| drew davidson |
 

 

vita


 

 

Drew Davidson, Ph.D.

Director and Teaching Professor
Entertainment Technology Center
Carnegie Mellon University

 

Research Statement

I’m a professor, producer and player of interactive media. Primarily, I am interested in stories across texts, comics, games and other media as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and the reception of meaning and how a range of media can be utilized in order to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media that would compliment and enhance traditional media, in order to develop pedagogies that inspire newly viable learning, teaching and communication.

I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high tech, rich media experiences for education and entertainment. I believe my experience, expertise and enthusiasm makes me invaluable in doing such work. I focus on how to integrate creative content, applied theory and media technology to create engaging and relevant experiences for people.

My professional activities are closely related to my research interests, as I've worked hard to help grow fields of study, creating forums and organizations to foster academic scholarship in new areas. I'm the Founding Editor of ETC Press and its Well Played series and journal. I engage with academic and industry communities, consulting for companies, institutions and organizations, and serving on advisory, editorial and review boards as well as judge and jury panels. I've been involved in the advancement of the academic study of games, along with the design and development of games for impact. I've also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And I've been involved in the academic study and creation of makerspaces located in public institutions like museums, libraries, science centers and schools.

 

Teaching Statement

I believe teaching is an active, collaborative, constructive process between teachers and students. Within the process is the opportunity to give students the agency to take control of their learning within the context of a course, applying what they learn to their assignments, and ideally developing their abilities in ways that will readily apply above and beyond school. Having worked in both industry and academic settings, one of the things I enjoy about academics is the freedom to explore and experiment with ideas rather freely, while one of the best things about working in the creative industries is working on interdisciplinary teams that together take large complex projects from ideation to completion. Teaching at the ETC, with it's project-based curriculum, provides a great combination of both together, which I believe makes for great learning experiences.

Learning happens in a variety of contexts, and school is merely one of them. Teaching can help students make connections, enabling them to transfer what they learn across contexts and develop life-long learning skills. This is one of the many reasons why teachers are so important in the learning process. Teaching provides the context within which students learn, shaping the challenges, and helping them make connections across topics to best transfer their mastery into a literacy of learning. Learning is challenging, and I find it enlightening to consider three things in relation to creating motivating challenges; failure, doubt and curiosity.

In terms of failure, we learn some of our most valuable and important lessons from our failures, and develop the grit to bounce back and try again, trying different things and succeeding as we figure things out. This leads me to thinking about doubt. How we have to work to understand, and how it's an on-going process and journey, where the journey is as important (or even more important) than the destination, where we look anew and try again. And this rewards our curiosity. As we tackle challenges, we're engaging in problem-based learning, pushing at a system to figure it out. As we start gaining in mastery we can meet and exceed challenges, developing a life-long literacy.

Randy Pausch liked to say that the ETC was the world's best playground (with an electric fence). In other words, creativity needs constraints. This way, students can fail their way to the right idea. Through iterative rapid-prototyping, they come up with a lot of ideas that they test out through the design process, winnowing out the failures to find the successes, as they learn what works even better. This resonates with my philosophy of how to teach leadership, innovation and communication. With hands-on team projects, students become fearless about doing things that they have never done before, because they know how they can figure it out. They also become leaders who step up collaboratively and take responsibility for their role on a team as well as innovating on the work they are creating. In this way, students learn directly applicable skills and talents for the creative industries. I believe we balance educational goals, professional development, and engaging experiences; or learn, work and play.

 

Biography

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal. He completed his Ph.D. in Communication Studies at the University of Texas at Austin. Prior to that, he received a B.A. and M.A. in Communications Studies at the University of North Carolina at Chapel Hill. He chaired Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online and has taught and researched at several universities. He consults for a variety of companies, institutions and organizations and was a Senior Project Manager in the New Media Division of Holt, Rinehart and Winston. He was also a Project Manager in Learning Services at Sapient, and before that he produced interactive media at HumanCode. He helped create the Sandbox Symposium, an ACM SIGGRAPH conference on video games and served on the IGDA Education SIG. He serves on many advisory, editorial and review boards as well as judge and jury panels.  He founded the Applied Media & Simulation Games Center at Indiana University of Pennsylvania. He is the lead on grants with MacArthur and Gates, and has written and edited books, journals, articles and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.

 

Education

2001

Ph.D. Communication Studies, University of Texas, Austin, TX
Dissertation: stories in between: a dissertation. http://waxebb.com/sib1/
(Co-Directors: Dr. Sandy Stone and Dr. Ron Greene)

1995

M.A. Communication Studies, University of North Carolina, Chapel Hill, NC
Thesis: The Experience of Painting: A Performance of Jasper Johns' Periscope (Hart Crane)
(Advisor: Dr. Beverly Whitaker Long)

1992

B.A. Communication Studies, Art History Minor,
University of North Carolina, Chapel Hill, NC

 

Professional Experience

2013 - Present

Director and Teaching Professor, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh PA

2012 - 2013

Acting Director, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh PA

2006 - 2012

Director and Faculty, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh PA

2003 - 2006

Academic Department Director, Game Art & Design, Interactive Media Design
Art Institute of Pittsburgh, Art Institute Online, Pittsburgh, PA

2002 - 2004

Assistant Professor, Communications Media
Indiana University of Pennsylvania, Indiana, PA

2001 - 2002

Senior Project Manager, New Media
Holt, Rinehart and Winston, Harcourt. Elsevier, Austin, TX

2001 - 2001

Project Manager, Learning Services
Sapient, Austin, TX

1999 - 2001

Producer, Learning Technologies
HumanCode, Austin, TX

Publications

Books

Tabletop: Analog Game Design. Eds. Greg Costikyan and Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

Well Played 3.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2011.

Well Played 2.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2010.

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: ETC Press, 2010.

Well Played 1.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2009.

Beyond Fun: Serious Games and Media. Editor. Pittsburgh, PA: ETC Press, 2008.

stories in between: narratives and mediums @ play. Pittsburgh, PA: ETC Press, 2008.

Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.


Chapters in Books

"Video Games," Entertainment Engineering. John W. Wesner. Pittsburgh, PA: ETC Press, 2013.

"Uncharted 2: Among Thieves - Becoming a Hero," with Richard Lemarchand. Games, Learning, and Society: Learning and Meaning in the Digital Age. Eds. Constance Steinkuehler, Kurt Squire and Sasha Barab. New York, NY, Cambridge UP, 2012.

"Uncharted 2: Among Thieves - Becoming a Hero." with Richard Lemarchand. Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

"Playing Ico: from Involvement through Immersion to Investment." Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

“Foreword.” The Cultural Gutter. Eds. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego. Pittsburgh, PA: ETC Press, 2011.

"Prince of Persia: The Sands of Time: The Story of Playing a Game." Well Played 2.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2010.

"The Value of Gameplay." Designing Games for Ethics: Models, Techniques and Frameworks. Eds. Karen Schrier and David Gibson. New York, NY, IGI Global, 2010.

"From Experiment Gameplay to the Wonderful World of Goo and How Physics is Your Friend." Well Played 1.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2009.

"Games by Degrees: Playing with Programs." Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

"Why Create a Media and Game Center?" Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

“Myst.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Ico.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Prince of Persia.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Psychonauts.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.


Journals

Well Played: a journal on video games, value and meaning. volume 3 number 1. Editor. ETC Press, 2014.

Well Played: a journal on video games, value and meaning. volume 2 number 1. Editor. ETC Press, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 3. Editor. ETC Press, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 2. Editor. ETC Press, 2012.

Well Played: a journal on video games, value and meaning. volume 1 number 1. Editor. ETC Press, 2011.


Papers in Refereed Journals

"The Performance of Gameplay: Developing a Ludoliteracy." Eludamos. Journal for Computer Games Culture. 2011; 5 (1), pp. 1-3.

“Ekphrastic Academia: Images, Sounds and Motions in Academic Discourse.” Ed. Gabrielle David. phati'tude Literary Magazine. Volume 2, Number 2, Fall 2010.

“Well Played: Interpreting Prince of Persia: Sands of Time.” Ed. Constance Steinkuehler. Games and Culture. Vol. 3, Number 3-4, July 2008.

On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. Guest Editor. v13, n2, 2005.

"Games by Degrees: Playing with Programs." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. v13, n2, 2005.

On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. Guest Editor. v12, n1, 2004.

"Why Create a Media and Game Center?" On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. v12, n1, 2004: 10-13.


Conference Proceedings

Sandbox 2009: The 4th ACM SIGGRAPH Conference on Video Games. with Tracy Fullerton and Karen Schrier. Conference Proceedings. New Orleans, LA, 2009.

Sandbox 07: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. San Diego, CA, 2007.

Sandbox: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. Boston, MA, 2006.


Papers in Refereed Conference Proceedings

"Working Examples: Come Play with Us! " with Jolene Zywica, Anna Roberts, Eric Keylor, and James Paul Gee. Games + Learning + Society Conference 9.0 Proceedings. Madison, WI, 2013.

“Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.”
Media in Transition 4, MIT, Cambridge, MA, 2005.

"Interactivity in Ico: Initial Involvement, Immersion, Investment."
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

"stories in between: an essay." Media in Transition 2, MIT, Cambridge, MA, 2002.


Other Publications

"Working Examples: A vehicle for building radical innovations to change education." with Jolene Zywica and Anna Roberts. Educational Technology. 53(6), p 12-18. 2013.

"It's hard, and that's why (and how) we succeed (which is a lot of fun)." National Conversation on Games. March, 2012.

“Snackable Gameplay.” Tap-Repeatedly. January, 2011.

“Post-Secret Game Design.” Tap-Repeatedly. January, 2011.

“Cross-Media Stories.” Ed. Hans Westman. Computer Graphics.Volume 44, Number 3, August, 2010.

"ETC Press: an Experiment in Scholarship and Publishing." Game Education Network, May, 2009.

"Games by Degrees: Playing with Programs." Game Education Network, December, 2008.

"Games and Rhetoric: a rhetorical look at gameplay." IGDA Ivory Tower Column, August, 2003.

moontide@waxebb (http://waxebb.com/moontide) ISSN:1547-9900: a weekly email newsletter and weblog threading together links about: art | culture | ideas | learn | play | reference | science | stories | web. 2001-.

 

Media Work

ETC Press Publications

Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters
. Joshua Tanenbaum, Magy Seif El-Nasr, Michael Nixon et al. 2014.

A Playful Path. Bernard De Koven. 2014.

GLS 9.0 Proceedings. Caroline C. Williams, Amanda Ochsner, Jeremy Dietmeier, Constance Steinkuehler. 2013.

Entertainment Engineering. John W. Wesner. 2013.

The Pamphleteer Series. eds. John Sharp and David Thomas. 2013 - .

Preparing Teachers to Teach Writing Using Technology. Kristine E. Pytash, Richard E. Ferdig, Timothy V. Rasinski, et al. 2013.

ToDiGRA: Transactions of Digital Games Research Association. DiGRA. 2013 - .

Game Mods: Design, Theory and Criticism. Erik Champion et al. 2012.

GLS 8.0 Proceedings. Crystle Martin, Amanda Ochsner, Kurt Squire. 2012.

Mobile Media Learning: Amazing Uses of Mobile Devices for Learning. Seann Dikkers, John Martin, Bob Coulter et al. 2012.

The Greatest Gift. Ray Mazza. 2012.

GLS 7.0 Proceedings. Constance Steinkuehler, Crystle Martin, Amanda Ochsner. 2011.

Missions for Thoughtful Gamers. Andrew Cutting. 2011.

Transmedia Storytelling: Imagery, Shapes and Techniques. Max Giovagnoli. 2011.

Tabletop: Analog Game Design. Greg Costikyan and Drew Davidson et al. 2011.

Well Played 3.0: Video Games, Value and Meaning. Drew Davidson et al. 2011.

Virtual Body Language. Jeffrey Ventrella. 2011.

The Cultural Gutter. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg, Chris Szego. 2011.

Well Played 2.0: Video Games, Value and Meaning. Drew Davidson et al. 2010.

Real Time Research: Improvisational Game Scholarship. Seann Dikkers, Eric Zimmerman, Kurt Squire, Constance Steinkuehler, et al. 2010.

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences.  Drew Davidson et al. 2010.

Toward a Ludic Architecture: The Space of Play and Games. Steffen P. Walz, 2010.

Ludoliteracy: Defining, Understanding, and Supporting Games Education. José P. Zagal. 2010.

Well Played 1.0: Video Games, Value and Meaning. Drew Davidson et al. 2009.

Beyond Fun: Serious Games and Media. Drew Davidson et al. 2008.

stories in between: narratives and mediums @ play. Drew Davidson. 2008.


Well Played Journal

volume 3 number 1. Drew Davidson et al. 2014.
volume 2 number 2 theories
. John Sharp et al. 2013.
volume 2 number 1
. Drew Davidson et al. 2012.
volume 1 number 4 romance
. Jane Pinckard et al. 2012.
volume 1 number 3
. Drew Davidson et al. 2012.
volume 1 number 2
. Drew Davidson et al. 2012.
volume 1 number 1
. Drew Davidson et al. 2011.


Well Played Conference Sessions

Games for Change. 2014.
IndieCade
. 2013.
DiGRA. DeFragging Game Studies
. 2013.
Games, Learning and Society. 2013.
IndieCade East
. 2013.
IndieCade
. 2012.
Games, Learning and Society
. 2012.
IndieCade
. 2011.
DiGRA. Think Design Play. 2011
Games, Learning and Society. 2011.


MacArthur Foundation. Digital Media and Learning Initiative.

Working Examples: Beta. 2011.
YouMedia Toolkit. 2011.
YouMedia Curricular Framework. 2010.
Collaborative Workspaces. 2009.
YouMedia @ CPL. 2009.
YouMedia Space. 2009.


Presentation Decks at SlideShare

Presentations. 2007 - .


Holt, Rinehart and Winston Projects

Language Arts. 2001-2002.


Humancode | Sapient Projects

LeapFrog 2000.
Entertech 1999-2000.
Teaching with Technology 1999.


Hypertext Projects (http://waxebb.com)

"Feeds" 2003.
"Cards" 2002.
"Iterations" 2002.
"Paint" 2002.
"HyperCriTexticism" 2002.
"stories in between 2" 2002.
"the moon waxes, the tide ebbs" 2001-.
"stories in between 1" 2001.
"Reading the Web" 1997.
"Krazy Kat" 1996.
"Hyper Haiku"1996.
"Paintings"1996.
"Stories" 1996.


Moo Space

"Adobe Mesa" 1996.


Director Projects

"Virtual Reading/Performing: The Computer as Medium." 1996.
"Information Warfare." 1996.


Performances

"ludic academe", 1997.
"Identity: A Necessary Accessory", 1997.
"Random Rituals", 1996.
"Hyper Haiku", 1996.
"Your Alice", 1996.
"Let me Tell you: A story", 1996.
"Kaufman Lives on Stage", 1995.
"Periscope (Hart Crane): A Performance", 1995.


Art

Papier Napery2.0. Artist Showcase. Entertainment Technology Center, Pittsburgh, PA, 2006.
Papier Napery. Faculty Show. Art Institute of Pittsburgh, Pittsburgh, PA, 2005.
Paint! Sharir + Bustamante Art Auction. Austin, TX, 2002.
Confusication Squared & Geo Sun. Open Show. Art Gallery. Raleigh, NC, 1994.

 

Evidence of External Reputation

Invited Presentations

(Selection of Presentations at SlideShare)

“Society Learning Games.” Opening Keynote. http://glsconference.org. Games + Learning + Society Conference 10, Madison, WI, 2014.

"Playful Learning (?)." Opening Keynote. Playful Learning. http://www.interactivelearningconference.com. Athens, OH. 2014.

"Augmented Reality and Storytelling." StoryDrive, Frankfurt Book Fair. http://www.buchmesse.de/en/academy/programme/00353/. Frankfurt, Germany, 2013.

"The Best Playground (with an Electric Fence)." GEElab Europe. http://www.geelab.rmit.edu.au. Karlsruhe, Germany, 2013.

"A Sense of Wonder through Planes of Reality: Playing Gorogoa." http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Enabling Creativity at the ETC." The Forum for Western Pennsylvania Superintendents. http://www.ceac.pitt.edu/projects/educational-leadership/forum-western-pennsylvania-school-superintendents. Pittsburgh, PA, 2013.

"The Geek's Guide to Gaming: A look inside the SMALLab System." with Anisha Deshmane and Dave Faulkner. Sandbox Summit. http://sandboxsummit.org/agenda-2013/. Boston, MA, 2013.

"Well Played on Thirty Flights of Loving." IndieCade East, http://www.IndieCade.com/2013/east_info/. New York, NY, 2013.

"The ETC and Creativity." Osher Lifelong Learning Institute. http://www.cgs.pitt.edu/osher. Pittsburgh, PA, 2013.

"Dust Diaries: How Things Can Go Wrong." 12th Annual Dust or Magic, http://dustormagic.com. Lambertville, NJ, 2013.

"Games for Impact: the Transformational Game Development Process." Meaningful Play 2012, http://meaningfulplay.msu.edu/. East Lansing, MI, 2012.

"Games for Impact: Best Practices." Federal Games Working Group, Wilson Center. http://www.wilsoncenter.org/event/federal-games-group-meeting, Washington, DC, 2012.

"It's Hard: and that's why (and how) we succeed (which is a lot of fun)." http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012.

"It's Hard: Games & Learning." ACM's Reimagining Children's Museums Leadership Pre-Conference. http://www.childrensmuseums.org/index.php/interactivity-conference/reimagining-childrens-museums.html. Portland, OR, 2012.

"The Best Playground (with an Electric Fence) or The Context (and Constraints) of Creativity." Game Innovation Lab Guest Speaker Seminar. http://gil.cite.poly.edu/news/. New York, NY, 2011.

"Learning & ARGs." ARGfest-o-Con. http://2011.argfestocon.com/. Bloomington, IN, 2011.

"Fun & Frustration = Learning & Games." http://gamesforchange.org/festival2011/. Games for Change 8th Annual Festival, New York, NY, 2011.

“What is Well Played and Why?” http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Crossmedia and Learning." Keynote. PBS KIDS Next Generation Media. http://pbskids.org/. Washington, DC, 2011.

“Thoughts on Digital Media and Learning.” Making Sparks. http://www.sproutfund.org/spark/making-sparks/. Pittsburgh, PA, 2011.

“Minecraft: a Snackable Indie Sandbox.” Sandbox Summit. http://www.sandboxsummit.org/gamechangers.html. Boston, MA, 2011.

"Crossmedia Storytelling and Game Design." Games for Learning Institute Spring Brown Bag Event. http://g4li.org/news/. New York, NY, 2011.

"Failure, Fun and Learning: Making and Playing an Educational STEM Game." with Andy Korzik. Meaningful Play. http://meaningfulplay.msu.edu/. East Lansing, MI, 2010.

“Crossmedia, Transmedia, Storytelling and Game Design.” From Story to Legend, Netherlands Film Festival. http://www.fromstorytolegend.com/. Utrecht, Netherlands, 2010.

“Mapping the Design of Uncharted 2: the Making and Playing of the Game.” Keynote with Richard Lemarchand. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

"Cross Media Experiences." with Charles Palmer. FGV Direito Rio. http://direitorio.fgv.br/node/940. Rio de Janeiro, Brazil, 2010.

"World of Goo in Real Time Computer Animation Festival." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009.

"Peacemaker and Positive Games." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009.

"Games across Media." Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Well Played III — Playing a Game, Making a Game: The Experience(s) of Prince of Persia." with Francois Emery and James Paul Gee. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

“From Experimental Gameplay to the Wonderful World of Goo.” http://meaningfulplay.msu.edu/. Meaningful Play, East Lansing, MI, 2008.

“A Walk through Portal: an Act of Videogame Analysis.” http://glsconference.org. Games + Learning + Society Conference 4.0, Madison, WI, 2008.

“Alternate Reality Games for Peace Workshop.” The Future of Interactive Technologies for Peace. http://etc.cmu.edu/peace2008/. Pittsburgh, PA, 2008.

“How Ya Doing? An Experiment in Interactivity and Visualization” South by South West. http://sxsw.com/. Austin, TX, 2008.

“Interdisciplinary Team Projects: Support, Assessment, Motivation.” IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2008.

“Cross-Media and Animation.” http://www.castellianimati.it/. i Castelli Animati. Rome, Italy, 2007.

“ETC Core Competencies.” http://www.e-designcenter.info/. National Center for e-Design Conference. Pittsburgh, PA, 2007.

“ETC Philosophies and Projects.” http://gadgetoff.com/2007/home.html. Gadgetoff, New York, NY, 2007.

“Highlights from Sandbox.” http://www.siggraph.org/s2007/. SIGGRAPH, San Diego, CA. 2007.

“Well Played: Interpreting Video Games.” http://glsconference.org. Games + Learning + Society Conference 3.0, Madison, WI, 2007.

"Cross-media Communications and the Entertainment Technology Center." http://www.digrajapan.org/. Digra Japan Meeting, Tokyo, Japan, 2006.

“Reprise of UIST, I3D and Sandbox” http://www.siggraph.org/s2006/. SIGGRAPH, Boston, MA, 2006.

“Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.”
http://web.mit.edu/comm-forum/mit4/. Media in Transition 4, MIT, Cambridge, MA, 2005.

“The Role of Partnerships and Coalitions in Serious Games Projects.” with Mindy Jackson. http://www.seriousgamessummit.com. Serious Games Summit, Washington, DC, 2004.

"Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

“stories in between: an essay” http://web.mit.edu/cms/Events/mit2/
Media in Transition 2, MIT, Cambridge, MA, 2002.

"The Journey of Narrative: The Story of _Myst_ across Two Mediums."
National Communication Association Convention, Chicago, IL, 1999.

"Project(s) on Progress, Project(s) in Process."
National Communication Association Convention, Chicago, IL, 1997.

"Hypertextual Argumentation and Spatial Reasoning(s): Topologies of a Web."
National Communication Association Convention, Chicago, IL, 1997.

"Virtual Reading/Performing: The Computer as Medium."
The Performance Studies Conference, Atlanta, GA, 1997.

"That Krazy Kat that's what's behind it: (Re)presentation and the Performance of Process in George Herriman's `Krazy Kat.'"
Speech Communication Association Convention, San Diego, CA, 1996.


Invited Workshops, Panels and Roundtables

"Remaking Learning: Live from Pittsburgh." Panel with Michael Levine, Gregg Behr, Cathy Lewis Long and Michelle King. Games for Change. New York, NY, 2014.

"Well Played Series." Chair. Games for Change. New York, NY, 2014.

"Panel Discussion." with Rebecca Lucore, Scott Morgan, Curtiss Porter and Mitch Swain. Creative Industries Summit. Pittsburgh Technology Council and Carnegie Mellon University. http://www.pghtech.org/. Pittsburgh, PA, 2014.

"Well Played Sessions." Chair. IndieCade. http://IndieCade.com/index.php/2013. Culver City, CA, 2013.

"Working Examples: Come Play with Us!" with Jolene Zywica, Eric Keylor, Anna Roberts and James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Well Played Sessions." Chair. IndieCade East. http://www.IndieCade.com/2013/east_info/. New York, NY, 2013.

"Non-Fiction and Culture at the Transmuseum: Bringing History to the Transmedia Experience." with Georgina Goodlander, Brad King, Darren Milligan and Bob Weis. StoryWorld Conference, http://www.storyworldconference.com/. Los Angeles, CA, 2012.

"Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2012. Culver City, CA, 2012.

"Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012.

"Forum Kickoff: Knocking At The Door–Connected Education & New Technologies." Panel with Steve Hargadon, Chris Dede, Cable Green, and John Katzman. Connected Educator Month, http://connectededucators.org/cem/, 2012.

"Curation and Crowdsourcing." Panel with Daniel Donahoo, Shira Lee Katz and Emily Kirkpatrick. Fred Forward Conference. http://fredforward.org/. Latrobe, PA, 2012.

"Can You Hack It? Turning DIY Projects in DIT Collaborations." with Alice Wilder and Jane Werner. Sandbox Summit. http://www.sandboxsummit.org/. Boston, MA, 2012.

"Working Examples: New and Improved." with Jolene Zywica, Eric Keylor, Anna Roberts, Bill Conner and James Paul Gee. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Making MakeShop." with Lisa Brahms, Jane Werner, Dale Dougherty, Rebecca Grabman, Matt Stewart and Vera Li. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2011/. Culver City, CA, 2011.

"Analyzing Player Behavior and Experience." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Players and Game Worlds." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Working Examples Demo." Special Session with James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Worked Examples on Theorizng Games/Learning." Moderator. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"No Child Left Inside: Mobile Tech Meets Education." with Rebecca Bray, Jared Lamenzo, Richard Scullin, S Craig Watkins. SxSW. http://sxsw.com/. Austin, TX, 2011.

"Working Examples." with Michelle Cohen, Eric Keylor, Sasha Barab and James Paul Gee. Digital Media and Learning Conference. http://dmlcentral.net/conference2011/.  Long Beach, CA, 2011.

“Paper Session 2.” Chair. Foundations of Digital Games 2010. http://www.fdg2010.org/. Monterey, CA, 2010.

“Real-Time Research 3.0: An Experiment in Designing Research.” Workshops with Seann Dikkers, Erica Halverson, Colleen Macklin, Chris Blakesley and Yoonsin Oh. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Getting Down to Business: Launch & Beyond.” Discussant. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Games for Learning Science in Informal Environments.” Workshop Participant. Games + Learning + Society 6.0. http://glsconference.org/2010/glscie/. Madison, WI, 2010.

“Serious Game Design.” Panel and Workshop with Chris Swain, Colleen Macklin and Ian Schreiber. Games in Engineering and Computer Science. http://gecs.tamu.edu/. Alexandria, VA, 2010.

“Industry and Academia: In Search of the Love.” Panel. IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2010.

"Learning Networks: New York City and Chicago." Panel. Digital Media and Learning Conference. http://dmlcentral.net/conference/. San Diego, CA, 2010.

"Should Game Writing Be Part of the Curriculum?" Chair. Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Worked Examples." Chair. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

“G4C 101 Workshop” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2009.

“The Wright Stuff: Educating Tomorrow’s Developers Today. Panel.” http://www.pennyarcadeexpo.com/. Penny Arcade Expo. Seattle, WA, 2008.

“G4C Pitch Panel” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2008.

“On the ETC Press”. Panel Chair. http://web.mit.edu/comm-forum/mit5/.
Media in Transition 5, MIT, Cambridge, MA, 2007.

“How Do I Get Into the Game? Wiki Workshop” Chair. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006.

“Games in the Humanities.” Respondent. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006.

"Curricular Models and Approaches." IGDA Game Curriculum Workshop. http://gdconf.com.
Game Developers Conference, San Jose, CA, 2006.

"Making Games in a Course: a Roundtable." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006.

“Implementing and Incorporating Games and Simulations into Educational Contexts.” Panel Chair. http://www.wfs.org/2004main.htm. WorldFuture 2004, Washington, DC, 2004.

 

Interviews

"Alliance Aims to Raise Profile of Academic Video Game Programs, Work." Interview with Games and Learning. Lee Banville, July 8, 2014.

"CMU Helps Form Video Game Alliance." Interview with CMU web, Heidi Opdyke, July 8, 2014.

"Teacher's Lounge: Insider Views on Games Education." Interview with GamesIndustry International, James Brightman, April 24, 2014.

"Elizabeth Forward schools recognized for high-tech efforts." Interview with Pittsburgh Post-Gazette, Deborah Todd, January 22, 2014.

"Creative Impact." Interview with CMU web, Melissa Silmore, October 2, 2103.

"Drew Davidson on Augmented Reality Storytelling." Interview with Storydrive, Susanne Tenzler, September 22, 2013.

"YouTube celebrates geekdom with Geek Week in Pittsburgh." Interview with Pittsburgh Post-Gazette, Marina Weis, August 2, 2013.

"Cupcake Digital Discusses the Evolving Convergence of Technology and Education with Leading Innovator Drew Davidson, Ph.D." Interview with Cupcake Digital, Valerie Marchese, July 17, 2013.

"Q&A: Learning by Design, A Conversation with Drew Davidson." Interview with Spotlight on Digital Media Learning, Heather Chaplin, June 18, 2013.

"Pittsburgh-area gaming firms are going mobile." Interview with Pittsburgh Post-Gazette, Deborah Todd. June 6, 2013.

"Video game sexism under attack." Interview with Pittsburgh Post-Gazette, Maria Sciullo. March 10, 2013.

"Director of CMU's ETC likes to tell stories in many different ways." Interview with Pittsburgh Post-Gazette, Maria Sciullo. February 17, 2013.

"CMU grad program uses dramatic arts to infuse creativity into the thinking of high-tech students." Interview with Pittsburgh Post-Gazette, Adrian McCoy. February 17, 2013.

"Serious Fun and Games in Pittsburgh." Interview with Remake Learning, Barbara Ray. February 14, 2013.

"Game Network Newsletter." Interview with UBM Tech Game Network, Paul Hyman. January, 2013.

"Don’t forget about art. Shouldn’t it be STEAM (Science, Technology, engineering, ART and Math)?" Interview with Daily Edventures, Anthony Salcito. December 4, 2012.

"App developers look to video games of the future." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, September 26, 2012.

"So, You Want to be a Game Developer?" Interview with ChildArt, Ashfaq Ishaq. July - September, 2012.

"Game designer bill yet to play out." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, July 1, 2012.

"May the Fourth be with You." Interview with CMU web, Kelly Solman, May 4, 2012.

"Virtual Reality Technology Comes of Age." Interview with CNBC, Joan Voight, March 27, 2012.

"Inside the Entertainment Technology Center at Carnegie Mellon University." Interview with Digital Innovation Gazette, Brian Taylor, December 7, 2011.

"Acafandom and Beyond: Concluding Thoughts." Interview with Henry Jenkins, October 22, 2011.

"Transmedia Storytelling." Interview for Transmedia Storytelling, Max Giovagnoli, 2010.

"Digital library aims to expand kids' media literacy." Interview with USA Today, Greg Toppo, October 10, 2011.

"ETC Press: a game academic community." Discussion with Math 2.0, Maria Droujkova, August 3, 2011.

"Acafandom and Beyond: Week Four, Part Two (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 13, 2011.

"Acafandom and Beyond: Week Four, Part One (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 11, 2011.

"SIGGRAPH 2011 Gaming Content Revealed." Interview with SIGGRAPH Media, Brian Ban, July 5, 2011.

"SIGGRAPH 2011 - Games Content Overview." Interview with SIGGRAPH Chapters, Mariebeth Aquino, June 29, 2011.

"A Q&A on gaming with a kids entertainment technology expert." Interview with kidscreen, Wendy Smolen, June 8, 2011.

“The game-changers.” Interview with Cosmos, Becky Crew, March 31, 2011.

“Game On: Can Nintendo 3DS Score Against Smart Phone Games?” Interview with All Tech Considered, NPR, Joshua Brockman, March 28, 2011.

“What’s Right With This Picture?: Chicago’s YOUmedia reinvents the public library.” Interview with the School Library Journal, Karen Springen, March 1, 2011.

"Interview with Drew Davidson." Interview with THINKtransmedia, Amanda Viscounti, Kari Kraus, Marc Ruppel, and Elisabeth Bonsignore, October 21, 2010.

"Game Development Essentials, 3rd Edition." Interview for Game Development Essentials, Jeannie Novak, 2010.

"State tax breaks considered for video game firms." Interview with Pittsburgh Post-Gazette, Erich Schwartzel, October 12, 2010.

"Especialistas americanos debatem a convergência de mídias." Interview with O Globo, André Machado, September 20, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 3." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 2." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 1." Interview with Classic Game Room, Mark Bussler, September 4, 2010.

“Carnegie Mellon grads serious about games.” Interview with Pittsburgh Tribune-Review, Mike Cronin, July 11, 2010.

“A is for Failure – Helping Kids to Fail Faster Can Help Them Learn.” Interview with MacArthur Spotlight, Matt Haber, June 14, 2010.

“The Best Way to Get a Good Ideas? Fail.” Interview with MacArthur Spotlight, Christine Cupaiuolo, June 14, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 2).” Interview with Henry Jenkins, April 30, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 1).” Interview with Henry Jenkins, April 28, 2010.

“STEM PA.” Interview with the State of Pennsylvania, Teri Haddad, 2010.

"When Play Means Pay: Video Game Jobs On The Rise." Interview with NPR, Joshua Brockman, January 7, 2010.

"Game Industry Career Guide." Interview for Game Development Essentials, Jeannie Novak, 2010.

“A Must-See Event: The BVW Show.” Interview with CMU web, Kelly Solman, December 2, 2009.

“CMU grad students build 3-D snowball fight.” Interview with Pittsburgh Post-Gazette, Ann Belser, November 5, 2009.

"Selling Museums to a Tough Audience: Teens.” Article in MacArthur Spotlight, Barbara Ray, October 30, 2009.

"Token of Achievement.” Interview with Pittsburgh City Paper, Sean D. Hamill, October 29, 2009.

“Anywhere, Anytime Learning.” Article in MacArthur Spotlight, Cindy Richards and Barbara Ray, September 8, 2009.

"Remixing Libraries – New Teen Space Integrates Digital with Books.” Interview with MacArthur Spotlight, Ben Wolff, September 8, 2009.

"Christian video games offer less violence." Interview with Pittsburgh Tribune-Review, Ken Fibbe, July 9, 2009.

"A Conversation with Drew Davidson of Carnegie Mellon's ETC." Interview with VerySpatial, Sue Bergeron, June 28, 2009.

"Book delves into minds of dedicated gamers." Interview with Pittsburgh Post-Gazette, Adrian McCoy, June 7, 2009.

"Can video games lead to addiction?" Interview with Pittsburgh Post-Gazette, Adrian McCoy, April 22, 2009.

"Graduate students at CMU center blend technological and artistic talents." Interview with Pittsburgh Post-Gazette, Adrian McCoy, December 3, 2008.

"'Wii Fit,' 'DDR' used to help keep kids involved, active." Interview with Pittsburgh Tribune-Review, Brad Pedersen, February 5, 2009.

"Game Development Essentials." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Game Project Management." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Entertainment Technology Center." Interview with Pittsburgh Post-Gazette, Michael Henninger, December 3, 2008.

"Going to Work Playing Games." Interview with Keystone Edge, John Steele, November 13, 2008.

"Next Generation - Arts and Entertainment Technology." Interview with Entrepreneurial Thursdays, Jessica Lee, October 23, 2008.

"Meesterlijk entertainment." Interview with Kijk, Taeka Zuidema, Number 7 2008.

"Toward more Meaningful Games: a Multidisciplinary Approach." Interview with Gamasutra, Sande Chen, July 22, 2008.

"GTA IV and ESRB Ratings," Interview with WTAE TV 4, Ashley DiParlo, April 29, 2008.

"Cross-Media & Animation @ i Castelli Animati." Interview with Romanimata Web TV, Alessandra Cossi, November 30, 2007.

"ETC Overview." Interview with Techburgh, Kaylynn Smith and Andy Quayle, September 26, 2007.

"Retailers, video gamers poised for 'Halo' launch." Interview with Pittsburgh Tribune-Review, Michael Machosky, September 25, 2007.

"Strange World." Interview in Pittsburgh Tribune-Review, Rachelle Hentges, November 30, 2006.

"Tokyo tastes the future of gaming." Interview in USA Today, Scott Steinberg, September 26, 2006.

"Reality of a death saddens the virtual world." Interview in the Pittsburgh Post-Gazette, Gabrielle Banks, March 5, 2006.

"Grand Theft Pittsburgh." Interview in the Pittsburgh City Paper, Charlie Deitch , December 28, 2005.

"Game Industry Analysis." Interview in SNTReport, K. Matthew Dames, 2004.

"Game Time in Pittsburgh." Interview in the Pittsburgh Business Journal, Maria Guzzo, July 19, 2004.

"Name that Image." Interview in the New York Times, Pamela O'Connell, January 15, 2004.

"Professor gives Video Game Insight." Interview in The Penn, Heather Tassmer, January 12, 2004.

"WIUP-TV Students Creat Sitcom." Interview in The Penn, Kacie Cleary, November 19, 2003.

"IUP Class Coverage Commended." Letter to the Editor in the Indiana Gazzette, Brian Burns, October 20, 2003.

"Not Just Fun and Games." Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003.

"What Makes a Good Video Game?" Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003.

"Play Hard, Study Hard: Gaming Center Opens." Interview in The Penn, Kacie Cleary, October 3, 2003.

"Frontier Life #1: Drew Davidson." Inaugural Interview for the Conversations with Game Researchers Column in Joystick101, Kym Buchanan, June, 2003.

"Technology Trends." Interview in Texas Observer, Kathy Olson, February,1999.

"The Mind Trends Shaping Tomorrow." Interview in Street Trends : How Today's Alternative Youth Cultures are creating Tomorrow's Mainstream Markets. Eds. Janine Lopiano-Misdom and Joanne De Luca. NY: HarperBusiness, 1997 (p.149).

 

Awards

Appreciation Award. EI / ETC Partnership. Lockheed Martin, 2009.

Recognition of Service Award. Association of Computing Machinery, 2007.

Recognition of Service Award. Association of Computing Machinery, 2006.

Faculty Leadership Award. Art Institute of Pittsburgh. 2005.

Team Appreciation Award. Art Institute of Pittsburgh. 2005.

Certificate of Recognition. AMSGC. Centers and Institutes. Indiana University Pennsylvania, 2004.

Certificate of Appreciation. WIUP-FM, Indiana University of Pennsylvania. 2003.

Gribloc Partner, which won the Texas Interactive Media Award for Technical & Creative Innovation, 2003.

Senior Project Manager of Holt Interactive Spelling which was a Finalist for Distinguished Achievement in Excellence in Education Publishing and also won an All Star Software Award from Children's Software.

Certificate of Excellence. Holt, Rinehart and Winston. 2002.

Lead producer of EnterTech, which was named a best practice in the 2000 Report of the e-Texas Commission: education, excellence, efficiency, effectiveness and won an Education that Works endorsement from Tech Prep

Outstanding Teacher , Department of Communication Studies,
University of Texas at Austin, 1998.

Graduate Student Summer Fellowship,
University of Texas at Austin, 1998.

Texas Excellence Teaching Award,
University of Texas at Austin, 1997.

Graduate Student Scholarship,
University of Texas at Austin, 1995.

Martha Nell Hardy Award for Outstanding Teaching, Department of Communication Studies,
University of North Carolina at Chapel Hill, 1995.

Dean's List: five of eight semesters. University of North Carolina at Chapel Hill.

 

Professional Activities

Conference Chair, Program Chair, and Director

Secretary. Higher Education Video Game Alliance. 2014.

Jury Co-Chair, with Cindy Poremba. IndieCade. 2014.

Chair. Well Played Sessions. Games for Change. 2014.

Festival Chair. IndieCade. 2013.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2013.

Chair. Well Played Track. DiGRA. 2013.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2012.

Festival Co-Chair, with Greg Snyder. IndieCade. 2012.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2011.

Director. SIGGRAPH 2011. Vancouver, BC, 2011.

Director. SIGGRAPH 2009. New Orleans, LA, 2009.

Conference Chair. Sandbox 2007. San Diego, CA, 2007.

GDC Content Committee Chair. IGDA Game Education SIG. 2006.

Conference Chair. Sandbox: an ACM SIGGRAPH Symposium on Video Games. Boston, MA, 2006.


Boards, Juries and Committees

Advisor. Forum on Digital Media for STEM Learning. PBS LearningMedia. Boston, MA, 2014.

Judge. GLS Showcase Awards. Games Learning Society. Madison, WI, 2014.

Member. Remake Learning Council. Pittsburgh, PA. 2014 - .

Reviewer. DiGRA. Salt Lake City, UT, 2014.

Reviewer. Well Played Summit at DiGRA. Salt Lake City, UT, 2014.

Reviewer. RPG Summit at DiGRA. Salt Lake City, UT, 2014.

Senior Program Committee. Foundations of Digital Games. Ft. Lauderdale, FL, 2014.

Reviewer. Insight Program. Social Sciences and Humanities Research Council of Canada. 2014.

Doctoral Consortium Co-Chair, with Anna Cox. CHI Play. Toronto, Ontario, 2014.

Advisory Board. GlassLab. 2013 - .

Jury. Serious Games Showcase and Challenge. 2013 - .

Advisory Board. Games and Playable Media. UC Santa Cruz, Santa Cruz, CA, 2013 - .

Advisory Board. SxSWedu. Austin, TX, 2013 - .

Advisory Board. SxSW Gaming. Austin, TX, 2013 - .

Advisory Board. Captivate Conference. Austin, TX, 2013 - .

Advisory Board. SxSW V2V. Las Vegas, NV, 2013 - .

Advisory Board. HITN Early Learning Collaborative. 2013 - .

Judge. Mozilla Game On. 2013.

Program Committee. Foundations of Digital Games. Crete, Greece, 2013.

Member. International Choice Awards Network. Game Developers Choice Awards. Game Developers Conference. San Francisco, CA, 2013 - .

Advisory Committee. Creative Technology Network. Pittsburgh Technology Council. 2012 - .

Member. Academic Consortium on Games for Impact. White House OSTP. 2012

Executive Director. Working Examples. 2012 - .

Program Committee. International Games Innovation Conference. Rochester, NY, 2012.

Jury. National STEM Video Game Challenge. 2012 - .

Advisory Board. Sandbox Summit. 2012 - .

Program Committee. Foundations of Digital Games. Raleigh, NC, 2012.

Advisory Board. Disney Junior. 2011 - .

Program Committee. Foundations of Digital Games. Bordeaux, France, 2011.

Program Committee. Multimedia in Edutainment. Barcelona, Spain, 2011.

Advisory Board. GEElab. RMIT, Melbourne, Australia, 2010 - .

Founding Advisory Board. GameAid. 2010 - .

Advisory Board. Games for Change. 2010 - .

Board of Directors. Society for the Advancement of the Science of Digital Games. 2010 - .

Advisory on Digital Media. Global Kids. 2010 - .

Project Advisory Panel. WQED Science Mission 101. 2010 - .

Advisory Board. Romero Archives. 2010 - .

Advisory Board. Eludamos. 2010 - .

Special Emphasis Panel. SBIR: Topic 53. National Institutes of Health, 2010.

Program Committee. Future Play. Vancouver, British Columbia, 2010.

Program Committee. Foundations of Digital Games. Monterey, CA, 2010.

Advisory Board. MetaData Games. Dartmouth College, Hanover, NH, 2010.

Judge. Independent Games Festival. San Francisco, CA, 2010 - .

Organizing Committee. Digital Media and Learning Conference. La Jolla, CA, 2010.

Advisory Board. SxSW Interactive Festival. Austin, TX, 2009 - .

Editorial Advisory Board. Computer Game Education Review. 2009 - 2010.

Advisory Board. TEDx Pittsburgh. Pittsburgh, PA, 2009.

Editorial Board. ACM Computers in Entertainment Interactive. 2009 - .

Advisory Board. Game Education Summit. 2009 - .

Advisory Board. University of Michigan Scholarly Publishing Office. 2009 - .

Program Committee. Intetain 2009. Amsterdam, Netherlands, 2009.

Jury. Computer Animation Festival. SIGGRAPH 2009. New Orleans, LA, 2009.

Program Committee. Immerscon. Berkeley, CA, 2009.

Program Committee. ACE 2008. Yokohama, Japan, 2008.

Editorial Board. International Journal of Learning and Media. 2008 - .

Advisory Board. PetLab. Parsons New School of Design, New York, NY, 2008 - .

Jury. Gamestar Mechanic Game Design Challenge. GLS Conference. Madison, WI, 2008.

Jury. IndieCade. 2008 - .

Executive Committee. The Future of Interactive Technology for Peace. Pittsburgh, PA, 2008.

Program Committee. Meaningful Play. East Lansing, MI, 2008 - .

Game Exhibition Judge. Meaningful Play. East Lansing, MI, 2008 - .

Program Committee. ICEC 2008. Pittsburgh, PA, 2008.

Program Committee. ICCE 2008. Taipei, Taiwan, 2008.

Program Committee. Future Play. Toronto, Ontario, 2008.

Judge. IGF Student Showcase. San Francisco, CA, 2008 - .

Steering Committee. Sandbox 2008. Los Angeles, CA, 2008.

Program Committee. Digital Entertainment and Creative Technology Workshop. Las Vegas, NV, 2008.

Program Committee. Intetain 2008. Playa del Carmen, Mexico, 2008.

Advisory Board. SIGGRAPH 2008. Los Angeles, CA, 2008.

Jury. i Castelli Animati. Web Competition. Rome, Italy, 2007.

Executive Committee. Games Learning Society. Madison, WI, 2007 - .

Advisory Board. Game Career Seminar Series. CMP, 2007 - .

Program Committee. SB Games 2007. Sao Leopoldo, Brazil. 2007.

Program Committee. Future Play. Toronto, Ontario, 2007.

Program Committee. Transmedial Interactions and Digital Games Workshop. Salzburg, Austria, 2007.

Review Committee. Computational Arts. Special Issue of International Journal of Computational Science. 2007.

Advisory, Programme and Reviewing Committee. Computer Games and their Application. Conference on Information Visualization. Zurich, Switzerland, 2007.

Advisory Board. SXSW Screenburn. Austin, TX, 2007 - .

Advisory/Review Board. Digital Arts and Culture. Perth, Australia. 2007.

International Advisory Board. Digra 2007. Tokyo, Japan, 2007.

Academic Advisory Board. Game Design & Development. Rochester Institute of Technology, Rochester, NY, 2006 - .

Review Board. Global Leapfrog Education. 2006 - .

Program Committee. SB Games 2006. Recife, Brazil. 2006.

Editorial Board. Games and Culture. 2006 - .

Scientific Committee. International Digital Games Conference. Portalegre, Portugal, 2006.

Program Committee. Future Play 2006. East Lansing, MI, 2006.

Program Advisory Committee. Industrial Design & Technology. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Interactive Media Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Game Art & Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Academic Board. Digital Arts and Culture. Copenhagen, Denmark, 2005.

Academic Member. Electronic Arts Academic Summit . Redwood Shores, CA, 2005.

Community Coordinator. Digital Games Research Association. 2005 - 2009.

Judge. Alt+Ctrl. Irvine, CA, 2004.

Editorial Board. Innovate. Fort Lauderdale, FL, 2004 - 2010.

Editorial Advisory Board. On The Horizon. Bradford, England, 2004 - .

TR Panel Member. Technology Review Research Panel. Cambridge, MA, 2004 - .

Founding Director. Applied Media & Simulation Games Center. Indiana, PA, 2003 - 2004.

Education Committee. IGDA. San Francisco, CA, 2003 - 2004.

Panel Member. Game Design Pitch Panel. ETC. Pittsburgh, PA, 2003 - .

Academic Board. Digital Arts and Culture, Melbourne, Australia, 2003.

Founding Member. Digital Games Research Association. 2003.

Judge. ARIN Regional Computer Fair. Indiana, PA, 2003.

Partner. Gridbloc. Austin, TX, 2002.

Steering Committee. Actlab. University of Texas at Austin. 2002 - .

Judge. Texas Interactive Media Awards. Austin, TX, 2002.

Judge. SxSW Interactive Web Awards. Austin, TX, 1999 - 2010.

 

University Activities

Review Panelist. Simon Initiative ProSEED Grant. Carnegie Mellon University. 2014.

Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2014.

Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2014.

Steering Committee. ETC Creative Good Fund. Carnegie Mellon University. 2013 - .

Advisory Committee. Technology in the Arts. Carnegie Mellon University. 2013 - .

Founding Editor. Well Played: a journal on video games, value and meaning. ETC Press. Carnegie Mellon University. 2011 - .

Founding Editor. ETC Press. Carnegie Mellon University. 2008 - .

Director. National High School Game Academy.
Carnegie Mellon University. 2006.

Middle States Accrediation Committee.
Art Institute of Pittsburgh. 2004.

Chair. Mission, Goals and Objectives Middle States Committee.
Art Institute of Pittsburgh. 2004.

Admissions Committee. Honors College.
Indiana University of Pennsylvania. 2003 - 2004.

Curriculum Committee. Communications Media Department.
Indiana University of Pennsylvania. 2003 - 2004.

Faculty Advisor. National Broadcasting Society.
Indiana University of Pennsylvania. 2003 -2004 .

Academic Market Place. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Majors Fair. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Exploration Days. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Disc Jockey. WIUP-FM.
Indiana University of Pennsylvania. 2003.

Curriculum Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2003 - 2004.

Technology Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Research Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Digital Portfolio Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2003.

 

Academic Committees

Regents' Professor External Reviewer. James Paul Gee. Arizona State University, 2013.

Promotion Reviewer. Paolo Pedercini. Carnegie Mellon University, 2013.

Promotion External Reviewer. Stephen Jacobs. Rochester Institute of Technology, 2013.

Tenure External Reviewer. Richard Lemarchand. University of Southern California. 2012.

Promotion External Reviewer. Frank Lantz. New York University. 2012.

PhD External Examiner. Lisa Brahms. University of Pittsburgh, 2012 - 2014.

Tenure External Reviewer. Elizabeth Goins. Rochester Institute of Technology, 2012.

PhD External Examiner. Jolene Zywica. University of Pittsburgh, 2011 - 2013.

PhD External Examiner. Huaxin Wei. Simon Fraser University, 2011.

PhD Secondary Advisor. Roberta Purper Brandão. Pontifícia Universidade Católica, 2010 - .

Tenure External Reviewer. David Schwartz. Rochester Institute of Technology, 2010.

PhD External Examiner. Jon Corliss. University of Pittsburgh, 2010 - .

MS Committee Member. Vicky Theodoreli. Carnegie Mellon University, 2010 - .

Extended Employment External Reviewer. David Carroll. Parsons the New School for Design, 2010.

Tenure External Reviewer. Lee Sheldon. Rensselaer Polytechnic Institute, 2010.

Promotion External Reviewer. Andrew Phelps. Rochester Institute of Technology, 2009.

Tenure External Reviewer. Michael Nitsche. Georgia Institute of Technology, 2009.

Tenure External Reviewer. David Birchfield. Arizona State University, 2009.

Tenure External Reviewer. Beth Novak. Ohio University, 2009.

Faculty Advisor. Ben Feigin. Carnegie Mellon University, 2008 - 2010.

Promotion External Reviewer. Robert Appelman. Indiana University, 2008.

Tenure External Reviewer. Katie Salen. Parsons the New School for Design. 2007.

Tenure External Reviewer. Brian Winn. Michigan State University. 2006.

Tenure External Reviewer. Ted Artz. Drexel University. 2006.

MS External Examiner. Brad Paras. Simon Fraser University. 2006.

PhD Secondary Advisor. Steffen P Walz. ETH Zurich. 2006 - 2008.

PhD External Examiner. Donna Leishman. Glasgow School of Art. 2004.

MA Advisor. Michael Schwab. Antioch University. 2004 - 2009.

MA Committee Member. Richard Catizone. Antioch University. 2004 - 2009.

 

Grants and Research

2012 - 2012 Rapid Prototyping of Learning Games. Pearson Foundation. PI, $125,000

2011 - 2013 Working Examples, MacArthur Foundation, Co-PI with James Paul Gee, $780,000

2011 - 2013 Working Examples, Gates Foundation, Co-PI with James Paul Gee, $959,000

2011 - 2014 Engage. Active Science Learning Through Games, DARPA, Core Team, $1,870,000

2010 - 2010 YouMedia Curricular Framework, MacArthur Foundation, PI, $500,000

2010 - 2010 Electric Company Literacy Game, Sesame Workshop, PI, $98,000

2009 - 2011 Collaborative Workspaces, MacArthur Foundation, Co-PI with James Paul Gee, $485,000

2009 - 2009 YouMedia Space, MacArthur Foundation, PI, $500,000

2003 - 2003 Simulation Research, SimuLearn, PI.

2003 - 2003 Information Literacy, Indiana University of Pennsylvania, PI.

2002 - 2003 Education Technology, Indiana University of Pennsylvania, PI.

1996 - 1996 Shell Media Research, University of Texas at Austin, PI


Sponsored instruction - ETC Projects

Fall 2014


Animateering Updated. Children's Museum of Pittsburgh, $25,000

Spring 2014 Around the World Biomes, Mountainview Elementary School, $25,000

Spring 2014 Experimental Game Prototypes, Roblox, $75,000

Spring 2014 Questyinz, Allegheny County Library Association, $25,000

Spring 2014 Teaching Tools, Children's Museum of Pittsburgh, $25,000

Spring 2014 Little Makers, Children's Museum of Pittsburgh & New York Hall of Science, $25,000

Spring 2014 Transforming Lives, Allegheny Singer Research Institute, $25,000

Spring 2014 Table Games, WMS Gaming, $75,000

 

Teaching Experience

Director and Teaching Professor.
Entertainment Technology Center. Carnegie Mellon University,
Pittsburgh, Pennsylvania, 2006 - .
Courses: ETC Fundamentals (co-taught with Mike Christel and Shirley Yee), Art Across Media, Independent Study, Professional Presentation (co-taught with Brenda Bakker Harger), Values @ Play, Designing Social Values in Board Games, Professional Coop, Graduate Seminar, Producer’s Workshop.

Interdisciplinary Project Course
Information on projects can be found here: http://www.etc.cmu.edu/site/projects/

-Locanimals Quest: John Baxa, Christian Bruggeman, Phillip Chung, Danielle Corporon.
Spring 2014.

-Synesthesia (co-taught with Salvador Barrera): Katie Correll, Jason Guo, Matt Robinson, Siddhant Shah, Allison Sommers, Aditya Vijayakumar.
Fall 2013.

-Beyond Interactions (co-taught with Jessica Trybus): Szu Yuan Scott Chen, Yen-Chu Lucien Chen, Mayank Grover, Yichao Peter Guo, Brian Lee, Ben Uscinski, Ying Stephan Yuan, Yunxin Allison Zheng.
Spring 2013.

-Future Tech: Carey Davenport, Megan Jones, Shaveen Kumar, Elwin Lee, Pei-Lin Lu, Seewon Park, Jenn Sheu, Kai Zhang.
-STEM Power (co-taught with Mike Christel): John Balash, Ken Hilf, Yimang Lin, Meng Xie, Sim Xing, Stephanie Yuan.
Fall 2012.

-Pixel Pushers (co-taught with Jesse Schell): Scott Chen, Eugene Kang, Anthony Hildebrand, Roman Deciron, David Faulkner, Yotam Haimburg, Dave Bennett.
-Digital Dream Lab (co-taught with Chris Klug): Hyun Joo Oh, Jason Xu, Vera Li, Anisha Deshmane, Michael Tsai, Matt Stewart, Ariel Han.
Spring 2012.

-MakeShop (co-taught with Jessica Trybus): Jake Jeffrey, Lauren Lanster, Roberta Purper Brandao.
Fall 2011.

-Energym (co-taught with Jesse Schell): Rayya Brown-Wright, Zhe Chen, Matt DiMatteo, Youngwoo Lee, Juan Serralonga, Pei Tan.
-Double Click (co-taught with Brenda Bakker Harger): Stephen Dewhurst, CH Huang, Katherine James, Luke Jayapalan, Ashley Johnson, Yan Lin, Justin Sabo.
Spring 2011.

-Click Agency (co-taught with Brenda Bakker Harger): Christine Barnes, Michelle Cohen, Kim Kiser.
-ARGo (co-taught with Jesse Schell): Mike Capristo, Apple Chan, Andrew Edwards, Christian Tsu-Raun.
Fall 2010.

-90 Percent (co-taught with Brenda Bakker Harger): Akash Joshi, Franz Mendonsa, Ashok Nayer, Ethan Rupp, Craig Yoho.
-Electric 4 Education (co-taught with Jesse Schell): Rahul Azad, Steve Geist, Amy Goodwin, Yang Shan, Mina Yoo.
-Bridges (co-taught with Jesse Schell): Camilo Garcia, Andy Korzik, Michael Lewis, Kana Otaki.
-[mod]YouMedia (co-taught with Chris Klug): Mike Capristo, Lilian Chan, Michelle Cohen, Lu-Yu Huang.
Spring 2010.

-SurfaceScapes (co-taught with Chris Klug): Theyab Al Tamimi, Whitney Babcock-McConnell, Michael Cole, Bulut Karakaya, Dyala Kattan-Wright, Michael Lewis, Ethan Rupp.
Fall 2009.

-Get in Line 2.0 (co-taught with Ruth Comley): Tracy Brown, Andy Federspiel, Carlos Hurtado, Josh Jeffrey, Natasha Kelkar, Kana Otaki, Chris Stagno.
-Chautauqua Interactive (co-taught with Brenda Bakker Harger): Goutham Dindikurthi, Kyle Dolan, Ben Miller, Francisco Souki, Aaron Vanderbeek.
-Serious Games: John Conomikes, Austin Jephson, Akash Joshi, Heejun Kim, Navin Nair, Dev Nerurkar, Ethan Rupp, Amith Tudur.
-Chicago Public Library, CPeLevated (co-taught with Jesse Schell): Zikun Fan, Cory Garfin, Maddy Koushik, EJ Lee, Michael Lewis, Matt McClean, Harmon Pollock.
Spring, 2009.

-Active-Adventure, The Winds of Orbis (co-taught with Jesse Schell): Garth DeAngelis, Zikun Fan, Ryan Hipple, Bard McKinley, Seth Sivak.
-Get in Line (co-taught with Ruth Comley): Soo Jeong Bae, Lisa Brown, Tracy Brown, Josh Jeffrey, Natasha Kelkar.
Fall, 2008.

-Alternate Reality x, Deep Sleep Initiative (co-taught with Brenda Bakker Harger): Tracy Brown, Nicole Epps, Hee Jun Kim, Brad Michael, Karin Ray, Allison Theus.
-iMobile: Kunjel Chawda, Rich Marmura, Abhishek Nath, Jake Rheinfrank, Tae Fun Shim, Alyson Szymanski.
-Active-Adventure, The Winds of Orbis: Garth DeAngelis, Zikun Fan, Ryan Hipple, Sean Kwon, Bard McKinley, Nate Morgan, Seth Sivak.
Spring, 2008.

-XO Games: Matt Beiler, Joshua Seaver, Daniel Coes, Bimal Sadhwani,
-Robots on Missions (co-taught with Shirley Saldamarco): Shruti Kalantri, Michelle Hwang, Ken Chou, Hyun Chang Kim.
Fall, 2007.

-IGF Polarity (co-taught with Jesse Schell): Dan Bryner, Sam Spiro, Howard Braham, Allison Theus, Gaurav Shrivastava, Przmeslaw Iwanowski, Stan Rosenbaum.
-CasualCore (co-taught with Jesse Schell): Andy Jih, Joe Grubb, Chris Daniel, Henry Reister, Charles Gray, Bill Manegold, Edmundo Ruiz.
Spring, 2007.

-Skyrates 2 (co-taught with Jesse Schell): Chuck Hoover, Jeremy Gibson, Howard Braham, Sam Spiro, Henry Reister, Bryan Cash
-Jukebox Gameplay (co-taught with Jesse Schell): Justin Cinicolo, Patrick Mittereder, Brad Patton, Fred Gallart.
-Animation Studio (co-taught with Jesse Schell and John Dessler): Kate Bankson, Shaun Budhram, Javier Burgos, Magnolia Caswell-Mackey, John Edward Deriggi, Brian Evans, Brian Hagen, Nikita Pavlov.
Fall, 2006.

-mtvU Game Initiative: Arnab Basu, Vance Wallace.
-Improv II (co-taught with Brenda Bakker Harger): Shao-Chun Lin, Brad Patton, Lucas Seibert, Victoria Webb.
Spring, 2006.

 

Director. Game Art & Design | Interactive Media Design
Art Institute of Pittsburgh, Pittsburgh, Pennsylvania, 2004 - 2005.
Courses: Fundamentals of Media Communications, Internships.

Assistant Professor. Communications Media Department.
Indiana University of Pennsylvania, Indiana, Pennsylvania, 2002-2004.
Courses: Introduction to Instructional Technology, Research in Communications Media,
Aesthetics and Theory in Communications Media, Electronic Game Development, Games and Education, Multimedia Production, Emerging Trends in Communications Media, Independent Practica.

Adjunct Faculty. Department of Visual Communication Design.
Austin Community College, Austin, Texas, 2002.
Courses taught: Introduction to Multimedia.

Adjunct Faculty. Department of Art and Design.
Southwest Texas State University, San Marcos, Texas, 2001-02.
Courses taught: Multimedia Design II.

Assistant Instructor, Department of Communications Studies.
University of Texas at Austin, 1996-99.
Courses taught: Public Speaking, Performance.

Adjunct Faculty, Department of Communications.
St. Edward's University, Austin, Texas, 1998.
Courses Taught: Presentational Speaking

Instructor, Independent Study, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1995.

Graduate Teaching Assistant, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1994-95.
Courses taught: Public Speaking, Gender and Communication.

 

Technical Experience

Technical and Computer Support, Department of Commuication Studies.
University of Texas at Austin, 1995-98.

Media Lab Assistant, VHS Editing, camera work, video and audio digitizing.
University of North Carolina at Chapel Hill, 1995.

Computer Consultant, Macintosh OS, self-employed,1994-95.

Technical and Computer Support, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1993-95.

 

Related Experience

Beta Tester. Journey. That Game Company. 2011.
Beta Tester. World of Goo. 2D Boy. 2009.
GLS Cooking Class. Willy Street Coop. Madison, WI, 2008 - .
Curriculum Review. Master of Game Design and Development. RIT, Rochester, NY, 2006.
Curriculum Review. Bachelors of Game Design and Development. UW-Stout, WI, 2006.
Curriculum Development Consultation. Masters of Digital Media. Great Northern Way Campus,
Vancouver, BC, 2006.
Manuscript and Proposal Review. Various Publishers: Elsevier, Morgan Kaufmann, Focal Press, Pearson, Prentice Hall, Thomson, Delmar, Cengage, McGraw-Hill, AK Peters, NYU Press, MIT Press, Oxford UP. 2004 - .
Beta Tester. Uru. Cyan Worlds. 2003.
Summer Orientation. Communications Media Department. Indiana University of Pennsylvania. 2003.
Faculty Advisor. WIUP-FM. Indiana University of Pennsylvania. Summer 2003.
Interactive Media Consultant. Various Clients: Blue Arrow Media, Ignite, Digital Mercenaries, Team Smarty Pants, GridBloc. Austin, TX, 2001.
Waitstaff, Momma's Diner, Austin, TX, 1996.
Educational Intern, SE Center for Contemporary Art, Winston-Salem, NC, 1993.
Waitstaff, Spanky's Restaurant, Chapel Hill, NC, 1992-94.
American Foundations Intern, Reynolda House Museum, Winston-Salem, NC, 1992.
Warehouse Assistant, A Southern Season, Chapel Hill, NC, 1992.
The Creative Writing Program, University of North Carolina at Chapel Hill, 1991-92.
Student Advisor, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1991-92.
Fundraising Chair, Senior Marshall, University of North Carolina at Chapel Hill, 1992.
Student Action Group, a.p.p.l.e.s. (allowing people to plan learning experiences through services), University of North Carolina at Chapel Hill, 1991.
Student Docent, Ackland Museum, University of North Carolina at Chapel Hill, 1991.
Homecoming Chair, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1990-91.
Tarheel 10,000 Road Race Coordinator, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1990-91.
Big Buddy, Campus Y, University of North Carolina at Chapel Hill, 1990-91. Performing Arts Committee, Carolina Union Activities Board, University of North Carolina at Chapel Hill, 1990-91.
Human Rights Week Coordinating Committee, Campus Y, University of North Carolina at Chapel Hill, 1990.
Kitchen Staff, Pepper's Pizza, Chapel Hill, NC, 1989-90.
Ram's Drive telethon, Educational Foundation, University of North Carolina at Chapel Hill, 1989-92.
Carolina Fever Vice-President, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1989-90.
Outward Bound, Hurricane Island, Maine, 1989.
S.A.F.E. Escort, Campus Y, University of North Carolina at Chapel Hill, 1988-89.
Marine Construction Crew, Foley and Foley Construction, New Bern, NC, 1987.
Lifeguard, Courts Plus, New Bern, NC, 1986-88.
Assistant Manager, The Four C's, New Bern, NC, 1985-88.

 

Graduate Coursework

Performance Studies
Literary and Performance Criticism -Long
Performing Autobiography -Miller
Contemporary Performance Theory -Miller
Reading and Performing -Gray
Performance Ethnography -Jones

Rhetorical Studies
Rhetoric and Cultural Studies -Grossberg
Rhetoric and Continental Thought -Greene
Contemporary Rhetorical Theory -Cherwitz
Basic Rhetorical Criticism -Hart
Rhetoric and Popular Culture -Cloud

Multimedia
Theory of Interactivity -Stone
Theory of an Unnameable Discourse -Stone
Electronic Texts -Slatin
New Studies of Emerging Media -Stone

Aesthetics
Portraiture: An Exhibit -Sheriff
Seminar in Color -Mavor
Ethnography of Representation -Strong
Post-Structuralism -Shiff

Research Methodology
Critical Perspectives -Pollock
Introduction to Communication Studies -Zorn
Teaching Communication -Reed

 


 

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