| drew davidson |
 

 

vita


 

 

Drew Davidson, Ph.D.
Entertainment Technology Center
Carnegie Mellon University

 

Research Statement

I’m a professor, producer and player of interactive media. Primarily, I am interested in stories and transformational experiences across texts, comics, games and other media, as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and reception of meaning and how a range of media can be used to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media and emerging technologies that complement and enhance traditional media to develop pedagogies that inspire newly viable learning, teaching and communication.

I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high-tech, rich media experiences for education and entertainment. My experience, expertise, and enthusiasm are invaluable in doing such work. I focus on integrating creative content, applied theory, and media technology to create engaging and relevant experiences for people. I am an expert in leading creative collaborations with interdisciplinary groups, orchestrating change, and building initiatives focused on making positive social impact.

My professional activities are closely related to my research interests, as I've worked hard to help grow fields of study, creating forums and organizations to foster academic scholarship in new areas, leading creative collaborations with interdisciplinary groups. I'm the Founding Editor-in-Chief of ETC Press and its Well Played series and journal. I engage with academic and industry communities, consulting for companies, institutions and organizations, and serving on advisory, editorial and review boards as well as judge and jury panels. I've been involved in the advancement of the academic study of games, along with the design and development of transformational games. I've also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And I've been involved in the scholarly study and production of creativity spaces in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, I am articulating best practices in creative development and how orchestrating inclusive practices enables more innovative collaborative work. And I'm conducting an exploratory qualitative study on the international field of play with support from Connected Learning Alliance, Games for Change, Global Game Jam, International Game Developer Association, Higher Education Video Game Alliance, and IndieCade, along with the Pittsburgh Remake Learning Initiative and the Pittsburgh Technology Council. Throughout, I explore the art, design, and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media.

.

 

Teaching Statement

I believe teaching is an active, collaborative, constructive process between teachers and students. Within the process is the opportunity to give students the agency to take control of their learning within the context of a course, applying what they learn to their assignments and ideally developing their abilities in ways that will readily apply above and beyond school. Having worked in both industry and academic settings, one of the things I enjoy about academics is the freedom to explore and experiment with ideas rather freely, while one of the best things about working in the creative industries is working on interdisciplinary teams that together take large complex projects from ideation to completion. Teaching through a project-based curriculum provides a great combination of both, which makes for great learning experiences.

Learning happens in a variety of contexts, and school is merely one of them. Teaching can help students make connections, enabling them to transfer what they learn across contexts and develop life-long learning skills. This is one of the many reasons teachers are so important in the learning process. Teaching provides the context within which students learn, shaping the challenges, and helping them make connections across topics to best transfer their mastery into a literacy of learning. Learning is challenging, and I find it enlightening to consider three things in relation to creating motivating challenges: failure, doubt, and curiosity.

In terms of failure, we learn some of our most valuable and essential lessons from our failures. We develop the resilience to bounce back and try again, trying different things and succeeding as we figure things out. This leads me to thinking about doubt. How we have to work to understand, and how it's an ongoing process and journey, where the journey is as important (or even more important) than the destination, where we look anew and try again. And this rewards our curiosity. As we tackle challenges, we're engaging in problem-based learning, pushing at a system to figure it out. As we gain mastery, we can meet and exceed challenges, developing a life-long literacy.

Creativity needs constraints. This helps students define their goals and fail their way to the right idea. Through iterative rapid prototyping, they come up with a lot of ideas that they test out through the design process, winnowing out the failures to find the successes as they learn what works even better. This resonates with my philosophy of how to teach leadership, innovation and communication. With hands-on team projects, students become fearless about doing things they have never done before because they know how they can figure it out. They also become leaders who step up collaboratively, take responsibility for their role on a team, and innovate on the work they are creating. In this way, students learn directly applicable skills and talents for the creative industries. Together, we balance educational goals, professional development, and engaging experiences; or learn, work, and play.

 

Biography

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design, and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He is a Teaching Professor at the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor-in-Chief of ETC Press and its Well Played series and journal. He served as the Director of the ETC, as well as the Interim Director for Randy Pausch’s Alice Project.

He completed his Ph.D. in Communication Studies at the University of Texas at Austin. Before that, he received a B.A. and M.A. in Communications Studies at the University of North Carolina at Chapel Hill. He chaired Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online and has taught and researched at several universities.

He was a Senior Project Manager in the New Media Division of Holt, Rinehart and Winston. He was also a Project Manager in Learning Services at Sapient, and before that he produced interactive media at HumanCode.

He helped start the Higher Education Video Game Alliance and the Sandbox Symposium, an ACM SIGGRAPH conference on video games, and he served on the IGDA Education SIG. He founded the Applied Media & Simulation Games Center at Indiana University of Pennsylvania. He is involved with Games for Change, Games Learning Society, IndieCade, and South by Southwest and helps with many other professional organizations.

His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to foster academic scholarship in new areas. He engages with academic and industry communities, leading grants, consulting for companies, institutions and organizations, developing curriculum and reviewing programs, and serving on advisory, editorial and review boards as well as judge and jury panels.

He has supported the advancement of the academic study of games, along with the design and development of transformational games. He has also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And he has worked on the scholarly study and production of creativity spaces in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, he has been articulating best practices in creative development and how orchestrating inclusive practices enables more innovative collaborative work. And he's conducting an exploratory qualitative study on the international field of play with support from Connected Learning Alliance, Games for Change, Global Game Jam, International Game Developer Association, Higher Education Video Game Alliance, and IndieCade, along with the Pittsburgh Remake Learning Initiative and the Pittsburgh Technology Council. He is an expert in leading creative collaborations with interdisciplinary groups, orchestrating change, and building initiatives focused on making positive social impact. He has written and edited books, journals, articles, and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.

 

Education

2001

Ph.D. Communication Studies, University of Texas, Austin, TX
Dissertation: stories in between: a dissertation. https://waxebb.com/writings/sib1.php
(Co-Directors: Dr. Sandy Stone and Dr. Ron Greene)

1995

M.A. Communication Studies, University of North Carolina, Chapel Hill, NC
Thesis: The Experience of Painting: A Performance of Jasper Johns' Periscope (Hart Crane)
(Advisor: Dr. Beverly Whitaker Long)

1992

B.A. Communication Studies, Art History Minor,
University of North Carolina, Chapel Hill, NC

 

Professional Experience

2012 - Present

Teaching Professor, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh, PA

2013 - 2023

Director, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh, PA

2012 - 2013

Acting Director, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh, PA

2006 - 2012

Director and Faculty, Entertainment Technology Center
Carnegie Mellon University, Pittsburgh, PA

2003 - 2006

Academic Department Director, Game Art & Design, Interactive Media Design
Art Institute of Pittsburgh, Art Institute Online, Pittsburgh, PA

2002 - 2004

Assistant Professor, Communications Media
Indiana University of Pennsylvania, Indiana, PA

2001 - 2002

Senior Project Manager, New Media
Holt, Rinehart and Winston, Harcourt. Elsevier, Austin, TX

2001 - 2001

Project Manager, Learning Services
Sapient, Austin, TX

1999 - 2001

Producer, Learning Technologies
HumanCode, Austin, TX

Publications

Books

Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic (Second Edition). Drew Davidson et al. Pittsburgh, PA: ETC Press, 2022.

Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning. Eds. Drew Davidson, Ira Fay, Clara Fernández-Vara, Jane Pinckard and John Sharp. Pittsburgh, PA: ETC Press, 2021.

Physics Is Still Your Friend: World of Goo @ 10. A Well Played Single. Pittsburgh, PA: ETC Press, 2018.

Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic. Editor. Pittsburgh, PA: ETC Press, 2016.

Tabletop: Analog Game Design. Eds. Greg Costikyan and Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

Well Played 3.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2011.

Well Played 2.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2010.

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: ETC Press, 2010.

Well Played 1.0: Video Games, Value and Meaning. Editor. Pittsburgh, PA: ETC Press, 2009.

Beyond Fun: Serious Games and Media. Editor. Pittsburgh, PA: ETC Press, 2008.

stories in between: narratives and mediums @ play. Pittsburgh, PA: ETC Press, 2008.

Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.


Chapters in Books

“Perspective: Transformational Games.”Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences. George Kalmpourtzis. Boca Raton, FL: AK Peters/CRC Press, 2018.

"Video Games," Entertainment Engineering. John W. Wesner. Pittsburgh, PA: ETC Press, 2013.

"Uncharted 2: Among Thieves - Becoming a Hero," with Richard Lemarchand. Games, Learning, and Society: Learning and Meaning in the Digital Age. Eds. Constance Steinkuehler, Kurt Squire and Sasha Barab. New York, NY, Cambridge UP, 2012.

"Uncharted 2: Among Thieves - Becoming a Hero." with Richard Lemarchand. Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

"Playing Ico: from Involvement through Immersion to Investment." Well Played 3.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2011.

“Foreword.” The Cultural Gutter. Eds. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego. Pittsburgh, PA: ETC Press, 2011.

"Prince of Persia: The Sands of Time: The Story of Playing a Game." Well Played 2.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2010.

"The Value of Gameplay." Designing Games for Ethics: Models, Techniques and Frameworks. Eds. Karen Schrier and David Gibson. New York, NY, IGI Global, 2010.

"From Experiment Gameplay to the Wonderful World of Goo and How Physics is Your Friend." Well Played 1.0: Video Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2009.

"Games by Degrees: Playing with Programs." Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

"Why Create a Media and Game Center?" Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: ETC Press, 2008.

“Myst.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Ico.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Prince of Persia.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.

“Psychonauts.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.


Journals

Well Played: a journal on video games, value and meaning. Founding Editor-in-Chief. ETC Press, 2011 - .

volume 12 number 2 post-mortems on ar & vr games. Drew Davidson et al. 2024.
volume 12 number 1 esports and community
. Barry Joseph, Stan Altman and Nick Fortugno et all. 2023.
volume 11 number 1 ethics. José P. Zagal et al. 2022.
volume 10 number 2 playable theatre. Celia Pearce and Nick Fortugno et al. 2021.
volume 10 number 1 escape rooms. Clara Fernández-Vara and Ira Fay et al. 2021.
volume 8 number 3 the sporting mindset. John Sharp et al. 2019.
volume 8 number 2 intergenerational play. Eric Klopfer et al. 2019.
volume 8 number 1 connected learning summit 2018. Drew Davidson et al. 2019.
volume 7 number 2 meaningful play and games for social and emotional learning. Susan E. Rivers and Heidi McDonald et al. 2018.
volume 7 number 1 analog games. Drew Davidson et al. 2018.
volume 6 number 3. Drew Davidson et al. 2017.
volume 6 number 2 european videogames of the 1980s. Clara Fernández-Vara and Bennett Foddy et al. 2017.
volume 6 number 1 let’s play. Moses Wolfenstein and Drew Davidson et al. 2017.
volume 5 number 2. Drew Davidson et al. 2016.
volume 5 number 1. Ira Fay and Drew Davidson et al. 2016.
volume 4 number 3 diversity in games. Jane Pinckard and Clara Fernández-Vara et al. 2015.
volume 4 number 2 learning and games. Stephen Jacobs and Ira Fay et al. 2015.
volume 4 number 1. Sean Duncan and Caro Williams et al. 2015.
volume 3 number 2 seriously weird. Emily Flynn-Jones et al. 2014.
volume 3 number 1. Drew Davidson et al. 2014.
volume 2 number 2 theories. John Sharp et al. 2013.
volume 2 number 1. Drew Davidson et al. 2012.
volume 1 number 4 romance. Jane Pinckard et al. 2012.
volume 1 number 3. Drew Davidson et al. 2012.
volume 1 number 2. Drew Davidson et al. 2012.
volume 1 number 1. Drew Davidson et al. 2011.


Papers in Refereed Journals

"The Performance of Gameplay: Developing a Ludoliteracy." Eludamos. Journal for Computer Games Culture. 2011; 5 (1), pp. 1-3.

“Ekphrastic Academia: Images, Sounds and Motions in Academic Discourse.” Ed. Gabrielle David. phati'tude Literary Magazine. Volume 2, Number 2, Fall 2010.

“Well Played: Interpreting Prince of Persia: Sands of Time.” Ed. Constance Steinkuehler. Games and Culture. Vol. 3, Number 3-4, July 2008.

On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. Guest Editor. v13, n2, 2005.

"Games by Degrees: Playing with Programs." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. v13, n2, 2005.

On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. Guest Editor. v12, n1, 2004.

"Why Create a Media and Game Center?" On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. v12, n1, 2004: 10-13.


Conference Proceedings

Sandbox 2009: The 4th ACM SIGGRAPH Conference on Video Games. with Tracy Fullerton and Karen Schrier. Conference Proceedings. New Orleans, LA, 2009.

Sandbox 07: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. San Diego, CA, 2007.

Sandbox: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. Boston, MA, 2006.


Papers in Refereed Conference Proceedings

"Working Examples: Come Play with Us! " with Jolene Zywica, Anna Roberts, Eric Keylor, and James Paul Gee. Games + Learning + Society Conference 9.0 Proceedings. Madison, WI, 2013.

“Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.”
Media in Transition 4, MIT, Cambridge, MA, 2005.

"Interactivity in Ico: Initial Involvement, Immersion, Investment."
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

"stories in between: an essay." Media in Transition 2, MIT, Cambridge, MA, 2002.


Other Publications

“Cultural Alignment and Game-Based Learning.” with Jessica Hammer. Educational Technology. 57(2), p 31-35. 2017.

"Working Examples: A vehicle for building radical innovations to change education." with Jolene Zywica and Anna Roberts. Educational Technology. 53(6), p 12-18. 2013.

"It's hard, and that's why (and how) we succeed (which is a lot of fun)." National Conversation on Games. March, 2012.

“Snackable Gameplay.” Tap-Repeatedly. January, 2011.

“Post-Secret Game Design.” Tap-Repeatedly. January, 2011.

“Cross-Media Stories.” Ed. Hans Westman. Computer Graphics.Volume 44, Number 3, August, 2010.

"ETC Press: an Experiment in Scholarship and Publishing." Game Education Network, May, 2009.

"Games by Degrees: Playing with Programs." Game Education Network, December, 2008.

"Games and Rhetoric: a rhetorical look at gameplay." IGDA Ivory Tower Column, August, 2003.

moontide@waxebb (http://waxebb.com/moontide) ISSN:1547-9900: a weekly email newsletter and weblog threading together links about: art | culture | ideas | learn | play | reference | science | stories | web. 2001-.

 

Media Work

ETC Press. Founding Editor and Editor-in-Chief. 2005 - .

ETC Press Books

A Purple Architecture: Design in the Age of the Physical-Virtual Continuum. James F. Kerestes, Ebrahim Poustinchi, & Vahid Vahdat, Eds. 2024.

The Psychgeist of Pop Culture: The Mandalorian. Jessica E. Thompkins, Ed. 2024.

Learning, Education and Games. Volume Four: 50 Games to Use for Inclusion, Equity, and Justice. Eds.Karen Schrier, Rachel Kowert, Diana Leonard, & Tarja Porkka-Kontturiet. 2024.

Digital Playgrounds: Learning & Connecting Through Games. Amanda Farough and Rachel Kowert, PhD. 2023.

The Psychgeist of Pop Culture: The Witcher. Rachel Kowert, PhD. Ed. 2023.

What Happens When We Play. Rebecca Rouse, Björn Berg Marklund and Anna-Sofia Alklind Taylor et al. 2022

Virtual Interiorities. Senses of Place and Space. Dave Gottwald, Gregory Turner-Rahman and Vahid Vahdat et al. 2022.

Virtual Interiorities. The Myth of Total Virtuality. Vahid Vahdat, Dave Gottwald and Gregory Turner-Rahman et al. 2022.

Virtual Interiorities. When Worlds Collide. Gregory Turner-Rahman, Vahid Vahdat, and Dave Gottwald et al. 2022.

The Highest Level of All. Mike Monaco and Heather Ford. 2022.

Playful Testing. Nathan R. Holbert, Daisy Rutstein, Matthew Berland, Betsy DiSalvo, Jeremy Roschelle, Vishesh Kumar, Satabdi Basu, Reina Fujii, & Beth Pinzur. 2022.

Professors at Play Playbook. Lisa Forbes and David Thomas et al. 2022.

Digital Playgrounds: Our Kids & Video Games.Amanda Farough and Rachel Kowert, PhD. 2022.

Black Games Studies. Lindsay Grace. 2021.

Well Played Retrospective: The Past, Pandemic and Future of Video Games, Value and Meaning. Eds. Drew Davidson, Ira Fay, Clara Fernández-Vara, Jane Pinckard and John Sharp. 2021.

Teaching the Game: A collection of syllabi for game design, development, and implementation (Volume 2). Richard E. Ferdig, Emily Baumgartner, Enrico Gandolfi et al. 2021.

Teaching the Game: A collection of syllabi for game design, development, and implementation (Volume 1). Richard E. Ferdig, Emily Baumgartner, Enrico Gandolfi et al. 2021.

Intrinsic Rewards in Games and Learning. Kevin Miklasz. 2020.

Creating Breakthrough Products (Special Second Edition). Jonathan Cagan and Craig M. Vogel. 2020.

Learning, Education and Games. Volume Three: 100 Games to Use in the Classroom & Beyond. Karen Schrier, et al. 2019.

Gameplay, Emotions and Narrative: Independent Games Experienced. Katarzyna Marak, Miłosz Markocki, and Dariusz Brzostek. 2019.

Envisioning Virtual Reality. David Kaser, Meredith Thompson, and Kara Grijalva. 2019.

Game Design Snacks: Easily Digestible Game Design Wisdom. José P. Zagal et al. 2019.

Video Games and the Global South. Phillip Penix-Tadsen et al. 2019.

Handbook of People Research: Deriving Value by Asking Questions. Francine Gemperle. 2019.

Handbook of Research on K-12 Online and Blended Learning (Second Edition). Kathryn Kennedy, Richard E. Ferdig, et al. 2018.

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan.Martin Roth, 2018.

Game Design Research: An Introduction to Theory & Practice.Petri Lankoski & Jussi Holopainen, et al. 2017.

The Transmedia Way: The Storytellers, Communicators and Designers’ Guide to the Galaxy. Max Giovagnoli. 2017.


Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions. Antonio José Planells de la Maza. 2017.

The Game Jam Guide. Sara Cornish, Matthew Farber, Alex Fleming, Kevin Miklasz. 2017.

Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic. Drew Davidson et al. 2016.

Teacher Pioneers. Caroline C. Williams et al. 2016.

A Reader in Themed and Immersive Spaces. Scott A. Lukas et al. 2016.

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Yasmin B. Kafai, Gabriela T. Richard, Brendesha M. Tynes, et al. 2016.

Learning, Education and Games. Volume Two: Bringing Games into Educational Contexts. Karen Schrier, et al. 2016.

Mobile Media Learning: Innovation and Inspiration. Christopher Holden et al. 2015.

Game Research Methods: An Overview. Petri Lankoski & Staffan Björk, et al. 2015.

Teachercraft: How Teachers Learn to Use Minecraft in their Classrooms. Seann Dikkers et al. 2015.

Handbook of Research on K-12 Online and Blended Learning. Richard E. Ferdig, Kathryn Kennedy, et al. 2014.

Learning, Education and Games. Volume One: Curricular and Design Considerations. Karen Schrier, et al. 2014.

Meet Me at the Fair: A World's Fair Reader. Laura Hollengreen, Celia Pearce, Rebecca Rouse, Bobby Schweizer, et al. 2014.

Nonverbal Communication in Virtual Worlds: Understanding and Designing Expressive Characters. Theresa Jean Tanenbaum, Magy Seif El-Nasr, Michael Nixon et al. 2014.

A Playful Path. Bernard De Koven. 2014.

Entertainment Engineering. John W. Wesner. 2013.

Preparing Teachers to Teach Writing Using Technology. Kristine E. Pytash, Richard E. Ferdig, Timothy V. Rasinski, et al. 2013.

Game Mods: Design, Theory and Criticism. Erik Champion et al. 2012.

Mobile Media Learning: Amazing Uses of Mobile Devices for Learning. Seann Dikkers, John Martin, Bob Coulter et al. 2012.

Missions for Thoughtful Gamers. Andrew Cutting. 2011.

Transmedia Storytelling: Imagery, Shapes and Techniques. Max Giovagnoli. 2011.

Tabletop: Analog Game Design. Greg Costikyan and Drew Davidson et al. 2011.

Well Played 3.0: Video Games, Value and Meaning. Drew Davidson et al. 2011.

Virtual Body Language. Jeffrey Ventrella. 2011.

The Cultural Gutter. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg, Chris Szego. 2011.

Well Played 2.0: Video Games, Value and Meaning. Drew Davidson et al. 2010.

Real Time Research: Improvisational Game Scholarship. Seann Dikkers, Eric Zimmerman, Kurt Squire, Constance Steinkuehler, et al. 2010.

Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences.  Drew Davidson et al. 2010.

Toward a Ludic Architecture: The Space of Play and Games. Steffen P. Walz, 2010.

Ludoliteracy: Defining, Understanding, and Supporting Games Education. José P. Zagal. 2010.

Well Played 1.0: Video Games, Value and Meaning. Drew Davidson et al. 2009.

Beyond Fun: Serious Games and Media. Drew Davidson et al. 2008.

stories in between: narratives and mediums @ play. Drew Davidson. 2008.


ETC Press Signature

Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic (Second Edition).Drew Davidson et al. Pittsburgh, PA: ETC Press, 2022.

Save Point. Kyle Orland. 2021.

This Could Be Important: My Life and Times with the Artificial Intelligentsia. Pamela McCorduck, 2019.

The Game Beat: Observations and Lessons from Two Decades Writing about Games. Kyle Orland, 2019.

The Transformational Framework: A Process Tool for the Development of Transformational Games. Sabrina Haskell Culyba. 2018.

Dungeons & Dreamers: A Story of How Computer Games Created a Global Culture. John Borland and Brad King. 2014.


ETC Press Singles

Broke: How I May Poverty a Game. Dana Gold. 2020.

Society, Culture, and Technology: Ten Lessons for Educators, Developers, and Digital Scientists.Richard E. Ferdig. 2018. Wikipedia Knows Nothing. Chris Bateman. 2016.


ETC Press Reports

The NFT Art Marketplace. Brett Ashley Crawford and Lutie Rodriquez. 2022.

Nuts, Bolts, & Wheels: 100 Years of Buggy. Brad King and Julia Corrin. 2020.

Learn Work Play: Twenty Years of ETC Stories. Sarah Rafson, Ilana Curtis, Brad King et al. 2019.

The Augmented Museum: Essays on Opportunities and Uses of Augmented Reality in Museums. Brett Ashley Crawford and Liz Kane, 2018.

Frankenstein’s Legacy: Four Conversations about Artificial Intelligence, Machine Learning, and the Modern World. Brad King et al. 2017.

Game Impact Project Report: Chapter 2: Countering Four Risky Assumptions. Benjamin Stokes, Gerad O'Shea, Nicole Walden, Francesco Nasso, Giancarlo Mariutto, Aubrey Hill, and Asi Burak, 2016.

Alternate Reality Games For Behavioral and Social Science Research. Ruthanna Gordon, 2015.

Game Impact Project Report: Impact with Games — A Fragmented Field. Benjamin Stokes, Nicole Walden, Francesco Nasso, Giancarlo Mariutto and Asi Burak, 2015.

Charm Bracelet Project. Children's Museum of Pittsburgh. 2013.


ETC Press Journals

Games: Research and Practice. Association of Computing Machinery. 2022 - .

Games for Change Asia-Pacific Journal. Games for Change Asia-Pacific. 2021 - .

Journal of Games, Self, & Society. iThrive. 2019 - .

Analog Game Studies. Analog Game Studies. 2016 - .

ToDiGRA: Transactions of Digital Games Research Association. DiGRA. 2013 - .

Well Played: a journal on video games, value and meaning. ETC Press, 2011 - .


ETC Press Proceedings

Generation Analog. Tabletop Games and Education Conference. 2021.

Tinkering Together. Early Childhood Ideas Festival. 2022.

IndieCade: A History – the Interdependence of Independents.IndieCade Festival. 2020.

Night of the Indigenous Devs Proceedings. Night of the Indigenous Devs. 2020.

Proceedings of the Esports Research Conference. Esports Research Conference. 2019.

Proceedings of Meaningful Play. International Conference on Meaningful Play. 2018 - .

Proceedings of the Connected Learning Summit.Connected Learning Summit. 2018 - .

Shuffling the Deck: The Knutpunkt Printed Companion.Knutpunkt. 2018.

ICIDS Proceedings. International Conference on Interactive Digital Storytelling. 2017 - .

GLS Proceedings. Games+Learning+Society. 2011-2016.


ETC Press Games

Broke: The Game. Dana Gold. 2020.

The Greatest Gift. Ray Mazza. 2012.

ETC Press Student

Behind the Black Box: Sessions with Game Engine Programmers. Caleb Biasco, Jared Ettinger, Jacob Wilson, Chaojie Zhu, Yidi Zhu. 2018.

Stories Past: Found History in the Carnegie Mellon University Archives. Bobbie Soques, Ruth Scherr, Elena Chan, and Symone Lessington. 2018.


Well Played Singles

A Cure for Toxic Masculinity: Male Bonding and Friendship in Final Fantasy XV. Amy M. Green. 2019.

Physics Is Still Your Friend: World of Goo @ 10. Drew Davidson, 2018.

The Pleasure of Playing Less: A Study of Incremental Games Through the Lens of Kittens. Sultan A. Alharthi, Phoebe Toups Dugas, Olaa Alsaedi, Theresa Jean Tanenbaum, and Jessica Hammer, 2018.


Well Played Live Sessions

Games for Change
. 2023.
Games for Change. 2022.
Games, Learning and Society
. 2022.
Connected Learning Summit. 2022.
Games for Change. 2021.
Connected Learning Summit. 2021.
Games for Change. 2020.
Connected Learning Summit
. 2019.
Games for Change. 2019.
Connected Learning Summit
. 2018.
Games for Change. 2018.
IndieCade
. 2017.
Games for Change
. 2017.
VR for Change. 2017.
Games, Learning and Society
. 2016.
Games for Change. 2016.
Games and Media Summit. 2016.
IndieCade
. 2015.
Museum of the Moving Image
. 2015.
DiGRA. 2015.
Games, Learning and Society. 2015.
Games for Change
. 2015.
DiGRA. 2014.
Games, Learning and Society. 2014.
Games for Change
. 2014.
IndieCade
. 2013.
DiGRA. DeFragging Game Studies
. 2013.
Games, Learning and Society. 2013.
IndieCade East
. 2013.
IndieCade
. 2012.
Games, Learning and Society
. 2012.
IndieCade
. 2011.
DiGRA. Think Design Play. 2011
Games, Learning and Society. 2011.


MacArthur Foundation. Digital Media and Learning Initiative.

Working Examples: Beta. 2011.
YouMedia Toolkit. 2011.
YouMedia Curricular Framework. 2010.
Collaborative Workspaces. 2009.
YouMedia @ CPL. 2009.
YouMedia Space. 2009.


Presentation Decks at SlideShare

Presentations. 2007 - .


Holt, Rinehart and Winston Projects

Language Arts. 2001-2002.


Humancode | Sapient Projects

LeapFrog 2000.
Entertech 1999-2000.
Teaching with Technology 1999.


Hypertext Projects (http://waxebb.com)

"Cards" 2002.
"Iterations" 2002.
"Paint" 2002.
"HyperCriTexticism" 2002.
"stories in between 2" 2002.
"the moon waxes, the tide ebbs" 2001-.
"stories in between 1" 2001.
"Reading the Web" 1997.
"Krazy Kat" 1996.
"Hyper Haiku"1996.
"Paintings"1996.
"Stories" 1996.


Moo Space

"Adobe Mesa" 1996.


Director Projects

"Virtual Reading/Performing: The Computer as Medium." 1996.
"Information Warfare." 1996.


Performances

"ludic academe", 1997.
"Identity: A Necessary Accessory", 1997.
"Random Rituals", 1996.
"Hyper Haiku", 1996.
"Your Alice", 1996.
"Let me Tell you: A story", 1996.
"Kaufman Lives on Stage", 1995.
"Periscope (Hart Crane): A Performance", 1995.


Art

Papier Napery2.0. Artist Showcase. Entertainment Technology Center, Pittsburgh, PA, 2006.
Papier Napery. Faculty Show. Art Institute of Pittsburgh, Pittsburgh, PA, 2005.
Paint! Sharir + Bustamante Art Auction. Austin, TX, 2002.
Confusication Squared & Geo Sun. Open Show. Art Gallery. Raleigh, NC, 1994.

 

Evidence of External Reputation

Invited Presentations

(Selection of Presentations at SlideShare)

"Creative Chaos for Good." creatables conference. 2021.

“Mixed Reality in Higher Ed Teaching.”  Spotlight: Teaching and Learning. University of Pittsburgh. Pittsburgh, PA, 2021.

“Telling Stories.” Ideas Festival. Purdue University 150 Years of Giant Leaps. West Lafayette, IN, 2019.

“Physics is (still) You're Friend: The World of Goo @ 10.” Meaningful Play 2018. East Lansing, MI, 2018.

“How to Break into the Game Industry.” Art and Gaming Symposium. Ann Arbor, MI, 2018.

“Collaborative Grading.” Teaching & Learning Summit. Pittsburgh, PA, 2017.

“Creative Chaos.” East Coast Game Conference. Raleigh, NC, 2017.

“Well Played – Video Games, Value, and Meaning.” Interactive Media & Games Seminar Series. Stanford University. February, 2017.

“Creative Chaos.” Let’s Play Pa. http://letsplaypa.org. Harrisburg, PA, 2017.

"Verby Nouns: a Casual Well Played." Meaningful Play 2016. http://meaningfulplay.msu.edu/. East Lansing, MI, 2016.

“Transformational Experiences.” Games for Change. New York, NY, 2016.

"Creative Chaos." Keynote. Games + Higher Education + National Impact. Washington, DC, 2015.

"Creative Chaos." Maker Educator Institute. Pittsburgh Maker Faire. Pittsburgh, PA, 2015.

"Creative Chaos." Thrival Innovation + Music Festival. Pittsburgh, PA, 2015.

“Creative Chaos.” Keynote. Serious Play Conference. Pittsburgh, PA, 2015.

“Creative Chaos.” Create Festival. Pittsburgh, PA, 2015.

"Well Played." South by Southwest. Austin, TX, 2015.

"Creative Chaos." Education Summit. Game Developers Conference. San Francisco, CA, 2015.

"Making Magic." Dust or Magic 2014, http://dustormagic.com. Lambertville, NJ, 2014.

"Creative Chaos." Meaningful Play 2014. http://meaningfulplay.msu.edu/. East Lansing, MI, 2014.

"Well Played: What and Why?" David Hutton Interdisciplinary Lecture Series. Purdue University Graduate Program in Rhetoric and Composition. http://rhetorike.org/rhetcomp/. West Lafayette, IN, 2014.

“Society Learning Games.” Opening Keynote. http://glsconference.org. Games + Learning + Society Conference 10, Madison, WI, 2014.

"Playful Learning (?)." Opening Keynote. Playful Learning. http://www.interactivelearningconference.com. Athens, OH. 2014.

"Augmented Reality and Storytelling." StoryDrive, Frankfurt Book Fair. http://www.buchmesse.de/en/academy/programme/00353/. Frankfurt, Germany, 2013.

"The Best Playground (with an Electric Fence)." GEElab Europe. http://www.geelab.rmit.edu.au. Karlsruhe, Germany, 2013.

"A Sense of Wonder through Planes of Reality: Playing Gorogoa." http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Enabling Creativity at the ETC." The Forum for Western Pennsylvania Superintendents. http://www.ceac.pitt.edu/projects/educational-leadership/forum-western-pennsylvania-school-superintendents. Pittsburgh, PA, 2013.

"The Geek's Guide to Gaming: A look inside the SMALLab System." with Anisha Deshmane and Dave Faulkner. Sandbox Summit. http://sandboxsummit.org/agenda-2013/. Boston, MA, 2013.

"Well Played on Thirty Flights of Loving." IndieCade East, http://www.IndieCade.com/2013/east_info/. New York, NY, 2013.

"The ETC and Creativity." Osher Lifelong Learning Institute. http://www.cgs.pitt.edu/osher. Pittsburgh, PA, 2013.

"Dust Diaries: How Things Can Go Wrong." 12th Annual Dust or Magic, http://dustormagic.com. Lambertville, NJ, 2013.

"Games for Impact: the Transformational Game Development Process." Meaningful Play 2012, http://meaningfulplay.msu.edu/. East Lansing, MI, 2012.

"Games for Impact: Best Practices." Federal Games Working Group, Wilson Center. http://www.wilsoncenter.org/event/federal-games-group-meeting, Washington, DC, 2012.

"It's Hard: and that's why (and how) we succeed (which is a lot of fun)." http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012.

"It's Hard: Games & Learning." ACM's Reimagining Children's Museums Leadership Pre-Conference. http://www.childrensmuseums.org/index.php/interactivity-conference/reimagining-childrens-museums.html. Portland, OR, 2012.

"The Best Playground (with an Electric Fence) or The Context (and Constraints) of Creativity." Game Innovation Lab Guest Speaker Seminar. http://gil.cite.poly.edu/news/. New York, NY, 2011.

"Learning & ARGs." ARGfest-o-Con. http://2011.argfestocon.com/. Bloomington, IN, 2011.

"Fun & Frustration = Learning & Games." http://gamesforchange.org/festival2011/. Games for Change 8th Annual Festival, New York, NY, 2011.

“What is Well Played and Why?” http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Crossmedia and Learning." Keynote. PBS KIDS Next Generation Media. http://pbskids.org/. Washington, DC, 2011.

“Thoughts on Digital Media and Learning.” Making Sparks. http://www.sproutfund.org/spark/making-sparks/. Pittsburgh, PA, 2011.

“Minecraft: a Snackable Indie Sandbox.” Sandbox Summit. http://www.sandboxsummit.org/gamechangers.html. Boston, MA, 2011.

"Crossmedia Storytelling and Game Design." Games for Learning Institute Spring Brown Bag Event. http://g4li.org/news/. New York, NY, 2011.

"Failure, Fun and Learning: Making and Playing an Educational STEM Game." with Andy Korzik. Meaningful Play. http://meaningfulplay.msu.edu/. East Lansing, MI, 2010.

“Crossmedia, Transmedia, Storytelling and Game Design.” From Story to Legend, Netherlands Film Festival. http://www.fromstorytolegend.com/. Utrecht, Netherlands, 2010.

“Mapping the Design of Uncharted 2: the Making and Playing of the Game.” Keynote with Richard Lemarchand. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

"Cross Media Experiences." with Charles Palmer. FGV Direito Rio. http://direitorio.fgv.br/node/940. Rio de Janeiro, Brazil, 2010.

"World of Goo in Real Time Computer Animation Festival." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009.

"Peacemaker and Positive Games." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009.

"Games across Media." Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Well Played III — Playing a Game, Making a Game: The Experience(s) of Prince of Persia." with Francois Emery and James Paul Gee. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

“From Experimental Gameplay to the Wonderful World of Goo.” http://meaningfulplay.msu.edu/. Meaningful Play, East Lansing, MI, 2008.

“A Walk through Portal: an Act of Videogame Analysis.” http://glsconference.org. Games + Learning + Society Conference 4.0, Madison, WI, 2008.

“Alternate Reality Games for Peace Workshop.” The Future of Interactive Technologies for Peace. http://etc.cmu.edu/peace2008/. Pittsburgh, PA, 2008.

“How Ya Doing? An Experiment in Interactivity and Visualization” South by South West. http://sxsw.com/. Austin, TX, 2008.

“Interdisciplinary Team Projects: Support, Assessment, Motivation.” IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2008.

“Cross-Media and Animation.” http://www.castellianimati.it/. i Castelli Animati. Rome, Italy, 2007.

“ETC Core Competencies.” http://www.e-designcenter.info/. National Center for e-Design Conference. Pittsburgh, PA, 2007.

“ETC Philosophies and Projects.” http://gadgetoff.com/2007/home.html. Gadgetoff, New York, NY, 2007.

“Highlights from Sandbox.” http://www.siggraph.org/s2007/. SIGGRAPH, San Diego, CA. 2007.

“Well Played: Interpreting Video Games.” http://glsconference.org. Games + Learning + Society Conference 3.0, Madison, WI, 2007.

"Cross-media Communications and the Entertainment Technology Center." http://www.digrajapan.org/. Digra Japan Meeting, Tokyo, Japan, 2006.

“Reprise of UIST, I3D and Sandbox” http://www.siggraph.org/s2006/. SIGGRAPH, Boston, MA, 2006.

“Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.”
http://web.mit.edu/comm-forum/mit4/. Media in Transition 4, MIT, Cambridge, MA, 2005.

“The Role of Partnerships and Coalitions in Serious Games Projects.” with Mindy Jackson. http://www.seriousgamessummit.com. Serious Games Summit, Washington, DC, 2004.

"Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/
Second International Conference on Entertainment Computing, CMU, Pittsburgh, PA, 2003.

“stories in between: an essay” http://web.mit.edu/cms/Events/mit2/
Media in Transition 2, MIT, Cambridge, MA, 2002.

"The Journey of Narrative: The Story of _Myst_ across Two Mediums."
National Communication Association Convention, Chicago, IL, 1999.

"Project(s) on Progress, Project(s) in Process."
National Communication Association Convention, Chicago, IL, 1997.

"Hypertextual Argumentation and Spatial Reasoning(s): Topologies of a Web."
National Communication Association Convention, Chicago, IL, 1997.

"Virtual Reading/Performing: The Computer as Medium."
The Performance Studies Conference, Atlanta, GA, 1997.

"That Krazy Kat that's what's behind it: (Re)presentation and the Performance of Process in George Herriman's `Krazy Kat.'"
Speech Communication Association Convention, San Diego, CA, 1996.


Invited Workshops, Panels and Roundtables

“Connected Learning and Higher Education.” Facilitated Session with Scot Osterweil and Justice Walker et al. Connected Learning Summit. 2023.

"Presenting the Next Cohort of CYSTEM Students." Panel with Gordon Bellamy, Genevieve King and Mason Powell. Games for Change Festival. New York, NY, 2023.

“Inclusive Spaces for Creative Learning and Making.” Facilitated Session with Claudia Caro Sullivan and Anne Keune et al. Connected Learning Summit. 2022.

"Hall of Failure." Panel with Ira Fay, Deb Baker, Daryl Choa, Marissa Doerger, Eric Klopfer, Scot Osterweil, Hadeel Ramadan, Louisa Rosenheck, Andre Thomas. Connected Learning Summit. 2021.

"Well Played." Panel with Wren Dalton, Morgan Forbush, Ryan House, Erik Kersting, David Kocik, Janelle Malagon, Alex Masegian, Anne Ladyem McDivitt, Corey Sparks, Jingjing Xiao. Connected Learning Summit. 2021.

"Best of GLS: Fifteen Years of Generative Play." Panel with Constance Steinkuehler, Doug Clark, Matthew Gaydos, Elisabeth Gee, Erica Halverson, Richard Halverson, Eric Klopfer, Scot Osterweil, Ben Sawyer, Kurt Squire, Eric Zimmerman. Connected Learning Summit. 2021.

“What is Entertainment Design? – A Historical Perspective.” Panel with Thomas Bertling, Teresa Cheng, Henry Jenkins. Moderated by Shouzhi Wang. New Entertainment Design Symposium. School of Creativity and Art. ShanghaiTech University. 2020.

“IndieCade Anywhere and Everywhere 2020 Team Sign-Off.” Panel with Jamie Antonisse, Stephanie Barish, Scott Chamberlin, Chris DeLeon, Ted DiNola, Jenn Frank, Jeremy Gibson Bond, Willa Lim, Parker Mann, Jose Monge, Jamie Parreno, Celia Pearce, Eric Reichert, Erin Reynolds, Sam Roberts, Erin Shaver, Elizabeth Swensen, Dom Zook. IndieCade Anywhere and Everywhere. 2020.

“Well Played @ IndieCade.” Panel with Chris Bell, Clara Fernandez-Vara and Jason Roberts. IndieCade Anywhere and Everywhere. 2020.

“Educators Building the Future.” Session with Andrew Connell. Unite Now. 2020.

“Well Played Series.” Chair. Games for Change. New York, NY, 2018.

“Experiential Learning Outside of Traditional Management.”Panel with Peter Boatwright, Jon Nelson and Skip Shelly. Leaders of Experiential Project-Based Education Conference. Pittsburgh, PA, 2018.

“Practitioners Panel.” Panel with Craig Albert, Scott Brodie, Sara Eskandari, Lorri Hopping. Art and Gaming Symposium. Ann Arbor, MI, 2018.

“Adopting Open Publishing Practices at CMU.” Panel with Don Coffelt, Chris Hendrickson and Brad King. CMU Open Access Week. Pittsburgh, PA, 2017.

“Well Played Series.” Chair. VR for Change. New York, NY, 2017.

“Well Played Series.” Chair. Games for Change. New York, NY, 2017.

“Game Design Programs and Pedagogy.” Panel with Lucas Blair and Robin Koman. Education Summit. East Coast Game Conference. Raleigh, NC, 2017.

“It's Not All About Unicorns: Sustainable Diversity in the Classroom.” Panel with Lindsay Grace, Mitu Khandaker-Kokoris, Elizabeth LaPensee and Susan Gold. Game Developers Conference. San Francisco, CA, 2017.

“Well Played Series.” Chair. Games for Change. New York, NY, 2016.

“Children’s Museum of Pittsburgh – Museum Lab Charrette.” Design Charrette with Larry Berger, Lisa Brahms, Diana Bucco, Renee Conrad, Kevin Crowley, Patrick Dowd, Norton Gusky, Florri Ladov, Kevin Lockette, Vasilos Scourmis, Anne Sekula, Chris Siefert, Peter Wardrip and Jane Werner. Remake Learning Days. Pittsburgh, PA, 2016.

“Launching Students Well: A Panel About Incubators and Other Tools Post-Graduation.” Panel with Gordon Bellamy, Dylan McKenzie and Jen Whitson. Game Developers Conference. San Francisco, CA, 2016.

“Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs.” Panel with Ira Fay, Mary Flanagan, Tracy Fullerton, Lindsay Grace and Andy Phelps. Game Developers Conference. San Francisco, CA, 2016.

"Pillow Talk: Best Practices for Funding Games for Impact." Panel with Seth Cooper, Tracy Fullerton, Katherine Isbister and Jan Plass. Games + Higher Education + National Impact. Washington, DC, 2015.

"HigherEdGames: Elevating the Conversation on Games." Panel with Tracy Fullerton, Katherine Isbister, Andy Phelps and Constance Steinkuehler. Education Summit. Game Developers Conference. San Francisco, CA, 2015.

"Great Game Programs." Panel with Frank Lantz, Gavin Rich, Michael Mateas and Charles Duba. IndieCade GameU. Culver City, CA, 2014.

"Gaming's Next Frontier." Roundtable Discussion. Thrival Innovation + Music Festival. Pittsburgh, PA, 2014.

"Higher Education Video Game Alliance." Panel with Steve Clemons and Constance Steinkeuhler. Aspen Ideas Festival. Aspen, CO, 2014.

"Unity Education Summit." Panel with Andre Thomas, Larry Bafia and Patrick Pennefather. Unity Education Summit. Vancouver, BC, 2014.

"Remaking Learning: Live from Pittsburgh." Panel with Michael Levine, Gregg Behr, Cathy Lewis Long and Michelle King. Games for Change. New York, NY, 2014.

"Well Played Series." Chair. Games for Change. New York, NY, 2014.

"Panel Discussion." with Rebecca Lucore, Scott Morgan, Curtiss Porter and Mitch Swain. Creative Industries Summit. Pittsburgh Technology Council and Carnegie Mellon University. http://www.pghtech.org/. Pittsburgh, PA, 2014.

"Well Played Sessions." Chair. IndieCade. http://IndieCade.com/index.php/2013. Culver City, CA, 2013.

"Working Examples: Come Play with Us!" with Jolene Zywica, Eric Keylor, Anna Roberts and James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013.

"Well Played Sessions." Chair. IndieCade East. http://www.IndieCade.com/2013/east_info/. New York, NY, 2013.

"Non-Fiction and Culture at the Transmuseum: Bringing History to the Transmedia Experience." with Georgina Goodlander, Brad King, Darren Milligan and Bob Weis. StoryWorld Conference, http://www.storyworldconference.com/. Los Angeles, CA, 2012.

"Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2012. Culver City, CA, 2012.

"Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012.

"Forum Kickoff: Knocking At The Door–Connected Education & New Technologies." Panel with Steve Hargadon, Chris Dede, Cable Green, and John Katzman. Connected Educator Month, http://connectededucators.org/cem/, 2012.

"Curation and Crowdsourcing." Panel with Daniel Donahoo, Shira Lee Katz and Emily Kirkpatrick. Fred Forward Conference. http://fredforward.org/. Latrobe, PA, 2012.

"Can You Hack It? Turning DIY Projects in DIT Collaborations." with Alice Wilder and Jane Werner. Sandbox Summit. http://www.sandboxsummit.org/. Boston, MA, 2012.

"Working Examples: New and Improved." with Jolene Zywica, Eric Keylor, Anna Roberts, Bill Conner and James Paul Gee. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Making MakeShop." with Lisa Brahms, Jane Werner, Dale Dougherty, Rebecca Grabman, Matt Stewart and Vera Li. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012.

"Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2011/. Culver City, CA, 2011.

"Analyzing Player Behavior and Experience." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Players and Game Worlds." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011.

"Working Examples Demo." Special Session with James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"Worked Examples on Theorizng Games/Learning." Moderator. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011.

"No Child Left Inside: Mobile Tech Meets Education." with Rebecca Bray, Jared Lamenzo, Richard Scullin, S Craig Watkins. SxSW. http://sxsw.com/. Austin, TX, 2011.

"Working Examples." with Michelle Cohen, Eric Keylor, Sasha Barab and James Paul Gee. Digital Media and Learning Conference. http://dmlcentral.net/conference2011/.  Long Beach, CA, 2011.

“Paper Session 2.” Chair. Foundations of Digital Games 2010. http://www.fdg2010.org/. Monterey, CA, 2010.

“Real-Time Research 3.0: An Experiment in Designing Research.” Workshops with Seann Dikkers, Erica Halverson, Colleen Macklin, Chris Blakesley and Yoonsin Oh. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Getting Down to Business: Launch & Beyond.” Discussant. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010.

“Games for Learning Science in Informal Environments.” Workshop Participant. Games + Learning + Society 6.0. http://glsconference.org/2010/glscie/. Madison, WI, 2010.

“Serious Game Design.” Panel and Workshop with Chris Swain, Colleen Macklin and Ian Schreiber. Games in Engineering and Computer Science. http://gecs.tamu.edu/. Alexandria, VA, 2010.

“Industry and Academia: In Search of the Love.” Panel. IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2010.

"Learning Networks: New York City and Chicago." Panel. Digital Media and Learning Conference. http://dmlcentral.net/conference/. San Diego, CA, 2010.

"Should Game Writing Be Part of the Curriculum?" Chair. Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009.

"Worked Examples." Chair. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009.

“G4C 101 Workshop” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2009.

“The Wright Stuff: Educating Tomorrow’s Developers Today. Panel.” http://www.pennyarcadeexpo.com/. Penny Arcade Expo. Seattle, WA, 2008.

“G4C Pitch Panel” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2008.

“On the ETC Press”. Panel Chair. http://web.mit.edu/comm-forum/mit5/.
Media in Transition 5, MIT, Cambridge, MA, 2007.

“How Do I Get Into the Game? Wiki Workshop” Chair. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006.

“Games in the Humanities.” Respondent. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006.

"Curricular Models and Approaches." IGDA Game Curriculum Workshop. http://gdconf.com.
Game Developers Conference, San Jose, CA, 2006.

"Making Games in a Course: a Roundtable." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006.

“Implementing and Incorporating Games and Simulations into Educational Contexts.” Panel Chair. http://www.wfs.org/2004main.htm. WorldFuture 2004, Washington, DC, 2004.

 

Interviews

"In board games, players find fun, challenge and each other." Interview with Pittsburgh Post-Gazette, Carly Kocurek. September 24, 2023.

"CMU's Entertainment Technology Center is where computer science and the arts collide." Interview with Technical.ly, Atiya Irvin-Mitchell. July 27, 2023.

“Acting in a Virtual World.” Interview with CMU News, Pam Wrigley. March 17, 2021.

“Do You Protect Your iPhone? It’s a Case Study That Divides Americans.” Interview with Wall Street Journal, Daniela Hernandez. Dec. 22, 2019.

“Dr. Drew Davidson.” Interview with USC Radio, Jack Colletti. June 08, 2019.

“Award-winning Game Prism Explores Facets of Autism.” Interview with CMU News, Heidi Opdyke. June 25, 2018.

“Never heard of 'Fortnite?' Your kids have. Here's what you need to know.” Interview with Pittsburgh Tribune-Review, Jacob Tierney. April 12, 2018.

The Craft of Creativity. Interview with authors, Matthew A. Cronin and Jeffery Loewenstein. Stanford, CA: Stanford UP, 2018.

“As CMU’s Disney lab closes its doors, the research carries on.” Interview with Pittsburgh Post-Gazette, Courtney Linder. February 08, 2018.

“Disney Closes Carnegie Mellon lab; collaborations expected to continue.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. February 07, 2018.

“Drew Davidson.” Interview with Don’t Die, David Wolinsky, December 29, 2017.

“Gaming in Education.” Interview with Priced to Change, Jennifer Oneal Price, October 3, 2017.

“Celebrating 10 Years of the Last Lecture.” Interview with CMU News, Laura Kelly, September 18, 2017.

Carnegie Mellon’s ETC is like the Disneyland of video game schools.” Interview with VentureBeat, Dean Takahashi. August 05, 2017.

Pittsburgh steels itself to become a regional game hub.” Interview with VentureBeat, Dean Takahashi. July 28, 2017.

“The Last Lecture ‘Professor Randy Pausch.’” Interview with NHK, Hiromi Saeki. July 16, 2017.

Proposed change to film tax credit would benefit game developers.” Interview with Pittsburgh Business Times, Lydia Nuzum. June 22, 2017.

"Sharing the Secrets to ‘Creative Chaos.’” Interview with CMU News, Julieanne Mattera, March 13, 2017.

“Live with ETC Director Drew Davidson at SxSW. Interview with CMU News, Laura Kelly, March 12, 2017.

“ETC Explores Augmenting Reality.” Interview with CMU News, Danielle Lehmann, February 6, 2017.

“3-D Designer.” Interview with Carnegie Mellon Today, Julie Albright, February 3, 2017.

“VR’s Higher-Ed Adoption Starts With Student Creation.” Interview with EdSurge, George Lorenzo, November 3, 2016.

“How Pokemon Go Could Affect Our Daily Lives.” Interview with CMU News, Ben Cowley, August 11, 2016.

“On the Future of Interactive Media.” Interview with CMU Arts Management & Technology Lab, Yingchong Wang, July 30, 2016.

Eight years after Randy Pausch's death, his vision for virtual reality taking shape.” Interview with Beaver County Times, Steven Hughes. July 22, 2016.

“Pittsburghers thrilled trying to catch ‘em all in Pokemon Go.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. July 11, 2016.

“We go inside the escape-room phenomenon.” Interview with Pittsburgh City Paper, Tyler Dague. July 7, 2016.

“Alumni Dive Into Pixar Storytelling.” Interview with CMU web, Heidi Opdyke. June 30, 2016.

“Girls press start on video game design careers in Emsworth.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. May 28, 2016.

“Virtual Reality becoming a reality in Pittsburgh.” Interview with Beaver County Times, Steven Hughes. May 20, 2016.

“Student interest, skills demands prompt game course additions at North Hills High.” Interview with Pittsburgh Tribune-Review, Laurie Rees. April 10, 2016.

“Virtual reality is back with better graphics and processing power.” Interview with Pittsburgh Post-Gazette, Adrian McCoy. March 25, 2016.

“What’s On Your Phone?” Interview with CMU Arts Management & Technology Lab, Yingchong Wang, March 14, 2016.

“’Birdman’ Star Michael Keaton Lands at ETC. Interview with CMU 8.5x11, Kelly Saavedra, February 25, 2016.

“Hot Tech: Devices Revolutionizing The Electronics World.” Interview with KDKA, John Shumway. February 19, 2016.

"4 the 412: CMU Entertainment Technology Center." Interview with WTAE, Ryan O'Shea. November 22, 2015.

"Building Hollywood East." Interview with WQED, Tonia Caruso. November 16, 2015.

"'Fallout 4' Is the Most Complex Entertainment of Our Day, but Does That Make It Art?" Interview with Newsweek, Mo Mozuch. November 2, 2015.

"The Art of Video Games." Interview with WGBH Innovation Hub. Kara Miller. October 17, 2015.

"Child's Play." Interview with CMU web, Ann Lyon Ritchie. September 23, 2015.

"LoadComplete." Interview with CMU web, Jennie Dorris. July 7, 2015.

“How to Turn Digital Games Into a Fun Physical Learning Experience at School.” Interview with Mind/Shift, Katrina Schwartz, June 16, 2015.

“Mission: Implausible.” Interview with Karen. June 15, 2015.

“Learn, Work, Play: Q&A with Carnegie Mellon’s ETC Director Drew Davidson.” Interview with Animation Career Review, Bonnie Boglioli Randall, June 4, 2015.

“CMU Summit encourages creativity for common good.” Interview with Pittsburgh Post-Gazette, Deborah Todd, May 3, 2015.

“Gaming Goes Academic.” SXSW Panel Recap by Andy Campbell. March 14, 2015.

"Transcendence." Interview with CMU web, Jennie Dorris. February 17, 2015.

"Gamer-in-Chief: Catching Up with Drew Davidson." Interview with Remake Learning, Kathleen Costanza. January 28, 2015.

"Visiting Scholar Soars With Oscar Nod." Interview with CMU web, Heidi Opdyke. January 15, 2015.

"What is an Entertainment Technology Degree, and How Does it Prepare Students for Real-world Jobs?" Interview with North Hills Monthly Magazine, Jack Etzel. January, 2015.

"Michael Keaton agrees to new role: visiting scholar at CMU." Interview with Pittsburgh Post-Gazette, Sharon Eberson. November 14, 2014.

"Unique Perspective." Interview with CMU web, Heidi Opdyke, November 4, 2014.

"White House Game Jam." Interview with CMU web, Heidi Opdyke. September 17, 2014.

"Video Game Courses and Degrees in the U.S. Increase By More Than 50% in Five Years." Interview with the Entertainment Software Association. Reed Albers. September 11, 2014.

"Kids+Creativity poised for more powerful impact here, internationally." Interview with Kidsburgh. Marty Levine. August 18, 2014.

"Alliance Aims to Raise Profile of Academic Video Game Programs, Work." Interview with Games and Learning. Lee Banville, July 8, 2014.

"CMU Helps Form Video Game Alliance." Interview with CMU web, Heidi Opdyke, July 8, 2014.

"Teacher's Lounge: Insider Views on Games Education." Interview with GamesIndustry International, James Brightman, April 24, 2014.

"Elizabeth Forward schools recognized for high-tech efforts." Interview with Pittsburgh Post-Gazette, Deborah Todd, January 22, 2014.

"Creative Impact." Interview with CMU web, Melissa Silmore, October 2, 2103.

"Drew Davidson on Augmented Reality Storytelling." Interview with Storydrive, Susanne Tenzler, September 22, 2013.

"YouTube celebrates geekdom with Geek Week in Pittsburgh." Interview with Pittsburgh Post-Gazette, Marina Weis, August 2, 2013.

"Cupcake Digital Discusses the Evolving Convergence of Technology and Education with Leading Innovator Drew Davidson, Ph.D." Interview with Cupcake Digital, Valerie Marchese, July 17, 2013.

"Q&A: Learning by Design, A Conversation with Drew Davidson." Interview with Spotlight on Digital Media Learning, Heather Chaplin, June 18, 2013.

"Pittsburgh-area gaming firms are going mobile." Interview with Pittsburgh Post-Gazette, Deborah Todd. June 6, 2013.

"Video game sexism under attack." Interview with Pittsburgh Post-Gazette, Maria Sciullo. March 10, 2013.

"Director of CMU's ETC likes to tell stories in many different ways." Interview with Pittsburgh Post-Gazette, Maria Sciullo. February 17, 2013.

"CMU grad program uses dramatic arts to infuse creativity into the thinking of high-tech students." Interview with Pittsburgh Post-Gazette, Adrian McCoy. February 17, 2013.

"Serious Fun and Games in Pittsburgh." Interview with Remake Learning, Barbara Ray. February 14, 2013.

"Game Network Newsletter." Interview with UBM Tech Game Network, Paul Hyman. January, 2013.

"Don’t forget about art. Shouldn’t it be STEAM (Science, Technology, Engineering, ART and Math)?" Interview with Daily Edventures, Anthony Salcito. December 4, 2012.

"App developers look to video games of the future." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, September 26, 2012.

"So, You Want to be a Game Developer?" Interview with ChildArt, Ashfaq Ishaq. July - September, 2012.

"Game designer bill yet to play out." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, July 1, 2012.

"May the Fourth be with You." Interview with CMU web, Kelly Solman, May 4, 2012.

"Virtual Reality Technology Comes of Age." Interview with CNBC, Joan Voight, March 27, 2012.

"Inside the Entertainment Technology Center at Carnegie Mellon University." Interview with Digital Innovation Gazette, Brian Taylor, December 7, 2011.

"Acafandom and Beyond: Concluding Thoughts." Interview with Henry Jenkins, October 22, 2011.

"Transmedia Storytelling." Interview for Transmedia Storytelling, Max Giovagnoli, 2010.

"Digital library aims to expand kids' media literacy." Interview with USA Today, Greg Toppo, October 10, 2011.

"ETC Press: a game academic community." Discussion with Math 2.0, Maria Droujkova, August 3, 2011.

"Acafandom and Beyond: Week Four, Part Two (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 13, 2011.

"Acafandom and Beyond: Week Four, Part One (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 11, 2011.

"SIGGRAPH 2011 Gaming Content Revealed." Interview with SIGGRAPH Media, Brian Ban, July 5, 2011.

"SIGGRAPH 2011 - Games Content Overview." Interview with SIGGRAPH Chapters, Mariebeth Aquino, June 29, 2011.

"A Q&A on gaming with a kids entertainment technology expert." Interview with kidscreen, Wendy Smolen, June 8, 2011.

“The game-changers.” Interview with Cosmos, Becky Crew, March 31, 2011.

“Game On: Can Nintendo 3DS Score Against Smart Phone Games?” Interview with All Tech Considered, NPR, Joshua Brockman, March 28, 2011.

“What’s Right With This Picture?: Chicago’s YOUmedia reinvents the public library.” Interview with the School Library Journal, Karen Springen, March 1, 2011.

"Interview with Drew Davidson." Interview with THINKtransmedia, Amanda Viscounti, Kari Kraus, Marc Ruppel, and Elisabeth Bonsignore, October 21, 2010.

"Game Development Essentials, 3rd Edition." Interview for Game Development Essentials, Jeannie Novak, 2010.

"State tax breaks considered for video game firms." Interview with Pittsburgh Post-Gazette, Erich Schwartzel, October 12, 2010.

"Especialistas americanos debatem a convergência de mídias." Interview with O Globo, André Machado, September 20, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 3." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 2." Interview with Classic Game Room, Mark Bussler, September 14, 2010.

"Classic Game Room visits Carnegie Mellon ETC Part 1." Interview with Classic Game Room, Mark Bussler, September 4, 2010.

“Carnegie Mellon grads serious about games.” Interview with Pittsburgh Tribune-Review, Mike Cronin, July 11, 2010.

“A is for Failure – Helping Kids to Fail Faster Can Help Them Learn.” Interview with MacArthur Spotlight, Matt Haber, June 14, 2010.

“The Best Way to Get a Good Ideas? Fail.” Interview with MacArthur Spotlight, Christine Cupaiuolo, June 14, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 2).” Interview with Henry Jenkins, April 30, 2010.

“Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 1).” Interview with Henry Jenkins, April 28, 2010.

“STEM PA.” Interview with the State of Pennsylvania, Teri Haddad, 2010.

"When Play Means Pay: Video Game Jobs On The Rise." Interview with NPR, Joshua Brockman, January 7, 2010.

"Game Industry Career Guide." Interview for Game Development Essentials, Jeannie Novak, 2010.

“A Must-See Event: The BVW Show.” Interview with CMU web, Kelly Solman, December 2, 2009.

“CMU grad students build 3-D snowball fight.” Interview with Pittsburgh Post-Gazette, Ann Belser, November 5, 2009.

"Selling Museums to a Tough Audience: Teens.” Article in MacArthur Spotlight, Barbara Ray, October 30, 2009.

"Token of Achievement.” Interview with Pittsburgh City Paper, Sean D. Hamill, October 29, 2009.

“Anywhere, Anytime Learning.” Article in MacArthur Spotlight, Cindy Richards and Barbara Ray, September 8, 2009.

"Remixing Libraries – New Teen Space Integrates Digital with Books.” Interview with MacArthur Spotlight, Ben Wolff, September 8, 2009.

"Christian video games offer less violence." Interview with Pittsburgh Tribune-Review, Ken Fibbe, July 9, 2009.

"A Conversation with Drew Davidson of Carnegie Mellon's ETC." Interview with VerySpatial, Sue Bergeron, June 28, 2009.

"Book delves into minds of dedicated gamers." Interview with Pittsburgh Post-Gazette, Adrian McCoy, June 7, 2009.

"Can video games lead to addiction?" Interview with Pittsburgh Post-Gazette, Adrian McCoy, April 22, 2009.

"Graduate students at CMU center blend technological and artistic talents." Interview with Pittsburgh Post-Gazette, Adrian McCoy, December 3, 2008.

"'Wii Fit,' 'DDR' used to help keep kids involved, active." Interview with Pittsburgh Tribune-Review, Brad Pedersen, February 5, 2009.

"Game Development Essentials." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Game Project Management." Interview for Game Development Essentials, Jeannie Novak, 2008.

"Entertainment Technology Center." Interview with Pittsburgh Post-Gazette, Michael Henninger, December 3, 2008.

"Going to Work Playing Games." Interview with Keystone Edge, John Steele, November 13, 2008.

"Next Generation - Arts and Entertainment Technology." Interview with Entrepreneurial Thursdays, Jessica Lee, October 23, 2008.

"Meesterlijk entertainment." Interview with Kijk, Taeka Zuidema, Number 7 2008.

"Toward more Meaningful Games: a Multidisciplinary Approach." Interview with Gamasutra, Sande Chen, July 22, 2008.

"GTA IV and ESRB Ratings," Interview with WTAE TV 4, Ashley DiParlo, April 29, 2008.

"Cross-Media & Animation @ i Castelli Animati." Interview with Romanimata Web TV, Alessandra Cossi, November 30, 2007.

"ETC Overview." Interview with Techburgh, Kaylynn Smith and Andy Quayle, September 26, 2007.

"Retailers, video gamers poised for 'Halo' launch." Interview with Pittsburgh Tribune-Review, Michael Machosky, September 25, 2007.

"Strange World." Interview in Pittsburgh Tribune-Review, Rachelle Hentges, November 30, 2006.

"Tokyo tastes the future of gaming." Interview in USA Today, Scott Steinberg, September 26, 2006.

"Reality of a death saddens the virtual world." Interview in the Pittsburgh Post-Gazette, Gabrielle Banks, March 5, 2006.

"Grand Theft Pittsburgh." Interview in the Pittsburgh City Paper, Charlie Deitch , December 28, 2005.

"Game Industry Analysis." Interview in SNTReport, K. Matthew Dames, 2004.

"Game Time in Pittsburgh." Interview in the Pittsburgh Business Journal, Maria Guzzo, July 19, 2004.

"Name that Image." Interview in the New York Times, Pamela O'Connell, January 15, 2004.

"Professor gives Video Game Insight." Interview in The Penn, Heather Tassmer, January 12, 2004.

"WIUP-TV Students Creat3 Sitcom." Interview in The Penn, Kacie Cleary, November 19, 2003.

"IUP Class Coverage Commended." Letter to the Editor in the Indiana Gazette, Brian Burns, October 20, 2003.

"Not Just Fun and Games." Interview in the Indiana Gazette, Chauncey Ross, October 12, 2003.

"What Makes a Good Video Game?" Interview in the Indiana Gazette, Chauncey Ross, October 12, 2003.

"Play Hard, Study Hard: Gaming Center Opens." Interview in The Penn, Kacie Cleary, October 3, 2003.

"Frontier Life #1: Drew Davidson." Inaugural Interview for the Conversations with Game Researchers Column in Joystick101, Kym Buchanan, June, 2003.

"Technology Trends." Interview in Texas Observer, Kathy Olson, February,1999.

"The Mind Trends Shaping Tomorrow." Interview in Street Trends: How Today's Alternative Youth Cultures are creating Tomorrow's Mainstream Markets. Eds. Janine Lopiano-Misdom and Joanne De Luca. NY: HarperBusiness, 1997 (p.149).

 

Awards

Founding Fellow. Higher Education Video Game Alliance. 2017.

Recognition of Service Award. CHI Play. ACM SIGCHI. 2014.

Appreciation Award. EI / ETC Partnership. Lockheed Martin, 2009.

Recognition of Service Award. Association of Computing Machinery, 2007.

Recognition of Service Award. Association of Computing Machinery, 2006.

Faculty Leadership Award. Art Institute of Pittsburgh. 2005.

Team Appreciation Award. Art Institute of Pittsburgh. 2005.

Certificate of Recognition. AMSGC. Centers and Institutes. Indiana University Pennsylvania, 2004.

Certificate of Appreciation. WIUP-FM, Indiana University of Pennsylvania. 2003.

Gribloc Partner, which won the Texas Interactive Media Award for Technical & Creative Innovation, 2003.

Senior Project Manager of Holt Interactive Spelling which was a Finalist for Distinguished Achievement in Excellence in Education Publishing and also won an All Star Software Award from Children's Software.

Certificate of Excellence. Holt, Rinehart and Winston. 2002.

Lead producer of EnterTech, which was named a best practice in the 2000 Report of the e-Texas Commission: education, excellence, efficiency, effectiveness and won an Education that Works endorsement from Tech Prep

Outstanding Teacher , Department of Communication Studies,
University of Texas at Austin, 1998.

Graduate Student Summer Fellowship,
University of Texas at Austin, 1998.

Texas Excellence Teaching Award,
University of Texas at Austin, 1997.

Graduate Student Scholarship,
University of Texas at Austin, 1995.

Martha Nell Hardy Award for Outstanding Teaching, Department of Communication Studies,
University of North Carolina at Chapel Hill, 1995.

Dean's List: five of eight semesters. University of North Carolina at Chapel Hill.

 

Professional Activities

Conference Chair, Program Chair, and Director

Lead. International Exploratory Qualitative Study. Stories of/by/for the Field of Play. 2024.

ACM/US Representative. IFIP TC14: Entertainment Computing. 2024-2027.

Co-Chair, with Troy Kohwalter. Interactive Entertainment/Experiential Works. IFIP ICEC. Coimbra, Portugal. 2021.

Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Irvine, CA. 2021.

Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Irvine, CA. 2021.

Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Irvine, CA. 2019.

Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Irvine, CA. 2019.

Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Cambridge, MA. 2018.

Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Cambridge, MA. 2018.

Chair. Well Played Sessions. IndieCade. 2017.

Chair. Well Played Sessions. VR for Change. 2017.

Co-Chair, with Jane Pinckard. ThinkIndie Summit. IndieCade. 2016.

Jury Co-Chair, with Cindy Poremba. IndieCade. 2015.

Co-Chair, with Brenda Bakker Harger, Dave Culyba and Rebecca Lombardi. Transformational Experiences Summit. Pittsburgh, PA. 2015.

Executive Committee. Pennsylvania Video Game Consortium. 2014.

Secretary. Higher Education Video Game Alliance. 2014.

Jury Co-Chair, with Cindy Poremba. IndieCade. 2014.

Chair. Well Played Sessions. Games for Change. 2014 - .

Festival Chair. IndieCade. 2013.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2013.

Chair. Well Played Track. DiGRA. 2013.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2012.

Festival Co-Chair, with Greg Snyder. IndieCade. 2012.

Chair. Well Played Track. Games Learning Society. Madison, WI, 2011.

Director. SIGGRAPH 2011. Vancouver, BC, 2011.

Director. SIGGRAPH 2009. New Orleans, LA, 2009.

Conference Chair. Sandbox 2007. San Diego, CA, 2007.

GDC Content Committee Chair. IGDA Game Education SIG. 2006.

Conference Chair. Sandbox: an ACM SIGGRAPH Symposium on Video Games. Boston, MA, 2006.


Boards, Juries and Committees

Program Committee. Immersive Learning Research Network Conference. Glasgow, Scotland, 2024.

Steering and Advisory Committee. Connected Learning Summit. 2023.

Awards Jury. Games for Change. 2023 - .

Program Committee. DiGRA. Seville, Spain. 2023.

Program Committee. Immersive Learning Research Network Conference. San Luis Obispo, CA, 2023.

Executive Committee. Games+Learning+Society. Irvine, CA. 2022.

Steering and Advisory Committee. Connected Learning Summit. Irvine, CA. 2022.

Program Committee. IFIP-ICEC. Bremen, Germany. 2022.

Program Committee. DiGRA. Guadalajara, Mexico. 2022.

Best Student Game Jury. Games for Change Awards, 2021.

Editorial Board. Journal of Digital Media & Interaction. 2020 - .

Best Paper Jury Panel. Immersive Learning Research Network Conference, 2020.

Conference Committee. IndieCade. 2020.

Program Committee. Transdisciplinary AI. Irvine, CA. 2020.

Program Committee. DiGRA. Tampere, Finland. 2020.

Expert Panel. State of XR and Immersive Learning. 2019.

Steering and Advisory Committee. Connected Learning Summit. Irvine, CA. 2019.

Program Committee. TGPA:DiGRA19. Kyoto, Japan. 2019.

Program Committee. Transdisciplinary AI. Laguna Hills, CA. 2019.

Review Committee. FDG Workshop on Game Jams. San Luis Obispo, CA, 2019.

Advisory Board. P3G: Player-Programmed Partner Games. Carnegie Mellon University, Pittsburgh, PA, 2019.

Steering and Advisory Committee. Connected Learning Summit. Cambridge, MA. 2018.

Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. San Francisco, CA, 2018.

Reviewer. Psychology of Popular Media Journal. 2018 - .

Jury. Games for Change Student Challenge. 2017.

Program Committee. Advancing STEM Education Through Game Creation Workshop. Cape Cod, MA, 2017.

Judge. Hedy Lamarr Awards. The Digital Entertainment Group. 2017.

Education Summit Facilitator. East Coast Game Conference. Raleigh, NC, 2017.

Program Committee. DiGRA. Melbourne, Australia, 2017.

Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. San Francisco, CA, 2017.

Games for Learning Working Group. Games for Change and the Entertainment Software Association. 2016 - .

Expert Panel. EdSim Challenge. U.S. Department of Education. 2016.

Program Committee. DiGRA and FDG. Dundee, Scotland, 2016.

Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. Berkeley, CA, 2016.

Reviewer. CHI Play. London, England, 2015.

Board. National STEM Video Game Challenge. 2015 - .

Advisory Board. Ready Jet Go! PBS Kids. 2015 - .

Program Committee. DiGRA. Luneberg, Germany. 2015.

Jury. Games for Change. 2014 - .

Member. Advisory Committee. Pittsburgh Creative Industries Network. Pittsburgh, PA, 2014 - .

Member. Task Force on Arts, Culture & Creative Industries. Greater Pittsburgh Arts Council and Pittsburgh Technology Council. Pittsburgh, PA, 2014 - .

Advisor. Forum on Digital Media for STEM Learning. PBS LearningMedia. Boston, MA, 2014.

Judge. GLS Showcase Awards. Games Learning Society. Madison, WI, 2014.

Member. Remake Learning Council. Pittsburgh, PA. 2014 - .

Reviewer. DiGRA. Salt Lake City, UT, 2014.

Reviewer. Well Played Summit at DiGRA. Salt Lake City, UT, 2014.

Reviewer. RPG Summit at DiGRA. Salt Lake City, UT, 2014.

Senior Program Committee. Foundations of Digital Games. Ft. Lauderdale, FL, 2014.

Reviewer. Insight Program. Social Sciences and Humanities Research Council of Canada. 2014.

Doctoral Consortium Co-Chair, with Anna Cox. CHI Play. Toronto, Ontario, 2014.

Member. Children and Screens. 2013 - .

Advisory Board. GlassLab. 2013 - .

Jury. Serious Games Showcase and Challenge. 2013 - .

Advisory Board. Games and Playable Media. UC Santa Cruz, Santa Cruz, CA, 2013 - .

Advisory Board. SxSWedu. Austin, TX, 2013 - .

Advisory Board. SxSW Gaming. Austin, TX, 2013 - .

Advisory Board. Captivate Conference. Austin, TX, 2013 - .

Advisory Board. SxSW V2V. Las Vegas, NV, 2013 - 20155.

Advisory Board. HITN Early Learning Collaborative. 2013 - .

Judge. Mozilla Game On. 2013.

Program Committee. Foundations of Digital Games. Crete, Greece, 2013.

Member. International Choice Awards Network. Game Developers Choice Awards. Game Developers Conference. San Francisco, CA, 2013 - .

Advisory Committee. Creative Technology Network. Pittsburgh Technology Council. 2012 - .

Member. Academic Consortium on Games for Impact. White House OSTP. 2012

Executive Director. Working Examples. 2012 - .

Program Committee. International Games Innovation Conference. Rochester, NY, 2012.

Jury. National STEM Video Game Challenge. 2012 - .

Advisory Board. Sandbox Summit. 2012 - .

Program Committee. Foundations of Digital Games. Raleigh, NC, 2012.

Advisory Board. Disney Junior. 2011 - 2015.

Program Committee. Foundations of Digital Games. Bordeaux, France, 2011.

Program Committee. Multimedia in Edutainment. Barcelona, Spain, 2011.

Advisory Board. GEElab. RMIT, Melbourne, Australia, 2010 - .

Founding Advisory Board. GameAid. 2010 - .

Advisory Board. Games for Change. 2010 - .

Board of Directors. Society for the Advancement of the Science of Digital Games. 2010 - .

Advisory on Digital Media. Global Kids. 2010 - .

Project Advisory Panel. WQED Science Mission 101. 2010 - .

Advisory Board. Romero Archives. 2010 - .

Advisory Board. Eludamos. 2010 - .

Special Emphasis Panel. SBIR: Topic 53. National Institutes of Health, 2010.

Program Committee. Future Play. Vancouver, British Columbia, 2010.

Program Committee. Foundations of Digital Games. Monterey, CA, 2010.

Advisory Board. MetaData Games. Dartmouth College, Hanover, NH, 2010.

Judge. Independent Games Festival. San Francisco, CA, 2010 - .

Organizing Committee. Digital Media and Learning Conference. La Jolla, CA, 2010.

Advisory Board. SxSW Interactive Festival. Austin, TX, 2009 - .

Editorial Advisory Board. Computer Game Education Review. 2009 - 2010.

Advisory Board. TEDx Pittsburgh. Pittsburgh, PA, 2009.

Editorial Board. ACM Computers in Entertainment Interactive. 2009 - .

Advisory Board. Game Education Summit. 2009 - .

Advisory Board. University of Michigan Scholarly Publishing Office. 2009 - .

Program Committee. Intetain 2009. Amsterdam, Netherlands, 2009.

Jury. Computer Animation Festival. SIGGRAPH 2009. New Orleans, LA, 2009.

Program Committee. Immerscon. Berkeley, CA, 2009.

Program Committee. ACE 2008. Yokohama, Japan, 2008.

Editorial Board. International Journal of Learning and Media. 2008 - .

Advisory Board. PetLab. Parsons New School of Design, New York, NY, 2008 - .

Jury. Gamestar Mechanic Game Design Challenge. GLS Conference. Madison, WI, 2008.

Jury. IndieCade. 2008 - .

Executive Committee. The Future of Interactive Technology for Peace. Pittsburgh, PA, 2008.

Program Committee. Meaningful Play. East Lansing, MI, 2008 - .

Game Exhibition Judge. Meaningful Play. East Lansing, MI, 2008 - .

Program Committee. ICEC 2008. Pittsburgh, PA, 2008.

Program Committee. ICCE 2008. Taipei, Taiwan, 2008.

Program Committee. Future Play. Toronto, Ontario, 2008.

Judge. IGF Student Showcase. San Francisco, CA, 2008 - .

Steering Committee. Sandbox 2008. Los Angeles, CA, 2008.

Program Committee. Digital Entertainment and Creative Technology Workshop. Las Vegas, NV, 2008.

Program Committee. Intetain 2008. Playa del Carmen, Mexico, 2008.

Advisory Board. SIGGRAPH 2008. Los Angeles, CA, 2008.

Jury. i Castelli Animati. Web Competition. Rome, Italy, 2007.

Executive Committee. Games Learning Society. Madison, WI, 2007 - .

Advisory Board. Game Career Seminar Series. CMP, 2007 - .

Program Committee. SB Games 2007. Sao Leopoldo, Brazil. 2007.

Program Committee. Future Play. Toronto, Ontario, 2007.

Program Committee. Transmedial Interactions and Digital Games Workshop. Salzburg, Austria, 2007.

Review Committee. Computational Arts. Special Issue of International Journal of Computational Science. 2007.

Advisory, Programme and Reviewing Committee. Computer Games and their Application. Conference on Information Visualization. Zurich, Switzerland, 2007.

Advisory Board. SXSW Screenburn. Austin, TX, 2007 - .

Advisory/Review Board. Digital Arts and Culture. Perth, Australia. 2007.

International Advisory Board. Digra 2007. Tokyo, Japan, 2007.

Academic Advisory Board. Game Design & Development. Rochester Institute of Technology, Rochester, NY, 2006 - .

Review Board. Global Leapfrog Education. 2006 - .

Program Committee. SB Games 2006. Recife, Brazil. 2006.

Editorial Board. Games and Culture. 2006 - .

Scientific Committee. International Digital Games Conference. Portalegre, Portugal, 2006.

Program Committee. Future Play 2006. East Lansing, MI, 2006.

Program Advisory Committee. Industrial Design & Technology. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Interactive Media Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Program Advisory Committee. Game Art & Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009.

Academic Board. Digital Arts and Culture. Copenhagen, Denmark, 2005.

Academic Member. Electronic Arts Academic Summit . Redwood Shores, CA, 2005.

Community Coordinator. Digital Games Research Association. 2005 - 2009.

Judge. Alt+Ctrl. Irvine, CA, 2004.

Editorial Board. Innovate. Fort Lauderdale, FL, 2004 - 2010.

Editorial Advisory Board. On The Horizon. Bradford, England, 2004 - .

TR Panel Member. Technology Review Research Panel. Cambridge, MA, 2004 - .

Founding Director. Applied Media & Simulation Games Center. Indiana, PA, 2003 - 2004.

Education Committee. IGDA. San Francisco, CA, 2003 - 2004.

Panel Member. Game Design Pitch Panel. ETC. Pittsburgh, PA, 2003 - .

Academic Board. Digital Arts and Culture, Melbourne, Australia, 2003.

Founding Member. Digital Games Research Association. 2003.

Judge. ARIN Regional Computer Fair. Indiana, PA, 2003.

Partner. Gridbloc. Austin, TX, 2002.

Steering Committee. Actlab. University of Texas at Austin. 2002 - .

Judge. Texas Interactive Media Awards. Austin, TX, 2002.

Judge. SxSW Interactive Web Awards. Austin, TX, 1999 - 2010.

 

University Activities

Advisory Committee. Eberly Teaching & Learning Summit. Carnegie Mellon University. 2023.

Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2023.

Affiliate Faculty. Center for Transformational Play. Carnegie Mellon University, 2023.

Review Committee. HCII/ETC Associate Professor Review Committee. Carnegie Mellon University. 2022.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2022.

Director. ETC Executive Education. Carnegie Mellon University. 2022 - .

Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2021.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2021.

Faculty Liaison. Eberly Center for Teaching Excellence & Educational Innovation. Carnegie Mellon University. 2020.

Department Representative. Emergency Preparedness and Response Team. Carnegie Mellon University. 2020.

Review Committee. HCII/ETC Assistant Professor Review Committee. Carnegie Mellon University. 2020.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2020.

Chair. ETC Special Faculty Review Committee. Carnegie Mellon University. 2020.

Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2019.

Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2019.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2019.

Chair. ETC Working Groups. Carnegie Mellon University. 2019.

Special Faculty Committee. Carnegie Mellon University. 2019.

CMU Ambassadors. Carnegie Mellon University. 2018 - .

Chair. ETC Department Review. Carnegie Mellon University. 2018.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2017.

Review Committee. HCII/ETC Assistant Professor Review Committee. Carnegie Mellon University. 2017.

Faculty Member. Manufacturing Futures Institute. Carnegie Mellon University. 2017 - .

Search Committee. Scholarly Communications Librarian. Carnegie Mellon University. 2016.

Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2016.

Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2016.

Steering Committee. Teaching and Learning Summit. Carnegie Mellon University. 2015 - .

Interim Director. Alice Project. Carnegie Mellon University. 2015 - 2016.

Faculty Liaison. Center for Innovation and Entrepreneurship. Carnegie Mellon University. 2015 - .

Executive Committee. Tranformational Experiences Summit. Carnegie Mellon University. 2014 - .

Advisory Committee. Now I Get It! Jam. Carnegie Mellon University. 2014 - .

Advisory Group. Center for the Arts in Society. Carnegie Mellon University. 2014 - .

Review Panelist. Simon Initiative ProSEED Grant. Carnegie Mellon University. 2014 - .

Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2014.

Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2014.

Steering Committee. ETC Creative Good Fund. Carnegie Mellon University. 2013 - .

Advisory Committee. Technology in the Arts. Carnegie Mellon University. 2013 - .

Advisory Committee. Integrative Design, Arts, and Technology. Carnegie Mellon University. 2012 - .

Founding Editor-in-Chief. Well Played: a journal on video games, value and meaning. ETC Press. Carnegie Mellon University. 2011 - .

ETC Admissions Committee. Carnegie Mellon University. 2006 - .

Director. National High School Game Academy.
Carnegie Mellon University. 2006.

Founding Editor-in-Chief. ETC Press. Carnegie Mellon University. 2005 - .

Middle States Accrediation Committee.
Art Institute of Pittsburgh. 2004.

Chair. Mission, Goals and Objectives Middle States Committee.
Art Institute of Pittsburgh. 2004.

Admissions Committee. Honors College.
Indiana University of Pennsylvania. 2003 - 2004.

Curriculum Committee. Communications Media Department.
Indiana University of Pennsylvania. 2003 - 2004.

Faculty Advisor. National Broadcasting Society.
Indiana University of Pennsylvania. 2003 -2004 .

Academic Market Place. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Majors Fair. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Exploration Days. Communications Media Department.
Indiana University of Pennsylvania. 2003.

Disc Jockey. WIUP-FM.
Indiana University of Pennsylvania. 2003.

Curriculum Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2003 - 2004.

Affiliated Faculty. Entertainment Technology Center. Carnegie Mellon University. 2002 - 2006.

Technology Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Research Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2004.

Digital Portfolio Committee. College of Education and Educational Technology.
Indiana University of Pennsylvania. 2002 - 2003.

 

Academic Committees

Chair. External Review. Becker School of Design and Technology. Clark University. Worcester, MA, 2023.

Promotion External Reviewer. Jessie Contour. University of Texas-Austin, 2023.

Promotion External Reviewer. Michael Nitsche. Georgia Institute of Technology. 2022.

Tenure Reviewer. Jessica Hammer. Carnegie Mellon University, 2022.

Tenure External Reviewer. Bob De Schutter. Northeastern University, 2021.

Tenure External Reviewer. Maria Harrington. University of Central Florida, 2021.

Tenure External Reviewer. Jeff Spoonhower. University of Notre Dame, 2021.

External Program Examiner. MSc in Interactive Digital Media. Trinity College Dublin. Dublin, Ireland, 2020-2023.

Promotion External Reviewer. Doris Rusch. Uppsala University, 2020.

Promotion External Reviewer. Chris Egert. Rochester Institute of Technology, 2020.

Promotion External Reviewer. Michael Baker. University of Texas-Austin, 2020.

Tenure External Reviewer. Matthew Board. Miami University, 2020.

Tenure External Reviewer. Owen Gottlieb. Rochester Institute of Technology, 2019.

Promotion Reviewer. Julia Corrin. Carnegie Mellon University, 2019.

Tenure External Reviewer. Peter Smith. University of Central Florida, 2019.

Promotion Reviewer. David Scherer. Carnegie Mellon University, 2018.

Tenure External Reviewer. Nathan Prestopnik. Ithaca College, 2018.

Appointment External Reviewer. Michael John. University of California-Santa Cruz, 2018.

Appointment External Reviewer. Danny Bilson. University of Southern California. 2018.

Appointment External Reviewer. Lindsay Grace. University of Miami. 2018.

Reappointment External Reviewer. Eric Zimmerman. New York University. 2017.

Promotion External Reviewer. Brian Winn. Michigan State University, 2017.

Program Review. MS in Games and Computation Media. American University, Washington, DC, 2016.

Program Review. MFA in Interactive Media Development. Becker College, Worcester, MA, 2016.

Program Review. Master of Digital Media. Drexel University, Philadelphia, PA, 2016.

Promotion External Reviewer. Brian Schrank. Depaul University, 2016.

Promotion External Reviewer. Frank Lee. Drexel University, 2016.

Appointment External Reviewer. Constance Steinkeuhler. University of California-Irvine, 2016.

Promotion External Reviewer. Doris Rusch. Depaul University, 2016.

Tenure Reviewer. Paolo Pedercini. Carnegie Mellon University, 2016.

Reappointment Reviewer. Jesse Stiles. Carnegie Mellon University, 2016.

Academic Referee. Steffen Walz. University of York, 2016.

Program Review. Master of Digital Media Arts and Engineering. Louisiana State University, Baton Rouge, LA, 2015.

Tenure External Reviewer. Frank Lee. Drexel University, 2015.

Promotion External Reviewer. Michael John. University of California-Santa Cruz, 2015.

Tenure External Reviewer. Casey O'Donnell. Michigan State University, 2014.

Regents' Professor External Reviewer. James Paul Gee. Arizona State University, 2013.

Promotion Reviewer. Paolo Pedercini. Carnegie Mellon University, 2013.

Promotion External Reviewer. Stephen Jacobs. Rochester Institute of Technology, 2013.

Tenure External Reviewer. Richard Lemarchand. University of Southern California. 2012.

Promotion External Reviewer. Frank Lantz. New York University. 2012.

PhD External Examiner. Lisa Brahms. University of Pittsburgh, 2012 - 2014.

Tenure External Reviewer. Chris Egert. Rochester Institute of Technology, 2012.

Tenure External Reviewer. Elizabeth Goins. Rochester Institute of Technology, 2012.

PhD External Examiner. Jolene Zywica. University of Pittsburgh, 2011 - 2013.

Tenure External Reviewer. Constance Steinkuehler. University of Wisconsin-Madison, 2011.

PhD External Examiner. Huaxin Wei. Simon Fraser University, 2011.

PhD Secondary Advisor. Roberta Purper Brandão. Pontifícia Universidade Católica, 2010 - 2013.

Tenure External Reviewer. David Schwartz. Rochester Institute of Technology, 2010.

PhD External Examiner. Jon Corliss. University of Pittsburgh, 2010.

MS Committee Member. Vicky Theodoreli. Carnegie Mellon University, 2010 - 2011.

Extended Employment External Reviewer. David Carroll. Parsons the New School for Design, 2010.

Tenure External Reviewer. Lee Sheldon. Rensselaer Polytechnic Institute, 2010.

Promotion External Reviewer. Andrew Phelps. Rochester Institute of Technology, 2009.

Tenure External Reviewer. Michael Nitsche. Georgia Institute of Technology, 2009.

Tenure External Reviewer. David Birchfield. Arizona State University, 2009.

Tenure External Reviewer. Beth Novak. Ohio University, 2009.

Faculty Advisor. Ben Feigin. Carnegie Mellon University, 2008 - 2010.

Promotion External Reviewer. Robert Appelman. Indiana University, 2008.

Tenure External Reviewer. Katie Salen. Parsons the New School for Design. 2007.

Curriculum Review. Master of Game Design and Development. RIT, Rochester, NY, 2006.

Curriculum Review. Bachelor of Game Design and Development. UW-Stout, WI, 2006.

Curriculum Development Consultation. Masters of Digital Media. Great Northern Way Campus, Vancouver, BC, 2006.

Tenure External Reviewer. Brian Winn. Michigan State University. 2006.

Tenure External Reviewer. Ted Artz. Drexel University. 2006.

MS External Examiner. Brad Paras. Simon Fraser University. 2006.

PhD Secondary Advisor. Steffen P Walz. ETH Zurich. 2006 - 2008.

PhD External Examiner. Donna Leishman. Glasgow School of Art. 2004.

MA Advisor. Michael Schwab. Antioch University. 2004 - 2009.

MA Committee Member. Richard Catizone. Antioch University. 2004 - 2009.

     

Grants and Research

2022 - 2023 Educational Engagement. Benedum Foundation. PI. $150,000

2021 - 2022 Educational Engagement. Benedum Foundation. PI. $150,000

2020 - 2021 Educational Engagement. Grable Foundation. PI. $80,000

2021 - 2021 Women Political Leaders. Bigglesworth Family Foundation. PI. $25,000

2020 - 2020 Diversity in the Industry. Bigglesworth Family Foundation. PI. $25,000

2019 - 2020 Educational Engagement. Benedum Foundation. PI. $100,000

2019 - 2020 Educational Engagement. Grable Foundation. PI. $80,000

2019 - 2019 Social Justice. Bigglesworth Family Foundation. PI. $25,000

2016 - 2018 Crowd-Based Gaming. Amazon Twitch, Co-PI with Jeff Bigham, Jessica Hammer and Chris Klug. $400,000

2015 - 2018 Engaging Learning Network. National Science Foundation, Co-PI with Barbara G Shin-Cunningham, Andrea A Chiba and Aaron Seitz. $749,999

2015 - 2015
Tranformational Experiences Summit. Grable Foundation. PI, $2500

2014 - 2016

PA Interactive Media Consortium with Harrisburg, Drexel and Carnegie Mellon Universities. PA D2PA. Co-PI with Charles Palmer and Frank Lee. $750,000

2012 - 2012 Rapid Prototyping of Learning Games. Pearson Foundation. PI, $125,000

2011 - 2013 Working Examples, MacArthur Foundation, Co-PI with James Paul Gee, $780,000

2011 - 2013 Working Examples, Gates Foundation, Co-PI with James Paul Gee, $959,000

2011 - 2014 Engage. Active Science Learning Through Games, DARPA, Core Team, $1,870,000

2010 - 2010 YouMedia Curricular Framework, MacArthur Foundation, PI, $500,000

2010 - 2010 Electric Company Literacy Game, Sesame Workshop, PI, $98,000

2009 - 2011 Collaborative Workspaces, MacArthur Foundation, Co-PI with James Paul Gee, $485,000

2009 - 2009 YouMedia Space, MacArthur Foundation, PI, $500,000

2003 - 2003 Simulation Research, SimuLearn, PI.

2003 - 2003 Information Literacy, Indiana University of Pennsylvania, PI.

2002 - 2003 Education Technology, Indiana University of Pennsylvania, PI.

1996 - 1996 Shell Media Research, University of Texas at Austin, PI

Sponsored Instruction - ETC Projects

Fall 2023 AI in Alice. Alice. $10,000

Fall 2023 PicoCTF. CMU CyLab. $10,000

Fall 2023 INTENT. CMU S3D. $10,000

Spring 2023 Chill Room. Allegheny Health Network. $25,000

Spring 2023 Musical Storytelling. Children's Museum of Pittsburgh. $25,000

Spring 2023 Immersive Tutorial. EKTO VR. $25,000

Spring 2023 Character Creation. Electronic Arts. $60,000

Spring 2023 XR for Change. Games for Change. $25,000

Spring 2023 LBE Prototyping. Moonshot Museum. $25,000

Spring 2023 Virtual Glass. Pittsburgh Glass Museum. $25,000

Fall 2022 Alice x Arena. Alice. $10,000

Fall 2022 PicoCTF. CMU CyLab. $10,000

Fall 2022 Collaborative Human/AI Game. CMU Psychology. $25,000

Fall 2022 Racial Bias in STEM. Collaboratory Against Hate. $10,000

Fall 2022 SMALLab Mindfulness. Northgate School District. $25,000

Fall 2022 Assessment Design Patterns. Roblox. $60,000

Fall 2022 Narrative Design Playground for Education. Roblox. $60,000

Fall 2022 Microbit Explorers. West Liberty University. $25,000

Fall 2022 AR Rain Garden. Western PA Conservancy. $25,000

Spring 2022 Science Ethics. ASTC. $25,000

Spring 2022 Augmented Reality. Blue Stream Farms. $25,000

Spring 2022 AIPI Accelerator. Boys and Girls Club of Western PA. $25,000

Spring 2022 Tech Lab Challenge. Children's Museum of Pittsburgh. $25,000

Spring 2022 Cultural Humility. CMU Dietrich DEI. $10,000

Spring 2022 Biases in AI. CMU HCII. $10,000

Spring 2022 Global Languages and Cultures. CMU Kenner Room. $10,000

Spring 2022 Sustainable Development. CMU Sustainability. $10,000

Spring 2022 Sustainability. Games for Change. $25,000

Spring 2022 Interactive 3D for ML. Google. $60,000

Spring 2022 Tomorrow Life. University of Pittsburgh. $25,000

Spring 2022 Art and Science of Color. West Liberty University. $25,000

Fall 2021 PicoCTF. CMU CyLab. $10,000

Fall 2021 Neuroscience Games. CMU Neuroscience Institute. $10,000

Fall 2021 VR Training Health Sciences. University of Pittsburgh. $25,000

Fall 2021 AR Carrie Blast Furnaces. Rivers of Steel. $25,000

Fall 2021 Math Walk. West Liberty University. $25,000

Spring 2021 In TechLab Rube. Children’s Museum of Pittsburgh. $25,000

Spring 2021 Data Driven Diversity Lab. CMU Dietrich College. $10,000

Spring 2021 Nuclear Threat. Games for Change. $25,000

Spring 2021 Past Stories. HistoryMakers. $25,000

Spring 2021 Political Engagement. Ignite. $25,000

Spring 2021 Room-Scale XR. InterDigital. $60,000

Fall 2020 Infection Prevention. Allegheny Health Network. $50,000

Fall 2020 Interactive Visit. August Wilson House. $10,000

Fall 2020 Spot Games. Boston Dynamics. $60,000

Fall 2020 PicoCTF. CMU CyLab. $10,000

Fall 2020 Live Streaming Interactive Tours. The Frick Museum. $25,000

Fall 2020 Room-Scale XR. InterDigital. $60,000

Spring 2020 Improving Patient Experiences. Allegheny Health Network. $50,000

Spring 2020 E-Textiles and Wearable Tech. Children’s Museum of Pittsburgh. $25,000

Spring 2020 AR and Future of Storytelling. CMU HCII. $10,000

Spring 2020 Global Languages. CMU Kenner Room. $10,000

Spring 2020 AI and Games. CMU SEI. $10,000

Spring 2020 Algorithmic Hiring Center. Duquesne University. $25,000

Spring 2020 Sim Tamagotchi. Electronic Arts. $60,000

Spring 2020 Social Experiences in VR. Facebook. $60,000

Spring 2020 Live Game Experience. Games for Change. $25,000

Spring 2020 Stadia Share State. Google. $60,000

Spring 2020 Liftoff PGH. Jewish Healthcare Foundation. $25,000

Spring 2020 VR Safety Training. Reach Wireline. $35,000

Fall 2019 Census. AIU. $25,000

Fall 2019 Audio GWAP. CMU HCII. $10,000

Fall 2019 Lego Ideas. CMU Hunt Library. $10,000

Fall 2019 Cybersecurity Competition. CMU SEI. $10,000

Fall 2019 Sims Alexa. Electronic Arts. $60,000

Fall 2019 ML Game Design. Google. $60,000

Fall 2019 My Voice, My Choice. Highmark Health. $25,000

Fall 2019 VR Chairs. Sky Limit Entertainment. $60,000

Spring 2019 Intelligent Badging. Carmichaels School District. $25,000

Spring 2019 Let’s Be Kind! Children’s Museum of Pittsburgh. $25,000

Spring 2019 PicoCTF. CMU CyLab. $10,000

Spring 2019 Cultural Competence. CMU Kenner Room. $10,000

Spring 2019 Manufacturing Futures. CMU Mechanical Engineering. $10,000

Spring 2019 Creative Collective. Country Day School. $25,000

Spring 2019 Maxis VR. Electronic Arts. $60,000

Spring 2019 Live Game Experience. Games for Change. $25,000

Spring 2019 Machine Learning Game Animations. Google. $60,000

Spring 2019 Spiral of Poverty. Poverty Spiral. $25,000

Spring 2019 NBA 2K Game Jam. Visual Concepts. $60,000

Fall 2018 Let’s Drive. ARIN Intermedia Unit. $25,000

Fall 2018 VR Home. CMU HCII. $10,000

Fall 2018 Speak Up. CMU Heinz. $10,000

Fall 2018 Picture Yourself at CMU. CMU Marketing & Communications. $10,000

Fall 2018 Wearable AR. Engineered for Learning. $35,000

Fall 2018 Experience Center. Google. $60,000

Fall 2018 AR Simulation. National Robotics League. $25,000

Fall 2018 AR Walk. Pittsburgh Walk of Fame. $25,000

Spring 2018 Lumberyard and Twitch. Amazon Game Studio. $60,000

Spring 2018 Library Diversity. Ashtabula County Library. $25,000

Spring 2018 Technology and Empathy. Beach Bottom Primary School. $25,000

Spring 2018 PicoCTF. CMU CyLab. $10,000

Spring 2018 Endless Game. E-Line Media. $35,000

Spring 2018 Social Impact Game. Games for Change. $25,000

Fall 2017 Games with Cozmo. Anki. $35,000

Fall 2017 Positive Gameplay. iThrive Games. $25,000

Fall 2017 Interactive Education. Pennsylvania Board of Continuing Legal Education. $25,000

Fall 2017 Interactive Engagement. Verizon. $60,000

Spring 2017 Lumberyard and Twitch. Amazon Game Studio. $60,000

Spring 2017 Games with Cozmo. Anki. $35,000

Spring 2017 Architecture and Design. Colonial School. $25,000

Spring 2017 Sims VR. Electronic Arts. $60,000

Spring 2017 Math and Design. East Franklin School. $25,000

Spring 2017 VR Game. Games for Change, $25,000

Spring 2017 Augmented Reality. Legendary. $60,000

Spring 2017 Augmented Reality. Verizon. $60,000

Spring 2017 Real-Time Highlights. Verizon. $60,000

Fall 2016 Games with Cozmo. Anki. $35,000

Fall 2016 SMALLab Learning Games. Elizabeth Forward School District, $25,000

Fall 2016 Laboratory Game. Merck, $60,000

Fall 2016 Automotive Engineering Game. SAE, $25,000

Fall 2016 AR Internet of Things. Verizon, $60,000

Spring 2016 Connected TV. Electronic Arts. $60,000

Spring 2016 Energy Lab, Elizabeth Forward School District, $25,000

Spring 2016

VR Game. Games for Change, $25,000

Spring 2016 Interactive Storytelling and VR. Legend Entertainment. $60,000

Spring 2016 Mobile Gaming. Verizon. $60,000

Spring 2016 Run with Us. USA Track and Field. $25,000

Spring 2016 Transmedia Narratives & Family Making. Children’s Museum of Pittsburgh, $25,000

Spring 2016 Trauma Screening. Allegheny Health Network, $25,000

Spring 2016 VR and Game Design. Sony Playstation. $75,000

Spring 2016 VR Exploration. Viacom. $60,000

Fall 2015 Experimental Game Prototypes. Electronic Arts, $60,000

Fall 2015 Learning Game. Opportunity Education Foundation, $25,000

Fall 2015 Gaming for Good. North American Assc. of State & Provincial Lotteries, $25,000

Fall 2015 Interactive Stories. Pixure Books, $35,000

Spring 2015 Breath. Allegheny Health Network, $25,000

Spring 2015 Heart. Allegheny Health Network, $25,000

Spring 2015 Embodied Activity. Children's Discovery Museum, $25,000

Spring 2015 Experimental Game Prototypes. Electronic Arts, $60,000

Spring 2015 Energy Lab, Elizabeth Forward School District, $25,000

Spring 2015 Smallab. Elizabeth Forward School District, $25,000

Spring 2015 Big Game. Games for Change, $25,000

Spring 2015 Caring Game. Lending Hearts, $25,000

Spring 2015 Around the World Biomes, Mountainview Elementary School, $25,000

Fall 2014 Caring Place. Allegheny Health Network, $25,000

Fall 2014 Animateering Updated. Children's Museum of Pittsburgh, $25,000

Fall 2014 Smallab. Elizabeth Forward School District, $25,000

Fall 2014 Energy Lab, Elizabeth Forward School District, $25,000

Fall 2014 Water Works. Carnegie Science Center, $25,000

Fall 2014 Experimental Game Prototypes. Electronic Arts, $60,000

Fall 2014 Around the World Biomes, Mountainview Elementary School, $25,000

Spring 2014 Around the World Biomes, Mountainview Elementary School, $25,000

Spring 2014 Experimental Game Prototypes. Electronic Arts, $60,000

Spring 2014 Experimental Game Prototypes, Roblox, $75,000

Spring 2014 Questyinz, Allegheny County Library Association, $25,000

Spring 2014 Teaching Tools, Children's Museum of Pittsburgh, $25,000

Spring 2014 Little Makers, Children's Museum of Pittsburgh & New York Hall of Science, $25,000

Spring 2014 PicoCTF. CMU CyLab. $20,000

Spring 2014 Transforming Lives, Allegheny Singer Research Institute, $25,000

Spring 2014 Table Games, WMS Gaming, $75,000

Teaching Experience

Director and Teaching Professor.
Entertainment Technology Center. Carnegie Mellon University,
Pittsburgh, Pennsylvania, 2006 - .
Courses: ETC Fundamentals (co-taught with Mike Christel , Chris Klug and Shirley Yee), Art Across Media, Independent Study, Professional Presentation (co-taught with Brenda Bakker Harger), Values @ Play, Designing Social Values in Board Games, Professional Coop, Practicum Training, Graduate Seminar, Producer’s Workshop.

Interdisciplinary Project Course
Information on projects can be found here: http://www.etc.cmu.edu/site/projects/

-Lotter-E (co-taught with Mike Christel): Adam Liss, Irenee Liu, Savitra Sapre, Jiaqi Wu, Xiaoxin Zhao. Fall 2015.

-3D Crumbs (co-taught with Carl Rosendahl): Emily Chang, Janet Lin, Ojas Sawant, John Shields, Haley Yang. Spring 2015.

-Locanimals Quest: John Baxa, Christian Bruggeman, Phillip Chung, Danielle Corporon.
Spring 2014.

-Synesthesia (co-taught with Salvador Barrera): Katie Correll, Jason Guo, Matt Robinson, Siddhant Shah, Allison Sommers, Aditya Vijayakumar.
Fall 2013.

-Beyond Interactions (co-taught with Jessica Trybus): Szu Yuan Scott Chen, Yen-Chu Lucien Chen, Mayank Grover, Yichao Peter Guo, Brian Lee, Ben Uscinski, Ying Stephanie Yuan, Yunxin Allison Zheng.
Spring 2013.

-Future Tech: Carey Davenport, Megan Jones, Shaveen Kumar, Elwin Lee, Pei-Lin Lu, Seewon Park, Jenn Sheu, Kai Zhang.
-STEM Power (co-taught with Mike Christel): John Balash, Ken Hilf, Yimang Lin, Meng Xie, Sim Xing, Stephanie Yuan.
Fall 2012.

-Pixel Pushers (co-taught with Jesse Schell): Scott Chen, Eugene Kang, Anthony Hildebrand, Roman Deciron, David Faulkner, Yotam Haimburg, Dave Bennett.
-Digital Dream Lab (co-taught with Chris Klug): Hyun Joo Oh, Jason Xu, Vera Li, Anisha Deshmane, Michael Tsai, Matt Stewart, Ariel Han.
Spring 2012.

-MakeShop (co-taught with Jessica Trybus): Jake Jeffrey, Lauren Lanster, Roberta Purper Brandao.
Fall 2011.

-Energym (co-taught with Jesse Schell): Rayya Brown-Wright, Zhe Chen, Matt DiMatteo, Youngwoo Lee, Juan Serralonga, Pei Tan.
-Double Click (co-taught with Brenda Bakker Harger): Stephen Dewhurst, CH Huang, Katherine James, Luke Jayapalan, Ashley Johnson, Yan Lin, Justin Sabo.
Spring 2011.

-Click Agency (co-taught with Brenda Bakker Harger): Christine Barnes, Yaching Chiu, Michelle Cohen, Kim Kiser.
-ARGo (co-taught with Jesse Schell): Mike Capristo, Apple Chan, Andrew Edwards, Christian Tsu-Raun.
Fall 2010.

-90 Percent (co-taught with Brenda Bakker Harger): Akash Joshi, Franz Mendonsa, Ashok Nayer, Ethan Rupp, Craig Yoho.
-Electric 4 Education (co-taught with Jesse Schell): Rahul Azad, Steve Geist, Amy Goodwin, Yang Shan, Mina Yoo.
-Bridges (co-taught with Jesse Schell): Camilo Garcia, Andy Korzik, Michael Lewis, Kana Otaki.
-[mod]YouMedia (co-taught with Chris Klug): Mike Capristo, Lilian Chan, Michelle Cohen, Lu-Yu Huang.
Spring 2010.

-SurfaceScapes (co-taught with Chris Klug): Theyab Al Tamimi, Whitney Babcock-McConnell, Michael Cole, Bulut Karakaya, Dyala Kattan-Wright, Michael Lewis, Ethan Rupp.
Fall 2009.

-Get in Line 2.0 (co-taught with Ruth Comley): Tracy Brown, Andy Federspiel, Carlos Hurtado, Josh Jeffrey, Natasha Kelkar, Kana Otaki, Chris Stagno.
-Chautauqua Interactive (co-taught with Brenda Bakker Harger): Goutham Dindikurthi, Kyle Dolan, Ben Miller, Francisco Souki, Aaron Vanderbeek.
-Serious Games: John Conomikes, Austin Jephson, Akash Joshi, Heejun Kim, Navin Nair, Dev Nerurkar, Ethan Rupp, Amith Tudur.
-Chicago Public Library, CPeLevated (co-taught with Jesse Schell): Zikun Fan, Cory Garfin, Maddy Koushik, EJ Lee, Michael Lewis, Matt McClean, Harmon Pollock.
Spring, 2009.

-Active-Adventure, The Winds of Orbis (co-taught with Jesse Schell): Garth DeAngelis, Zikun Fan, Ryan Hipple, Bard McKinley, Seth Sivak.
-Get in Line (co-taught with Ruth Comley): Soo Jeong Bae, Lisa Brown, Tracy Brown, Josh Jeffrey, Natasha Kelkar.
Fall, 2008.

-Alternate Reality x, Deep Sleep Initiative (co-taught with Brenda Bakker Harger): Tracy Brown, Nicole Epps, Hee Jun Kim, Brad Michael, Karin Ray, Allison Theus.
-iMobile: Kunjel Chawda, Rich Marmura, Abhishek Nath, Jake Rheinfrank, Tae Fun Shim, Alyson Szymanski.
-Active-Adventure, The Winds of Orbis: Garth DeAngelis, Zikun Fan, Ryan Hipple, Sean Kwon, Bard McKinley, Nate Morgan, Seth Sivak.
Spring, 2008.

-XO Games: Matt Beiler, Joshua Seaver, Daniel Coes, Bimal Sadhwani,
-Robots on Missions (co-taught with Shirley Saldamarco): Shruti Kalantri, Michelle Hwang, Ken Chou, Hyun Chang Kim.
Fall, 2007.

-IGF Polarity (co-taught with Jesse Schell): Dan Bryner, Sam Spiro, Howard Braham, Allison Theus, Gaurav Shrivastava, Przmeslaw Iwanowski, Stan Rosenbaum.
-CasualCore (co-taught with Jesse Schell): Andy Jih, Joe Grubb, Chris Daniel, Henry Reister, Charles Gray, Bill Manegold, Edmundo Ruiz.
Spring, 2007.

-Skyrates 2 (co-taught with Jesse Schell): Chuck Hoover, Jeremy Gibson, Howard Braham, Sam Spiro, Henry Reister, Bryan Cash
-Jukebox Gameplay (co-taught with Jesse Schell): Justin Cinicolo, Patrick Mittereder, Brad Patton, Fred Gallart.
-Animation Studio (co-taught with Jesse Schell and John Dessler): Kate Bankson, Shaun Budhram, Javier Burgos, Magnolia Caswell-Mackey, John Edward Deriggi, Brian Evans, Brian Hagen, Nikita Pavlov.
Fall, 2006.

-mtvU Game Initiative: Arnab Basu, Vance Wallace.
-Improv II (co-taught with Brenda Bakker Harger): Shao-Chun Lin, Brad Patton, Lucas Seibert, Victoria Webb.
Spring, 2006.

Visiting Professor. Comparative Media Studies|Writing.
Massachusetts Institute of Technology. Boston, Massachusetts. Fall, 2024.
Course: Design and Development of Games for Learning (co-taught with Caitlin Feeley and Eric Klopfer).

Director. Game Art & Design | Interactive Media Design
Art Institute of Pittsburgh, Pittsburgh, Pennsylvania, 2004 - 2005.
Courses: Fundamentals of Media Communications, Internships.

Assistant Professor. Communications Media Department.
Indiana University of Pennsylvania, Indiana, Pennsylvania, 2002-2004.
Courses: Introduction to Instructional Technology, Research in Communications Media,
Aesthetics and Theory in Communications Media, Electronic Game Development, Games and Education, Multimedia Production, Emerging Trends in Communications Media, Independent Practica.

Adjunct Faculty. Department of Visual Communication Design.
Austin Community College, Austin, Texas, 2002.
Courses taught: Introduction to Multimedia.

Adjunct Faculty. Department of Art and Design.
Southwest Texas State University, San Marcos, Texas, 2001-02.
Courses taught: Multimedia Design II.

Assistant Instructor, Department of Communications Studies.
University of Texas at Austin, 1996-99.
Courses taught: Public Speaking, Performance.

Adjunct Faculty, Department of Communications.
St. Edward's University, Austin, Texas, 1998.
Courses Taught: Presentational Speaking

Instructor, Independent Study, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1995.

Graduate Teaching Assistant, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1994-95.
Courses taught: Public Speaking, Gender and Communication.

 

Technical Experience

Technical and Computer Support, Department of Commuication Studies.
University of Texas at Austin, 1995-98.

Media Lab Assistant, VHS Editing, camera work, video and audio digitizing.
University of North Carolina at Chapel Hill, 1995.

Computer Consultant, Macintosh OS, self-employed,1994-95.

Technical and Computer Support, Department of Communication Studies.
University of North Carolina at Chapel Hill, 1993-95.

 

Related Experience

Technologist in Residence. Children's Museum of Pittsburgh, Pittsburgh, PA. 2024.
Creative Fellow. The Andy Warhol Museum. Pittsburgh, PA. 2024.
Presenter. CLS Awards. with Eric Klopfer, Scot Osterweil, Ricarose Roque and Claudia Caro Sullivan. Connected Learning Summit. 2023.
"Artificial Intelligence Curriculum: Games." Panel with Jacoby DuBose, Ingrid Sturgis and Gloria Washington. Moderated by Todd Shurn. Computer Science Next 30 Years. Howard University. Washington, DC, 2023.
"Artificial Intelligence Curriculum: XR/VR/Metaverse." Panel with Curtis Cain, Jacoby DuBose and Dana Williams. Moderated by Gloria Washington. Computer Science Next 30 Years. Howard University. Washington, DC, 2023.
“ETC Overview.” PA House of Representatives Education Committee Visit to Pittsburgh. 2022.
“Entertainment Technology.” Juniper Communities. Pittsburgh, PA. 2022.
Advanced Research Program. Tianchuang Science and Technology. Beijing, China. 2022.
“Creative Chaos.” Keynote. Bosch Innovation Safari. December, 2020.
Advisor. Queen’s Gambit. Pittsburgh, PA, 2020.
Advisor. Toyz Steam. Pittsburgh, PA, 2020.
“Creative Chaos.” Games for Engaged Learning. Carnegie Mellon University. June, 2019.
“Creative Chaos.” Applied Research Seminar Series. Integrated Innovation Institute. Carnegie Mellon University. April, 2018.
Supervisor. Maria Andreia Formico Rodrigues. CAPES Research Scholar. 2017-2018.
“Verby Nouns: a Casual Well Played.” Computational Media Seminar Series. University of California–Santa Cruz. February, 2017.
“Education Impact Day.” Webinar. Designers for Learning. November, 2016.
“Creative Chaos.” Webinar. Houghton Mifflin Harcourt Studios. November, 2015.
“Creative Chaos.” Presentation. Bayer Innovation Symposium. May, 2015.
“Creative Chaos.” Webinar. Michigan Dept. of Natural Resources. May, 2015.
“Creative Chaos.” Webinar. AECT Design & Development Division Board. March, 2015.
Beta Tester. Sonos. 2015 - 2016.
“Reaching our audiences: Strategies for disseminating research, design and practice.” Webinar with Audrey Watters. WorkingExamples.org. March, 2014.
Presenter. Game Changer Award. Games for Change Festival. 2013.
“Exploring Alternate Input Devices.” Webinar with Det Ansinn, Kris Rockwell and Kel Smith. Harrisburg University’s Center for Advanced Entertainment and Learning Technologies. November, 2013.
Beta Tester. Journey. That Game Company. 2011.
Beta Tester. World of Goo. 2D Boy. 2009.
GLS Cooking Class. Willy Street Coop. Madison, WI, 2008 - .
Manuscript and Proposal Review. Various Publishers: Elsevier, Morgan Kaufmann, Taylor & Francis, Routledge, Focal Press, Pearson, Prentice Hall, Thomson, Delmar, Cengage, CRC Press, McGraw-Hill, AK Peters, NYU Press, MIT Press, Oxford UP, John Hopkins UP. 2004 -.
Beta Tester. Uru. Cyan Worlds. 2003.
Summer Orientation. Communications Media Department. Indiana University of Pennsylvania. 2003.
Faculty Advisor. WIUP-FM. Indiana University of Pennsylvania. Summer 2003.
Interactive Media Consultant. Various Clients: Blue Arrow Media, Ignite, Digital Mercenaries, Team Smarty Pants, GridBloc. Austin, TX, 2001.
Educational Intern, SE Center for Contemporary Art, Winston-Salem, NC, 1993.
American Foundations Intern, Reynolda House Museum, Winston-Salem, NC, 1992.
Fundraising Chair, Senior Marshall, University of North Carolina at Chapel Hill, 1992.
The Creative Writing Program, University of North Carolina at Chapel Hill, 1991-92.
Student Advisor, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1991-92.
Student Action Group, a.p.p.l.e.s. (allowing people to plan learning experiences through services), University of North Carolina at Chapel Hill, 1991.
Student Docent, Ackland Museum, University of North Carolina at Chapel Hill, 1991.
Homecoming Chair, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1990-91.
Big Buddy, Campus Y, University of North Carolina at Chapel Hill, 1990-91. Performing Arts Committee, Carolina Union Activities Board, University of North Carolina at Chapel Hill, 1990-91.
Human Rights Week Coordinating Committee, Campus Y, University of North Carolina at Chapel Hill, 1990.
Carolina Fever Vice-President, Carolina Athletic Association, University of North Carolina at Chapel Hill, 1989-90.
Outward Bound, Hurricane Island, Maine, 1989.
S.A.F.E. Escort, Campus Y, University of North Carolina at Chapel Hill, 1988-89.

 

Graduate Coursework

Performance Studies
Literary and Performance Criticism -Long
Performing Autobiography -Miller
Contemporary Performance Theory -Miller
Reading and Performing -Gray
Performance Ethnography -Jones

Rhetorical Studies
Rhetoric and Cultural Studies -Grossberg
Rhetoric and Continental Thought -Greene
Contemporary Rhetorical Theory -Cherwitz
Basic Rhetorical Criticism -Hart
Rhetoric and Popular Culture -Cloud

Multimedia
Theory of Interactivity -Stone
Theory of an Unnameable Discourse -Stone
Electronic Texts -Slatin
New Studies of Emerging Media -Stone

Aesthetics
Portraiture: An Exhibit -Sheriff
Seminar in Color -Mavor
Ethnography of Representation -Strong
Post-Structuralism -Shiff

Research Methodology
Critical Perspectives -Pollock
Introduction to Communication Studies -Zorn
Teaching Communication -Reed

 


 

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