Introduction to Communication Studies -Zorn
Teaching Communication -Reed



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