Drew Davidson, Ph.D. Director
Research Interests I'm a professor, producer and player of interactive media. Primarily, I am interested in stories across texts, comics, games and other media as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and the reception of meaning and how a range of media can be utilized in order to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media that would compliment and enhance traditional media, in order to develop pedagogies that inspire newly viable learning, teaching and communication. I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high tech, rich media experiences for education and entertainment. I believe my experience, expertise and enthusiasm makes me invaluable in doing such work. I focus on how to integrate creative content, applied theory and media technology to create engaging and relevant experiences for people.
Employment Director. Entertainment Technology Center - Pittsburgh. Carnegie Mellon University. 2006 - . Faculty. Entertainment Technology Center. Carnegie Mellon University. 2006. Academic Department Director. Game Art & Design, Interactive Media
Design. Art Institute of Pittsburgh, Art Institute Online, 2003 - 2006. Affiliated Professor. Entertainment Technology Center. Carnegie Mellon
University. 2004 - 2005. Assistant Professor. Communications Media. Indiana University of Pennsylvania.
2002-2004. Senior Project Manager. New Media. Holt, Rinehart and Winston, 2001-2002. Project Manager. Learning Services. Sapient, 2000-2001. Producer. Learning Technologies. Humancode, 1999-2001.
Education Ph.D., Department of Communication Studies. M.A., Department of Communication Studies. B.A., Department of Communication Studies.
Honors Digital Media and Learning Initiative Grant. MacArthur Foundation. 2009. Appreciation Award. EI / ETC Partnership. Lockheed Martin, 2009. Recognition of Service Award. Association of Computing Machinery, 2007. Recognition of Service Award. Association of Computing Machinery, 2006. Faculty Leadership Award. Art Institute of Pittsburgh. 2005. Team Appreciation Award. Art Institute of Pittsburgh. 2005. Certificate of Recognition. AMSGC. Centers and Institutes. Indiana University Pennsylvania, 2004. SimuLearn Research Grant. SimuLearn. 2003. Certificate of Appreciation. WIUP-FM, Indiana University of Pennsylvania. 2003. Information Literacy Mini-Grant. Indiana University of Pennsylvania. 2003. Gribloc Partner, which won the Texas Interactive Media Award for Technical & Creative Innovation, 2003. (http://www.gridbloc.com/corporate/pr/gridbloc_sxsw_tim_award.html) Technology
Mini-Grant. College of Education and Educational Technology. Senior Project Manager of Holt Interactive Spelling which was a Finalist
for Distinguished Achievement in Excellence in Education Publishing (http://www.edpress.org/awards/daatech.htm)
and also won an All Certificate of Excellence. Holt, Rinehart and Winston. 2002. Lead producer of EnterTech which was named a best practice in the 2000 Report of the e-Texas Commission: education, excellence, efficiency, effectiveness (http://www.e-texas.org/) and won an Education that Works endorsement from Tech Prep (http://techpreprgv.com/) Outstanding Teacher , Department of Communication Studies, Graduate Student Summer Fellowship, Texas Excellence Teaching Award, Shell Research Grant, Graduate Student Scholarship, Martha Nell Hardy Award for Outstanding Teaching, Department of Communication
Studies, Dean's List: five of eight semesters. University of North Carolina at Chapel Hill.
Professional Discipline Program Director. SIGGRAPH 2009. New Orleans, LA, 2009. Editorial Advisory Board. Computer Game Education Review. 2009 - . Advisory Board. TEDx Pittsburgh. Pittsburgh, PA, 2009. Editorial Board. ACM Computers in Entertainment Interactive. 2009 - . Advisory Board. University of Michigan Scholarly Publishing Office. 2009 - . Program Committee. Intetain 2009. Amsterdam, Netherlands, 2009. Program Committee. ACE 2008. Yokohama, Japan, 2008. Jury. Computer Animation Festival. SIGGRAPH 2009. New Orleans, LA, 2009. Editorial Board. International Journal of Learning and Media. 2008 - . Advisory Board. PetLab. Parsons New School of Design, New York, NY. Jury. Gamestar Mechanic Game Design Challenge. GLS Conference. Madison, WI, 2008. Program Committee. Immerscon. Berkeley, CA, 2009. Jury. IndieCade. 2008. Executive Committee. The Future of Interactive Technology for Peace. Pittsburgh, PA, 2008. Program Committee. Meaningful Play. East Lansing, MI, 2008. Game Exhibition Judge. Meaningful Play. East Lansing, MI, 2008. Program Committee. ICEC 2008. Pittsburgh, PA, 2008. Program Committee. ICCE 2008. Taipei, Taiwan, 2008. Program Committee. Future Play 2008. Toronto, Ontario, 2008. Jury. i Castelli Animati. Web Competition. Rome, Italy, 2007. Judge. IGF Student Showcase. San Francisco, CA, 2008 - . Steering Committee. Sandbox 2008. Los Angeles, CA, 2008. Conference Chair. Sandbox 2007. San Diego, CA, 2007. Executive Committee. Games Learning Society. Madison, WI, 2007 - . Advisory Board. Game Career Seminar Series. CMP, 2007 - . Program Committee. Digital Entertainment and Creative Technology Workshop. Las Vegas, NV, 2008. Program Committee. SB Games 2007. Sao Leopoldo, Brazil. 2007. Program Committee. Future Play 2007. Toronto, Ontario, 2007. Program Committee. Intetain 2008. Playa del Carmen, Mexico, 2008. Program Committee. Transmedial Interactions and Digital Games Workshop. Salzburg, Austria, 2007. Review Committee. Computational Arts. Special Issue of International Journal of Computational Science. 2007. Advisory, Programme and Reviewing Committee. Computer Games and their Application. Conference on Information Visualization. Zurich, Switzerland, 2007. Academic Advisory Board. Game Design & Development. Rochester Institute of Technology, Rochester, NY, 2006 - . Advisory Board. SIGGRAPH 2008. Los Angeles, CA, 2008. Review Board. Global Leapfrog Education. 2006 - . Advisory Board. SXSW Screenburn. Austin, TX, 2007 - . Program Committee. SB Games 2006. Recife, Brazil. 2006. Editorial Board. Games and Culture. 2006 - . GDC Content Committee Chair. IGDA Game Education SIG. 2006. Advisory/Review Board. Digital Arts and Culture. Perth, Australia. 2007. International Advisory Board. Digra 2007. Tokyo, Japan, 2007. Scientific Committee. International Digital Games Conference. Portalegre, Portugal, 2006. Program Committee. Future Play 2006. East Lansing, MI, 2006. Program Advisory Committee. Industrial Design & Technology. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - . Program Advisory Committee. Interactive Media Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - . Program Advisory Committee. Game Art & Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - . Conference Chair. Sandbox: an ACM SIGGRAPH Symposium on Video Games. Boston, MA, 2006. Steering Committee. International Association for Game Education and Research. 2005 - . Academic Board. Digital Arts and Culture. Copenhagen, Denmark, 2005. Academic Member. Electronic Arts Academic Summit . Redwood Shores, CA, 2005. Community Coordinator. Digital Games Research Association. 2005 - . Judge. Alt+Ctrl. Irvine, CA, 2004. Editorial Board. Innovate. Fort Lauderdale, FL, 2004 - . Editorial Advisory Board. On The Horizon. Bradford, England, 2004 - . TR Panel Member. Technology Review Research Panel. Cambridge, MA, 2004 - . Founding Director. Applied Media & Simulation Games Center. Indiana, PA, 2003 - 2004. Education Committee. IGDA. San Francisco, CA, 2003 - 2004. Panel Member. Game Design Pitch Panel. ETC. Pittsburgh, PA, 2003 - . Academic Board. Digital Arts and Culture, Melbourne, Australia, 2003. Founding Member. Digital Games Research Association. 2003 - . Judge. ARIN Regional Computer Fair. Indiana, PA, 2003. Partner. Gridbloc. Austin, TX, 2002 - . Steering Committee. Actlab. University of Texas at Austin. 2002 - . Judge. Texas Interactive Media Awards. Austin, TX, 2002. Judge. SXSW Interactive Web Awards. Austin, TX, 1999 - .
University Activities Founding Editor. ETC Press. Carnegie Mellon University. 2008 - . Director. National High School Game Academy. Middle States Accrediation Committee. Chair. Mission, Goals and Objectives Middle States Committee. Admissions Committee. Honors College. Curriculum Committee. Communications Media Department. Faculty Advisor. National Broadcasting
Society. Academic Market Place. Communications Media
Department. Majors Fair. Communications Media Department. Exploration Days. Communications Media Department. Disc Jockey. WIUP-FM. Curriculum Committee. College of Education
and Educational Technology. Technology Committee. College of Education and Educational Technology. Research Committee. College of Education and Educational Technology. Digital Portfolio Committee. College of Education and Educational Technology.
Academic Committees MET Project Advisor. Tracy Brown, Andy Federspiel, Carlos Hurtado, Josh Jeffrey, Natasha Kelkar, Kana Otaki, Chris Stagno, Goutham Dindikurthi, Kyle Dolan, Ben Miller, Francisco Souki, Aaron Vanderbeek, John Conomikes, Austin Jephson, Akash Joshi, Heejun Kim, Navin Nair, Dev Nerurkar, Ethan Rupp, Amith Tudur, Zikun Fan, Cory Garfin, Maddy Koushik, EJ Lee, Michael Lewis, Matt McClean, Harmon Pollock. Spring, 2009. MET Project Advisor. Garth DeAngelis, Zikun Fan, Ryan Hipple, Bard McKinley, Seth Sivak, Soo Jeong Bae, Lisa Brown, Tracy Brown, Josh Jeffrey, Natasha Kelkar. Fall, 2008. MET Project Advisor. Tracy Brown, Nicole Epps, Hee Jun Kim, Brad Michael, Karin Ray, Allison Theus, Kunjel Chawda, Rich Marmura, Abhishek Nath, Jake Rheinfrank, Tae Fun Shim, Alyson Szymanski, Garth DeAngelis, Zikun Fan, Ryan Hipple, Sean Kwon, Bard McKinley, Nate Morgan, Seth Sivak. Spring, 2008. MET Project Advisor. Matt Beiler, Joshua Seaver, Daniel Coes, Bimal Sadhwani, Shruti Kalantri, Michelle Hwang, Ken Chou, Hyun Chang Kim. Fall, 2007. MET Project Advisor. Dan Bryner, Sam Spiro, Howard Braham, Allison Theus, Gaurav Shrivastava, Przmeslaw Iwanowski, Stan Rosenbaum, Andy Jih, Joe Grubb, Chris Daniel, Henry Reister, Charles Gray, Bill Manegold, Edmundo Ruiz. Spring, 2007. MET Project Advisor. Chuck Hoover, Jeremy Gibson, Howard Braham, Sam Spiro, Henry Reister, Bryan Cash, Justin Cinicolo, Patrick Mittereder, Brad Patton, Fred Gallart. Carnegie Mellon University. Fall, 2006. MET Project Advisor. Arnab Basu, Vance Wallace, Kate Bankson, Shaun Budhram, Javier Burgos, Magnolia Caswell-Mackey, John Edward Deriggi, Brian Evans, Brian Hagen, Nikita Pavlov, Shao-Chun Lin, Brad Patton, Lucas Seibert, Victoria Webb. Carnegie Mellon University. Spring, 2006. Tenure External Reviewer. Beth Novak. Ohio University, 2009. Faculty Advisor. Ben Feigin. Carnegie Mellon University, 2008 - . Promotion External Review. Robert Appelman. Indiana University, 2008. Tenure External Reviewer. Katie Salen. Parsons the New School for Design. 2007. Tenure External Reviewer. Brian Winn. Michigan State University. 2006. Tenure External Reviewer. Ted Artz. Drexel University. 2006. MS External Examiner. Brad Paras. Simon Fraser University. 2006. PhD Secondary Advisor. Steffen P Walz. ETH Zurich. 2006 - 2008. PhD External Examiner. Donna Leishman. Glasgow School of Art. 2004. MA Advisor. Michael Schwab. Antioch University. 2004 -2009. MA Committee Member. Richard Catizone. Antioch University. 2004 -2009.
Publications Well Played 1.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2009. "From Experiment Gameplay to the Wonderful World of Goo and How Physics is Your Friend." Well Played 1.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2009. Cross Media Communications: an Introduction to the Art of Creating Integrated Media Experiences. New York: Delmar Cengage Learning, Forthcoming, 2009. "ETC Press: an Experiment in Scholarship and Publishing." Game Education Network, http://www.gameeducationnetwork.com/?p=209, May, 2009. "Games by Degrees: Playing with Programs." Game Education Network, http://www.gameeducationnetwork.com/?p=124, December, 2008. Beyond Fun: Serious Games and Media. Editor. Pittsburgh, PA: ETC Press, 2008. "Games by Degrees: Playing with Programs." Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008. "Why Create a Media and Game Center?" Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008. stories in between: narratives and mediums @ play. Pittsburgh, PA: ETC Press, 2008. "Well Played: Interpreting Prince of Persia: Sands of Time." Ed. Constance Steinkuehler. Games and Culture. Vol. 3, Number 3-4, July, 2008. Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. "Myst." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. "Ico." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. "Prince of Persia." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. "Psychonauts." in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. Sandbox 07: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. San Diego, CA, 2007. Sandbox: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. Boston, MA, 2006. "Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. Guest Editor. v13, n2, 2005. "Games by Degrees: Playing with Programs." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. v13, n2, 2005: 70-74. On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. Guest Editor. v12, n1, 2004. "Why Create a Media and Game Center?" On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. v12, n1, 2004: 10-13. "Games and Rhetoric: a rhetorical look at gameplay." IGDA Ivory Tower
Column, August, 2003. "Interactivity in Ico: Initial Involvement, Immersion, Investment."
http://www.etc.cmu.edu/icec2003/ "stories in between: an essay." http://cms.mit.edu/mit2/ moontide@waxebb.
(ISSN: 1547-9900) a weekly email newsletter and weblog threading together links about:
Presentations "Games across Media." Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009. "Should Game Writing Be Part of the Curriculum?" Chair. Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009. "Well Played III — Playing a Game, Making a Game: The Experience(s) of Prince of Persia." with Francois Emery and James Paul Gee. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009. "Worked Examples." Chair. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009. “G4C 101 Workshop” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2009. “From Experimental Gameplay to the Wonderful World of Goo.” http://meaningfulplay.msu.edu/. Meaningful Play, East Lansing, MI, 2008. "The Wright Stuff: Educating Tomorrow's Developers Today. Panel" Penny Arcade Expo. http://www.pennyarcadeexpo.com/. Seattle, WA, 2008. "A Walk through Portal: an Act of Videogame Analysis." http://glsconference.org . Games + Learning + Society Conference 4.0, Madison, WI, 2008. “G4C Pitch Panel” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2008. “Alternate Reality Games for Peace Workshop.” The Future of Interactive Technologies for Peace. http://etc.cmu.edu/peace2008/. Pittsburgh, PA, 2008. “How Ya Doing? An Experiment in Interactivity and Visualization” South by South West. http://sxsw.com/. Austin, TX, 2008. “Interdisciplinary Team Projects: Support, Assessment, Motivation.” IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2008. "Cross-Media and Animation." http://www.castellianimati.it/. i Castelli Animati. Rome, Italy, 2007. "ETC Core Competencies." http://www.e-designcenter.info/. National Center for e-Design Conference. Pittsburgh, PA, 2007. "ETC Philosophies and Projects." http://gadgetoff.com/2007/home.html. Gadgetoff, New York, NY, 2007. "Highlights from Sandbox." http://www.siggraph.org/s2007/. SIGGRAPH, San Diego, CA. 2007. "Well Played: Interpreting Video Games." http://glsconference.org . Games + Learning + Society Conference 3.0, Madison, WI, 2007. "On the ETC Press". Panel Chair. http://web.mit.edu/comm-forum/mit5/. Media in Transition 5, MIT, Cambridge, MA, 2007. "Cross-media Communications and the Entertainment Technology Center." http://www.digrajapan.org/. Digra Japan Meeting, Tokyo, Japan, 2006. "Reprise of UIST, I3D and Sandbox" http://www.siggraph.org/s2006/ . SIGGRAPH, Boston, MA, 2006. "How Do I Get Into the Game? Wiki Workshop" Chair. http://glsconference.org . Games + Learning + Society Conference, Madison, WI, 2006. "Games in the Humanities." Respondent. http://glsconference.org . Games + Learning + Society Conference, Madison, WI, 2006. "Curricular Models and Approaches." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006. "Making Games in a Course: a Roundtable." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006. "Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time." "The Role of Partnerships and Coalitions in Serious Games Projects." with Mindy Jackson. http://www.seriousgamessummit.com. Serious Games Summit, Washington, DC, 2004. "Implementing and Incorporating Games and Simulations into Educational Contexts." Panel Chair. http://www.wfs.org/2004main.htm. WorldFuture 2004, Washington, DC, 2004. "Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/ "stories in between: an essay." http://waxebb.com/sib2 "The Journey of Narrative: The Story of _Myst_ across Two Mediums." "Project(s) on Progress, Project(s) in Process." "Hypertextual Argumentation and Spatial Reasoning(s): Topologies of a Web." "Virtual Reading/Performing: The Computer as Medium." "That Krazy Kat that's what's behind it: (Re)presentation and the Performance of Process in George Herriman's `Krazy Kat.'"
Interviews "A Conversation with Drew Davidson of Carnegie Mellon's ETC." Interview with VerySpatial, Sue Bergeron, June 28, 2009. "Book delves into minds of dedicated gamers." Interview with Pittsburgh Post-Gazette, Adrian McCoy, June 7, 2009. "Can video games lead to addiction?" Interview with Pittsburgh Post-Gazette, Adrian McCoy, April 22, 2009. "Graduate students at CMU center blend technological and artistic talents." Interview with Pittsburgh Post-Gazette, Adrian McCoy, December 3, 2008. "'Wii Fit,' 'DDR' used to help keep kids involved, active." Interview with Pittsburgh Tribune-Review, Brad Pedersen, February 5, 2009. "Entertainment Technology Center." Interview with Pittsburgh Post-Gazette, Michael Henninger, December 3, 2008. "Going to Work Playing Games." Interview with Keystone Edge, John Steele, November 13, 2008. "Next Generation - Arts and Entertainment Technology." Interview with Entrepreneurial Thursdays, Jessica Lee, October 23, 2008. "Meesterlijk entertainment." Interview with Kijk, Taeka Zuidema, Number 7 2008. "Toward more Meaningful Games: a Multidisciplinary Approach." Interview with Gamasutra, Sande Chen, July 22, 2008. "GTA IV and ESRB Ratings," Interview with WTAE TV 4, Ashley DiParlo, April 29, 2008. "Cross-Media & Animation @ i Castelli Animati." Interview with Romanimata Web TV, Alessandra Cossi, November 30, 2007. "ETC Overview." Interview with Techburgh, Kaylynn Smith and Andy Quayle, September 26, 2007. "Retailers, video gamers poised for 'Halo' launch." Interview with Pittsburgh Tribune-Review, Michael Machosky, September 25, 2007. "Strange World." Interview in Pittsburgh Tribune-Review, Rachelle Hentges, November 30, 2006. "Tokyo tastes the future of gaming." Interview in USA Today, Scott Steinberg, September 26, 2006. "Reality of a death saddens the virtual world." Interview in the Pittsburgh Post-Gazette, Gabrielle Banks, March 5, 2006. "Grand Theft Pittsburgh." Interview in the Pittsburgh City Paper, Charlie Deitch , December 28, 2005. "Game Industry Analysis." Interview in SNTReport, K. Matthew Dames, 2004. "Game Time in Pittsburgh." Interview in the Pittsburgh Business Journal, Maria Guzzo, July 19, 2004. "Name that Image." Interview in the New York Times, Pamela O'Connell, January 15, 2004. "Professor gives Video Game Insight." Interview in The Penn, Heather Tassmer, January 12, 2004. "WIUP-TV Students Creat Sitcom." Interview in The Penn, Kacie Cleary, November 19, 2003. "IUP Class Coverage Commended." Letter to the Editor in the Indiana Gazzette, Brian Burns, October 20, 2003. "Not Just Fun and Games." Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003. "What Makes a Good Video Game?" Interview in the Indiana Gazzette, Chauncey Ross, October 12, 2003. "Play Hard, Study Hard: Gaming Center Opens." Interview in The Penn, Kacie Cleary, October 3, 2003. "Frontier Life #1: Drew Davidson." Inaugural Interview for the Conversations with Game Researchers Column in Joystick101, Kym Buchanan, June, 2003. "Technology Trends." Interview in Texas Observer, Kathy Olson, February,1999. "The Mind Trends Shaping Tomorrow." Interview in Street Trends : How Today's Alternative Youth Cultures are creating Tomorrow's Mainstream Markets. Eds. Janine Lopiano-Misdom and Joanne De Luca. NY: HarperBusiness, 1997 (p.149). Teaching Experience Director. Game Art & Design | Interactive Media Design Assistant Professor. Communications Media Department. Adjunct Faculty. Department of Visual Communication Design. Adjunct Faculty. Department of Art and Design. Assistant Instructor, Department of Communications Studies. Adjunct Faculty, Department of Communications. Instructor, Independent Study, Department of Communication Studies. Graduate Teaching Assistant, Department of Communication Studies.
Computing and Media Work ETC Press Publications. Well Played 1.0: Video Games, Value and Meaning. Drew Davidson et al. 2009. MacArthur Foundation. Digital Media and Learning Initiative. Carnegie Mellon University. Principal Investigator. $500,000 to design and build the physical and virtual site for a pilot digital media youth program in the Chicago Public Library that will serve to launch a Chicago learning network. 2009. Holt, Rinehart and Winston Projects Humancode | Sapient Projects LeapFrog 2000. Hypertext Projects (http://waxebb.com) Moo Space (telnet://cheshire.cwrl.utexas.edu:7777) Director Projects
Performances "ludic academe", 1997. Art Papier Napery2.0. Artist Showcase. Entertainment Technology Center, Pittsburgh, PA, 2006.
Technical Experience
Technical and Computer Support, Department of Commuication Studies. Media Lab Assistant, VHS Editing, camera work, video and audio digitizing. Computer Consultant, Macintosh OS, self-employed,1994-95. Technical and Computer Support, Department of Communication Studies.
Technical Knowledge Extensive experience with Windows and Macintosh Operating Systems and an understanding
of the issues involved in managing and developing projects for broadband,
the internet and CD-ROM.
Related Experience Curriculum Review. Master of Game Design and Development. RIT, Rochester, NY, 2006.
Graduate Coursework Performance Studies Rhetorical Studies Multimedia Aesthetics Research Methodology
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