vita
Drew Davidson, Ph.D.
I’m a professor, producer and player of interactive media. Primarily, I am interested in stories and transformational experiences across texts, comics, games and other media, as well as conceptual interactive design, integrated narrative and interwoven media, collaborative design and development, applied media and game logics. My interdisciplinary theoretical interests focus on the performance of narratives between multiple media. I look to illustrate how we interact with our stories. I am intrigued by the way a medium can shape the creation and reception of meaning and how a range of media can be used to communicate ideas. I explore how the juxtaposition of various media can be made into an additive methodology that allows for continual (re)presentation and critical analysis. I would like to see more collaborative, dialogic and interactive work between scholars that reflects the interdependence of authors, readers, texts and other media, in establishing value and meaning. It is important to me to discover the possible and myriad applications of interactive media and emerging technologies that complement and enhance traditional media to develop pedagogies that inspire newly viable learning, teaching and communication. I bring a diverse and deep educational perspective to my professional endeavors. I am continually looking for new opportunities and challenges in helping to design and develop integrated and engaging high-tech, rich media experiences for education and entertainment. My experience, expertise, and enthusiasm are invaluable in doing such work. I focus on integrating creative content, applied theory, and media technology to create engaging and relevant experiences for people. I am an expert in leading creative collaborations with interdisciplinary groups, orchestrating change, and building initiatives focused on making positive social impact. My professional activities are closely related to my research interests, as I've worked hard to help grow fields of study, creating forums and organizations to foster academic scholarship in new areas, leading creative collaborations with interdisciplinary groups. I'm the Founder and Editor-in-Chief of Play Story Press and the Well Played series and journal. I engage with academic and industry communities, consulting for companies, institutions and organizations, and serving on advisory, editorial and review boards as well as judge and jury panels. I've been involved in the advancement of the academic study of games, along with the design and development of transformational games. I've also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And I've been involved in the scholarly study and production of creativity spaces in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, I am articulating best practices in creative development and how orchestrating inclusive practices enables more innovative collaborative work. And I'm conducting an exploratory qualitative study on the international field of play with support from Connected Learning Alliance, Games for Change, Global Game Jam, International Game Developer Association, Higher Education Video Game Alliance, and IndieCade, along with the Pittsburgh Remake Learning Initiative and the Pittsburgh Technology Council. Throughout, I explore the art, design, and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media.
I believe teaching is an active, collaborative, constructive process between teachers and students. Within the process is the opportunity to give students the agency to take control of their learning within the context of a course, applying what they learn to their assignments and ideally developing their abilities in ways that will readily apply above and beyond school. Having worked in both industry and academic settings, one of the things I enjoy about academics is the freedom to explore and experiment with ideas rather freely, while one of the best things about working in the creative industries is working on interdisciplinary teams that together take large complex projects from ideation to completion. Teaching through a project-based curriculum provides a great combination of both, which makes for great learning experiences. Learning happens in a variety of contexts, and school is merely one of them. Teaching can help students make connections, enabling them to transfer what they learn across contexts and develop life-long learning skills. This is one of the many reasons teachers are so important in the learning process. Teaching provides the context within which students learn, shaping the challenges, and helping them make connections across topics to best transfer their mastery into a literacy of learning. Learning is challenging, and I find it enlightening to consider three things in relation to creating motivating challenges: failure, doubt, and curiosity. In terms of failure, we learn some of our most valuable and essential lessons from our failures. We develop the resilience to bounce back and try again, trying different things and succeeding as we figure things out. This leads me to thinking about doubt. How we have to work to understand, and how it's an ongoing process and journey, where the journey is as important (or even more important) than the destination, where we look anew and try again. And this rewards our curiosity. As we tackle challenges, we're engaging in problem-based learning, pushing at a system to figure it out. As we gain mastery, we can meet and exceed challenges, developing a life-long literacy. Creativity needs constraints. This helps students define their goals and fail their way to the right idea. Through iterative rapid prototyping, they come up with a lot of ideas that they test out through the design process, winnowing out the failures to find the successes as they learn what works even better. This resonates with my philosophy of how to teach leadership, innovation and communication. With hands-on team projects, students become fearless about doing things they have never done before because they know how they can figure it out. They also become leaders who step up collaboratively, take responsibility for their role on a team, and innovate on the work they are creating. In this way, students learn directly applicable skills and talents for the creative industries. Together, we balance educational goals, professional development, and engaging experiences; or learn, work, and play. Biography Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories and transformational experiences across texts, comics, games and other media. He explores the art, design, and science of making media that matters, working to expand our notions of what media are capable of doing, and what we are capable of doing with media. He is a Teaching Professor at the Entertainment Technology Center at Carnegie Mellon University and is the Founder and Editor-in-Chief of Play Story Press, an open community publishing consortium, and the Well Played series and journal. He served as the Director of the ETC and Founding Editor-in-Chief of ETC Press, as well as the Interim Director for Randy Pausch’s Alice Project. He completed his Ph.D. in Communication Studies at the University of Texas at Austin. Before that, he received a B.A. and M.A. in Communications Studies at the University of North Carolina at Chapel Hill. He chaired Game Art & Design and Interactive Media Design at the Art Institute of Pittsburgh and the Art Institute Online and has taught and researched at several universities. He was a Senior Project Manager in the New Media Division of Holt, Rinehart and Winston. He was also a Project Manager in Learning Services at Sapient, and before that he produced interactive media at HumanCode. He helped start the Higher Education Video Game Alliance and the Sandbox Symposium, an ACM SIGGRAPH conference on video games, and he served on the IGDA Education SIG. He founded the Applied Media & Simulation Games Center at Indiana University of Pennsylvania. He is involved with Games for Change, Games Learning Society, IndieCade, and South by Southwest and helps with many other professional organizations. His professional activities are closely related to his research interests, as he has worked to help grow fields of study, creating forums and founding organizations to foster academic scholarship in new areas. He engages with academic and industry communities, leading grants, consulting for companies, institutions and organizations, developing curriculum and reviewing programs, and serving on advisory, editorial and review boards as well as judge and jury panels. He has supported the advancement of the academic study of games, along with the design and development of transformational games. He has also been involved in the growing academic study and creation of crossmedia communications and transmedia experiences. And he has worked on the scholarly study and production of creativity spaces in public institutions like museums, libraries, science centers and schools. With academic and industry colleagues, he has been articulating best practices in creative development and how orchestrating inclusive practices enables more innovative collaborative work. And he's conducting an exploratory qualitative study on the international field of play with support from Connected Learning Alliance, Games for Change, Global Game Jam, International Game Developer Association, Higher Education Video Game Alliance, and IndieCade, along with the Pittsburgh Remake Learning Initiative and the Pittsburgh Technology Council. He is an expert in leading creative collaborations with interdisciplinary groups, orchestrating change, and building initiatives focused on making positive social impact. He has written and edited books, journals, articles, and essays on narratives across media, serious games, analyzing gameplay, and cross-media communication.
Education
Professional Experience
Publications Books Well Played: For the Love of Games. Editor. Pittsburgh, PA: Play Story Press, 2024. Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic (Second Edition). Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2022) Well Played Retrospective: The Past, Pandemic and Future of Games, Value and Meaning. Eds. Drew Davidson, Ira Fay, Clara Fernández-Vara, Jane Pinckard and John Sharp. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2021) Physics Is Still Your Friend: World of Goo @ 10. A Well Played Single. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2018) Creative Chaos: Learning Lessons on Inclusion & Innovation | Making the Magic. Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2016) Tabletop: Analog Game Design. Eds. Greg Costikyan and Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2011) Well Played 3.0: Games, Value and Meaning. Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2011) Well Played 2.0: Games, Value and Meaning. Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2010) Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2010) Well Played 1.0: Games, Value and Meaning. Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2009) Beyond Fun: Serious Games and Media. Editor. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2008) stories in between: narratives and mediums @ play. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2008) Space Time Play. Computer Games, Architecture and Urbanism: The Next Level. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.
"SokobanLikes: Mechanical Variations." Well Played: For the Love of Games. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. “Perspective: Transformational Games.”Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences. George Kalmpourtzis. Boca Raton, FL: AK Peters/CRC Press, 2018. "Video Games," Entertainment Engineering. John W. Wesner. Pittsburgh, PA: ETC Press, 2013. "Uncharted 2: Among Thieves - Becoming a Hero," with Richard Lemarchand. Games, Learning, and Society: Learning and Meaning in the Digital Age. Eds. Constance Steinkuehler, Kurt Squire and Sasha Barab. New York, NY, Cambridge UP, 2012. "Uncharted 2: Among Thieves - Becoming a Hero." with Richard Lemarchand. Well Played 3.0: Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2011) "Playing Ico: from Involvement through Immersion to Investment." Well Played 3.0: Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2011) “Foreword.” The Cultural Gutter. Eds. Carol Borden, Ian Driscoll, Jim Munroe, James Schellenberg and Chris Szego. Pittsburgh, PA: ETC Press, 2011. "Prince of Persia: The Sands of Time: The Story of Playing a Game." Well Played 2.0: Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2010) "The Value of Gameplay." Designing Games for Ethics: Models, Techniques and Frameworks. Eds. Karen Schrier and David Gibson. New York, NY, IGI Global, 2010. "From Experiment Gameplay to the Wonderful World of Goo and How Physics is Your Friend." Well Played 1.0: Games, Value and Meaning. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2009) "Games by Degrees: Playing with Programs." Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2008) "Why Create a Media and Game Center?" Beyond Fun: Serious Games and Media. Ed. Drew Davidson. Pittsburgh, PA: Play Story Press, 2024. (Originally released in 2008) “Myst.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. “Ico.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. “Prince of Persia.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007. “Psychonauts.” in Space Time Play. Eds. Friedrich von Borries, Steffen P. Walz and Matthias Böttger, in cooperation with Drew Davidson, Heather Kelley and Julian Kucklich. Basel, Switzerland: Birkhauser, 2007.
Well Played: a journal on games, value and meaning. Founding Editor-in-Chief. Play Story Press, 2024 - . (Originally started in 2011)
"The Performance of Gameplay: Developing a Ludoliteracy." Eludamos. Journal for Computer Games Culture. 2011; 5 (1), pp. 1-3. “Ekphrastic Academia: Images, Sounds and Motions in Academic Discourse.” Ed. Gabrielle David. phati'tude Literary Magazine. Volume 2, Number 2, Fall 2010. “Well Played: Interpreting Prince of Persia: Sands of Time.” Ed. Constance Steinkuehler. Games and Culture. Vol. 3, Number 3-4, July 2008. On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. Guest Editor. v13, n2, 2005. "Games by Degrees: Playing with Programs." On The Horizon. Special Issue. Second Generation E-Learning Part 2: Serious Media. v13, n2, 2005. On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. Guest Editor. v12, n1, 2004. "Why Create a Media and Game Center?" On The Horizon. Special Issue. Second Generation E-Learning: Serious Games. v12, n1, 2004: 10-13.
Sandbox 2009: The 4th ACM SIGGRAPH Conference on Video Games. with Tracy Fullerton and Karen Schrier. Conference Proceedings. New Orleans, LA, 2009. Sandbox 07: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. San Diego, CA, 2007. Sandbox: an ACM Videogame Symposium. with Alan Heirich and Douglas Thomas. Conference Proceedings. Boston, MA, 2006.
"Working Examples: Come Play with Us! " with Jolene Zywica, Anna Roberts, Eric Keylor, and James Paul Gee. Games + Learning + Society Conference 9.0 Proceedings. Madison, WI, 2013. “Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.” "Interactivity in Ico: Initial Involvement, Immersion, Investment." "stories in between: an essay." Media in Transition 2, MIT, Cambridge, MA, 2002.
“Cultural Alignment and Game-Based Learning.” with Jessica Hammer. Educational Technology. 57(2), p 31-35. 2017. "Working Examples: A vehicle for building radical innovations to change education." with Jolene Zywica and Anna Roberts. Educational Technology. 53(6), p 12-18. 2013. "It's hard, and that's why (and how) we succeed (which is a lot of fun)." National Conversation on Games. March, 2012. “Snackable Gameplay.” Tap-Repeatedly. January, 2011. “Post-Secret Game Design.” Tap-Repeatedly. January, 2011. “Cross-Media Stories.” Ed. Hans Westman. Computer Graphics.Volume 44, Number 3, August, 2010. "ETC Press: an Experiment in Scholarship and Publishing." Game Education Network, May, 2009. "Games by Degrees: Playing with Programs." Game Education Network, December, 2008. "Games and Rhetoric: a rhetorical look at gameplay." IGDA Ivory Tower Column, August, 2003. moontide@waxebb (http://waxebb.com/moontide) ISSN:1547-9900: a weekly email newsletter and weblog threading together links about: art | culture | ideas | learn | play | reference | science | stories | web. 2001-.
Media Work Play Story Press. Founder and Editor-in-Chief. 2024 - . Play Story Press Books Play Story Press Journals Play Story Press Proceedings Proceedings of the Connected Learning Summit. Connected Learning Summit. 2024 - . Play Story Press Games Well Played Singles Well Played Live Sessions
ETC Press. Founding Editor and Editor-in-Chief. 2005 - 2024. ETC Press Books A Purple Architecture: Design in the Age of the Physical-Virtual Continuum. James F. Kerestes, Ebrahim Poustinchi, & Vahid Vahdat, Eds. 2024. ETC Press Signature ETC Press Singles ETC Press Reports ETC Press Journals ETC Press Proceedings ETC Press Games ETC Press Student Well Played Singles
Working Examples: Beta. 2011.
Presentations. 2007 - . LeapFrog 2000. "Cards" 2002. "Adobe Mesa" 1996. "Virtual Reading/Performing: The Computer as Medium." 1996.
"ludic academe", 1997.
Papier Napery2.0. Artist Showcase. Entertainment Technology Center, Pittsburgh, PA, 2006.
Evidence of External Reputation Invited Presentations (Selection of Presentations at SlideShare) "Creative Chaos for Good." creatables conference. 2021. “Mixed Reality in Higher Ed Teaching.” Spotlight: Teaching and Learning. University of Pittsburgh. Pittsburgh, PA, 2021. “Telling Stories.” Ideas Festival. Purdue University 150 Years of Giant Leaps. West Lafayette, IN, 2019. “Physics is (still) You're Friend: The World of Goo @ 10.” Meaningful Play 2018. East Lansing, MI, 2018. “How to Break into the Game Industry.” Art and Gaming Symposium. Ann Arbor, MI, 2018. “Collaborative Grading.” Teaching & Learning Summit. Pittsburgh, PA, 2017. “Creative Chaos.” East Coast Game Conference. Raleigh, NC, 2017. “Well Played – Video Games, Value, and Meaning.” Interactive Media & Games Seminar Series. Stanford University. February, 2017. “Creative Chaos.” Let’s Play Pa. http://letsplaypa.org. Harrisburg, PA, 2017. "Verby Nouns: a Casual Well Played." Meaningful Play 2016. http://meaningfulplay.msu.edu/. East Lansing, MI, 2016. “Transformational Experiences.” Games for Change. New York, NY, 2016. "Creative Chaos." Keynote. Games + Higher Education + National Impact. Washington, DC, 2015. "Creative Chaos." Maker Educator Institute. Pittsburgh Maker Faire. Pittsburgh, PA, 2015. "Creative Chaos." Thrival Innovation + Music Festival. Pittsburgh, PA, 2015. “Creative Chaos.” Keynote. Serious Play Conference. Pittsburgh, PA, 2015. “Creative Chaos.” Create Festival. Pittsburgh, PA, 2015. "Well Played." South by Southwest. Austin, TX, 2015. "Creative Chaos." Education Summit. Game Developers Conference. San Francisco, CA, 2015. "Making Magic." Dust or Magic 2014, http://dustormagic.com. Lambertville, NJ, 2014. "Creative Chaos." Meaningful Play 2014. http://meaningfulplay.msu.edu/. East Lansing, MI, 2014. "Well Played: What and Why?" David Hutton Interdisciplinary Lecture Series. Purdue University Graduate Program in Rhetoric and Composition. http://rhetorike.org/rhetcomp/. West Lafayette, IN, 2014. “Society Learning Games.” Opening Keynote. http://glsconference.org. Games + Learning + Society Conference 10, Madison, WI, 2014. "Playful Learning (?)." Opening Keynote. Playful Learning. http://www.interactivelearningconference.com. Athens, OH. 2014. "Augmented Reality and Storytelling." StoryDrive, Frankfurt Book Fair. http://www.buchmesse.de/en/academy/programme/00353/. Frankfurt, Germany, 2013. "The Best Playground (with an Electric Fence)." GEElab Europe. http://www.geelab.rmit.edu.au. Karlsruhe, Germany, 2013. "A Sense of Wonder through Planes of Reality: Playing Gorogoa." http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013. "Enabling Creativity at the ETC." The Forum for Western Pennsylvania Superintendents. http://www.ceac.pitt.edu/projects/educational-leadership/forum-western-pennsylvania-school-superintendents. Pittsburgh, PA, 2013. "The Geek's Guide to Gaming: A look inside the SMALLab System." with Anisha Deshmane and Dave Faulkner. Sandbox Summit. http://sandboxsummit.org/agenda-2013/. Boston, MA, 2013. "Well Played on Thirty Flights of Loving." IndieCade East, http://www.IndieCade.com/2013/east_info/. New York, NY, 2013. "The ETC and Creativity." Osher Lifelong Learning Institute. http://www.cgs.pitt.edu/osher. Pittsburgh, PA, 2013. "Dust Diaries: How Things Can Go Wrong." 12th Annual Dust or Magic, http://dustormagic.com. Lambertville, NJ, 2013. "Games for Impact: the Transformational Game Development Process." Meaningful Play 2012, http://meaningfulplay.msu.edu/. East Lansing, MI, 2012. "Games for Impact: Best Practices." Federal Games Working Group, Wilson Center. http://www.wilsoncenter.org/event/federal-games-group-meeting, Washington, DC, 2012. "It's Hard: and that's why (and how) we succeed (which is a lot of fun)." http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012. "It's Hard: Games & Learning." ACM's Reimagining Children's Museums Leadership Pre-Conference. http://www.childrensmuseums.org/index.php/interactivity-conference/reimagining-childrens-museums.html. Portland, OR, 2012. "The Best Playground (with an Electric Fence) or The Context (and Constraints) of Creativity." Game Innovation Lab Guest Speaker Seminar. http://gil.cite.poly.edu/news/. New York, NY, 2011. "Learning & ARGs." ARGfest-o-Con. http://2011.argfestocon.com/. Bloomington, IN, 2011. "Fun & Frustration = Learning & Games." http://gamesforchange.org/festival2011/. Games for Change 8th Annual Festival, New York, NY, 2011. “What is Well Played and Why?” http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011. "Crossmedia and Learning." Keynote. PBS KIDS Next Generation Media. http://pbskids.org/. Washington, DC, 2011. “Thoughts on Digital Media and Learning.” Making Sparks. http://www.sproutfund.org/spark/making-sparks/. Pittsburgh, PA, 2011. “Minecraft: a Snackable Indie Sandbox.” Sandbox Summit. http://www.sandboxsummit.org/gamechangers.html. Boston, MA, 2011. "Crossmedia Storytelling and Game Design." Games for Learning Institute Spring Brown Bag Event. http://g4li.org/news/. New York, NY, 2011. "Failure, Fun and Learning: Making and Playing an Educational STEM Game." with Andy Korzik. Meaningful Play. http://meaningfulplay.msu.edu/. East Lansing, MI, 2010. “Crossmedia, Transmedia, Storytelling and Game Design.” From Story to Legend, Netherlands Film Festival. http://www.fromstorytolegend.com/. Utrecht, Netherlands, 2010. “Mapping the Design of Uncharted 2: the Making and Playing of the Game.” Keynote with Richard Lemarchand. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010. "Cross Media Experiences." with Charles Palmer. FGV Direito Rio. http://direitorio.fgv.br/node/940. Rio de Janeiro, Brazil, 2010. "World of Goo in Real Time Computer Animation Festival." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009. "Peacemaker and Positive Games." SIGGRAPH. http://siggraph.org/s2009/. New Orleans, LA, 2009. "Games across Media." Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009. "Well Played III — Playing a Game, Making a Game: The Experience(s) of Prince of Persia." with Francois Emery and James Paul Gee. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009. “From Experimental Gameplay to the Wonderful World of Goo.” http://meaningfulplay.msu.edu/. Meaningful Play, East Lansing, MI, 2008. “A Walk through Portal: an Act of Videogame Analysis.” http://glsconference.org. Games + Learning + Society Conference 4.0, Madison, WI, 2008. “Alternate Reality Games for Peace Workshop.” The Future of Interactive Technologies for Peace. http://etc.cmu.edu/peace2008/. Pittsburgh, PA, 2008. “How Ya Doing? An Experiment in Interactivity and Visualization” South by South West. http://sxsw.com/. Austin, TX, 2008. “Interdisciplinary Team Projects: Support, Assessment, Motivation.” IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2008. “Cross-Media and Animation.” http://www.castellianimati.it/. i Castelli Animati. Rome, Italy, 2007. “ETC Core Competencies.” http://www.e-designcenter.info/. National Center for e-Design Conference. Pittsburgh, PA, 2007. “ETC Philosophies and Projects.” http://gadgetoff.com/2007/home.html. Gadgetoff, New York, NY, 2007. “Highlights from Sandbox.” http://www.siggraph.org/s2007/. SIGGRAPH, San Diego, CA. 2007. “Well Played: Interpreting Video Games.” http://glsconference.org. Games + Learning + Society Conference 3.0, Madison, WI, 2007. "Cross-media Communications and the Entertainment Technology Center." http://www.digrajapan.org/. Digra Japan Meeting, Tokyo, Japan, 2006. “Reprise of UIST, I3D and Sandbox” http://www.siggraph.org/s2006/. SIGGRAPH, Boston, MA, 2006. “Plotting the Story and Interactivity of the Prince of Persia: The Sands of Time.” “The Role of Partnerships and Coalitions in Serious Games Projects.” with Mindy Jackson. http://www.seriousgamessummit.com. Serious Games Summit, Washington, DC, 2004. "Interactivity in Ico: Initial Involvement, Immersion, Investment." http://www.etc.cmu.edu/icec2003/ “stories in between: an essay” http://web.mit.edu/cms/Events/mit2/ "The Journey of Narrative: The Story of _Myst_ across Two Mediums." "Project(s) on Progress, Project(s) in Process." "Hypertextual Argumentation and Spatial Reasoning(s): Topologies of a Web." "Virtual Reading/Performing: The Computer as Medium." "That Krazy Kat that's what's behind it: (Re)presentation and the Performance of Process in George Herriman's `Krazy Kat.'"
"Building Bridges: Academic Insights into Educational Technology." Panel with Sebastien Dubreil, Greg Kessler, Nicole Mills, Bryan Smith. CALICO. Pittsburgh, PA, 2024. “Connected Learning and Higher Education.” Facilitated Session with Scot Osterweil and Justice Walker et al. Connected Learning Summit. 2023. "Presenting the Next Cohort of CYSTEM Students." Panel with Gordon Bellamy, Genevieve King and Mason Powell. Games for Change Festival. New York, NY, 2023. “Inclusive Spaces for Creative Learning and Making.” Facilitated Session with Claudia Caro Sullivan and Anne Keune et al. Connected Learning Summit. 2022. "Hall of Failure." Panel with Ira Fay, Deb Baker, Daryl Choa, Marissa Doerger, Eric Klopfer, Scot Osterweil, Hadeel Ramadan, Louisa Rosenheck, Andre Thomas. Connected Learning Summit. 2021. “What is Entertainment Design? – A Historical Perspective.” Panel with Thomas Bertling, Teresa Cheng, Henry Jenkins. Moderated by Shouzhi Wang. New Entertainment Design Symposium. School of Creativity and Art. ShanghaiTech University. 2020. “IndieCade Anywhere and Everywhere 2020 Team Sign-Off.” Panel with Jamie Antonisse, Stephanie Barish, Scott Chamberlin, Chris DeLeon, Ted DiNola, Jenn Frank, Jeremy Gibson Bond, Willa Lim, Parker Mann, Jose Monge, Jamie Parreno, Celia Pearce, Eric Reichert, Erin Reynolds, Sam Roberts, Erin Shaver, Elizabeth Swensen, Dom Zook. IndieCade Anywhere and Everywhere. 2020. “Well Played @ IndieCade.” Panel with Chris Bell, Clara Fernandez-Vara and Jason Roberts. IndieCade Anywhere and Everywhere. 2020. “Educators Building the Future.” Session with Andrew Connell. Unite Now. 2020. “Well Played Series.” Chair. Games for Change. New York, NY, 2018. “Experiential Learning Outside of Traditional Management.”Panel with Peter Boatwright, Jon Nelson and Skip Shelly. Leaders of Experiential Project-Based Education Conference. Pittsburgh, PA, 2018. “Practitioners Panel.” Panel with Craig Albert, Scott Brodie, Sara Eskandari, Lorri Hopping. Art and Gaming Symposium. Ann Arbor, MI, 2018. “Adopting Open Publishing Practices at CMU.” Panel with Don Coffelt, Chris Hendrickson and Brad King. CMU Open Access Week. Pittsburgh, PA, 2017. “Well Played Series.” Chair. VR for Change. New York, NY, 2017. “Well Played Series.” Chair. Games for Change. New York, NY, 2017. “Game Design Programs and Pedagogy.” Panel with Lucas Blair and Robin Koman. Education Summit. East Coast Game Conference. Raleigh, NC, 2017. “It's Not All About Unicorns: Sustainable Diversity in the Classroom.” Panel with Lindsay Grace, Mitu Khandaker-Kokoris, Elizabeth LaPensee and Susan Gold. Game Developers Conference. San Francisco, CA, 2017. “Well Played Series.” Chair. Games for Change. New York, NY, 2016. “Children’s Museum of Pittsburgh – Museum Lab Charrette.” Design Charrette with Larry Berger, Lisa Brahms, Diana Bucco, Renee Conrad, Kevin Crowley, Patrick Dowd, Norton Gusky, Florri Ladov, Kevin Lockette, Vasilos Scourmis, Anne Sekula, Chris Siefert, Peter Wardrip and Jane Werner. Remake Learning Days. Pittsburgh, PA, 2016. “Launching Students Well: A Panel About Incubators and Other Tools Post-Graduation.” Panel with Gordon Bellamy, Dylan McKenzie and Jen Whitson. Game Developers Conference. San Francisco, CA, 2016. “Who Owns What and Why? Student IP, Faculty IP, and Game Design Programs.” Panel with Ira Fay, Mary Flanagan, Tracy Fullerton, Lindsay Grace and Andy Phelps. Game Developers Conference. San Francisco, CA, 2016. "Pillow Talk: Best Practices for Funding Games for Impact." Panel with Seth Cooper, Tracy Fullerton, Katherine Isbister and Jan Plass. Games + Higher Education + National Impact. Washington, DC, 2015. "HigherEdGames: Elevating the Conversation on Games." Panel with Tracy Fullerton, Katherine Isbister, Andy Phelps and Constance Steinkuehler. Education Summit. Game Developers Conference. San Francisco, CA, 2015. "Great Game Programs." Panel with Frank Lantz, Gavin Rich, Michael Mateas and Charles Duba. IndieCade GameU. Culver City, CA, 2014. "Gaming's Next Frontier." Roundtable Discussion. Thrival Innovation + Music Festival. Pittsburgh, PA, 2014. "Higher Education Video Game Alliance." Panel with Steve Clemons and Constance Steinkeuhler. Aspen Ideas Festival. Aspen, CO, 2014. "Unity Education Summit." Panel with Andre Thomas, Larry Bafia and Patrick Pennefather. Unity Education Summit. Vancouver, BC, 2014. "Remaking Learning: Live from Pittsburgh." Panel with Michael Levine, Gregg Behr, Cathy Lewis Long and Michelle King. Games for Change. New York, NY, 2014. "Well Played Series." Chair. Games for Change. New York, NY, 2014. "Panel Discussion." with Rebecca Lucore, Scott Morgan, Curtiss Porter and Mitch Swain. Creative Industries Summit. Pittsburgh Technology Council and Carnegie Mellon University. http://www.pghtech.org/. Pittsburgh, PA, 2014. "Well Played Sessions." Chair. IndieCade. http://IndieCade.com/index.php/2013. Culver City, CA, 2013. "Working Examples: Come Play with Us!" with Jolene Zywica, Eric Keylor, Anna Roberts and James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013. "Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 9.0, Madison, WI, 2013. "Well Played Sessions." Chair. IndieCade East. http://www.IndieCade.com/2013/east_info/. New York, NY, 2013. "Non-Fiction and Culture at the Transmuseum: Bringing History to the Transmedia Experience." with Georgina Goodlander, Brad King, Darren Milligan and Bob Weis. StoryWorld Conference, http://www.storyworldconference.com/. Los Angeles, CA, 2012. "Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2012. Culver City, CA, 2012. "Doctoral Consortium" with Erica Halverson. http://glsconference.org. Games + Learning + Society Conference 8.0, Madison, WI, 2012. "Forum Kickoff: Knocking At The Door–Connected Education & New Technologies." Panel with Steve Hargadon, Chris Dede, Cable Green, and John Katzman. Connected Educator Month, http://connectededucators.org/cem/, 2012. "Curation and Crowdsourcing." Panel with Daniel Donahoo, Shira Lee Katz and Emily Kirkpatrick. Fred Forward Conference. http://fredforward.org/. Latrobe, PA, 2012. "Can You Hack It? Turning DIY Projects in DIT Collaborations." with Alice Wilder and Jane Werner. Sandbox Summit. http://www.sandboxsummit.org/. Boston, MA, 2012. "Working Examples: New and Improved." with Jolene Zywica, Eric Keylor, Anna Roberts, Bill Conner and James Paul Gee. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012. "Making MakeShop." with Lisa Brahms, Jane Werner, Dale Dougherty, Rebecca Grabman, Matt Stewart and Vera Li. Digital Media and Learning Conference. http://dml2012.dmlcentral.net/. San Francisco, CA, 2012. "Well Played Sessions." Chair. IndieCade. http://www.IndieCade.com/index.php/2011/. Culver City, CA, 2011. "Analyzing Player Behavior and Experience." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011. "Players and Game Worlds." Session Chair. SIGGRAPH. http://www.siggraph.org/s2011/. Vancouver, BC, 2011. "Working Examples Demo." Special Session with James Paul Gee. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011. "Worked Examples on Theorizng Games/Learning." Moderator. http://glsconference.org. Games + Learning + Society Conference 7.0, Madison, WI, 2011. "No Child Left Inside: Mobile Tech Meets Education." with Rebecca Bray, Jared Lamenzo, Richard Scullin, S Craig Watkins. SxSW. http://sxsw.com/. Austin, TX, 2011. "Working Examples." with Michelle Cohen, Eric Keylor, Sasha Barab and James Paul Gee. Digital Media and Learning Conference. http://dmlcentral.net/conference2011/. Long Beach, CA, 2011. “Paper Session 2.” Chair. Foundations of Digital Games 2010. http://www.fdg2010.org/. Monterey, CA, 2010. “Real-Time Research 3.0: An Experiment in Designing Research.” Workshops with Seann Dikkers, Erica Halverson, Colleen Macklin, Chris Blakesley and Yoonsin Oh. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010. “Getting Down to Business: Launch & Beyond.” Discussant. Games + Learning + Society 6.0. http://glsconference.org. Madison, WI, 2010. “Games for Learning Science in Informal Environments.” Workshop Participant. Games + Learning + Society 6.0. http://glsconference.org/2010/glscie/. Madison, WI, 2010. “Serious Game Design.” Panel and Workshop with Chris Swain, Colleen Macklin and Ian Schreiber. Games in Engineering and Computer Science. http://gecs.tamu.edu/. Alexandria, VA, 2010. “Industry and Academia: In Search of the Love.” Panel. IGDA Education Summit. http://gdconf.com/. San Francisco, CA, 2010. "Learning Networks: New York City and Chicago." Panel. Digital Media and Learning Conference. http://dmlcentral.net/conference/. San Diego, CA, 2010. "Should Game Writing Be Part of the Curriculum?" Chair. Game Education Summit. http://www.gameeducationsummit.com/. Pittsburgh, PA, 2009. "Worked Examples." Chair. Games + Learning + Society 5.0. http://glsconference.org. Madison, WI, 2009. “G4C 101 Workshop” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2009. “The Wright Stuff: Educating Tomorrow’s Developers Today. Panel.” http://www.pennyarcadeexpo.com/. Penny Arcade Expo. Seattle, WA, 2008. “G4C Pitch Panel” Game for Change Festival. http://www.gamesforchange.org/. New York, NY, 2008. “On the ETC Press”. Panel Chair. http://web.mit.edu/comm-forum/mit5/. “How Do I Get Into the Game? Wiki Workshop” Chair. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006. “Games in the Humanities.” Respondent. http://glsconference.org. Games + Learning + Society Conference, Madison, WI, 2006. "Curricular Models and Approaches." IGDA Game Curriculum Workshop. http://gdconf.com. "Making Games in a Course: a Roundtable." IGDA Game Curriculum Workshop. http://gdconf.com. Game Developers Conference, San Jose, CA, 2006. “Implementing and Incorporating Games and Simulations into Educational Contexts.” Panel Chair. http://www.wfs.org/2004main.htm. WorldFuture 2004, Washington, DC, 2004.
Interviews "Drew Davidson Strengthening Creative Playful Teams." Podcast Interview with Professor Game, Rob Alvarez Bucholska, October 07, 2024. "In board games, players find fun, challenge and each other." Interview with Pittsburgh Post-Gazette, Carly Kocurek. September 24, 2023. "CMU's Entertainment Technology Center is where computer science and the arts collide." Interview with Technical.ly, Atiya Irvin-Mitchell. July 27, 2023. “Acting in a Virtual World.” Interview with CMU News, Pam Wrigley. March 17, 2021. “Do You Protect Your iPhone? It’s a Case Study That Divides Americans.” Interview with Wall Street Journal, Daniela Hernandez. Dec. 22, 2019. “Dr. Drew Davidson.” Interview with USC Radio, Jack Colletti. June 08, 2019. “Award-winning Game Prism Explores Facets of Autism.” Interview with CMU News, Heidi Opdyke. June 25, 2018. “Never heard of 'Fortnite?' Your kids have. Here's what you need to know.” Interview with Pittsburgh Tribune-Review, Jacob Tierney. April 12, 2018. The Craft of Creativity. Interview with authors, Matthew A. Cronin and Jeffery Loewenstein. Stanford, CA: Stanford UP, 2018. “As CMU’s Disney lab closes its doors, the research carries on.” Interview with Pittsburgh Post-Gazette, Courtney Linder. February 08, 2018. “Disney Closes Carnegie Mellon lab; collaborations expected to continue.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. February 07, 2018. “Drew Davidson.” Interview with Don’t Die, David Wolinsky, December 29, 2017. “Gaming in Education.” Interview with Priced to Change, Jennifer Oneal Price, October 3, 2017. “Celebrating 10 Years of the Last Lecture.” Interview with CMU News, Laura Kelly, September 18, 2017. “Carnegie Mellon’s ETC is like the Disneyland of video game schools.” Interview with VentureBeat, Dean Takahashi. August 05, 2017. “Pittsburgh steels itself to become a regional game hub.” Interview with VentureBeat, Dean Takahashi. July 28, 2017. “The Last Lecture ‘Professor Randy Pausch.’” Interview with NHK, Hiromi Saeki. July 16, 2017. “Proposed change to film tax credit would benefit game developers.” Interview with Pittsburgh Business Times, Lydia Nuzum. June 22, 2017. "Sharing the Secrets to ‘Creative Chaos.’” Interview with CMU News, Julieanne Mattera, March 13, 2017. “Live with ETC Director Drew Davidson at SxSW. Interview with CMU News, Laura Kelly, March 12, 2017. “ETC Explores Augmenting Reality.” Interview with CMU News, Danielle Lehmann, February 6, 2017. “3-D Designer.” Interview with Carnegie Mellon Today, Julie Albright, February 3, 2017. “VR’s Higher-Ed Adoption Starts With Student Creation.” Interview with EdSurge, George Lorenzo, November 3, 2016. “How Pokemon Go Could Affect Our Daily Lives.” Interview with CMU News, Ben Cowley, August 11, 2016. “On the Future of Interactive Media.” Interview with CMU Arts Management & Technology Lab, Yingchong Wang, July 30, 2016. “Eight years after Randy Pausch's death, his vision for virtual reality taking shape.” Interview with Beaver County Times, Steven Hughes. July 22, 2016. “Pittsburghers thrilled trying to catch ‘em all in Pokemon Go.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. July 11, 2016. “We go inside the escape-room phenomenon.” Interview with Pittsburgh City Paper, Tyler Dague. July 7, 2016. “Alumni Dive Into Pixar Storytelling.” Interview with CMU web, Heidi Opdyke. June 30, 2016. “Girls press start on video game design careers in Emsworth.” Interview with Pittsburgh Tribune-Review, Aaron Aupperlee. May 28, 2016. “Virtual Reality becoming a reality in Pittsburgh.” Interview with Beaver County Times, Steven Hughes. May 20, 2016. “Student interest, skills demands prompt game course additions at North Hills High.” Interview with Pittsburgh Tribune-Review, Laurie Rees. April 10, 2016. “Virtual reality is back with better graphics and processing power.” Interview with Pittsburgh Post-Gazette, Adrian McCoy. March 25, 2016. “What’s On Your Phone?” Interview with CMU Arts Management & Technology Lab, Yingchong Wang, March 14, 2016. “’Birdman’ Star Michael Keaton Lands at ETC. Interview with CMU 8.5x11, Kelly Saavedra, February 25, 2016. “Hot Tech: Devices Revolutionizing The Electronics World.” Interview with KDKA, John Shumway. February 19, 2016. "4 the 412: CMU Entertainment Technology Center." Interview with WTAE, Ryan O'Shea. November 22, 2015. "Building Hollywood East." Interview with WQED, Tonia Caruso. November 16, 2015. "'Fallout 4' Is the Most Complex Entertainment of Our Day, but Does That Make It Art?" Interview with Newsweek, Mo Mozuch. November 2, 2015. "The Art of Video Games." Interview with WGBH Innovation Hub. Kara Miller. October 17, 2015. "Child's Play." Interview with CMU web, Ann Lyon Ritchie. September 23, 2015. "LoadComplete." Interview with CMU web, Jennie Dorris. July 7, 2015. “How to Turn Digital Games Into a Fun Physical Learning Experience at School.” Interview with Mind/Shift, Katrina Schwartz, June 16, 2015. “Mission: Implausible.” Interview with Karen. June 15, 2015. “Learn, Work, Play: Q&A with Carnegie Mellon’s ETC Director Drew Davidson.” Interview with Animation Career Review, Bonnie Boglioli Randall, June 4, 2015. “CMU Summit encourages creativity for common good.” Interview with Pittsburgh Post-Gazette, Deborah Todd, May 3, 2015. “Gaming Goes Academic.” SXSW Panel Recap by Andy Campbell. March 14, 2015. "Transcendence." Interview with CMU web, Jennie Dorris. February 17, 2015. "Gamer-in-Chief: Catching Up with Drew Davidson." Interview with Remake Learning, Kathleen Costanza. January 28, 2015. "Visiting Scholar Soars With Oscar Nod." Interview with CMU web, Heidi Opdyke. January 15, 2015. "What is an Entertainment Technology Degree, and How Does it Prepare Students for Real-world Jobs?" Interview with North Hills Monthly Magazine, Jack Etzel. January, 2015. "Michael Keaton agrees to new role: visiting scholar at CMU." Interview with Pittsburgh Post-Gazette, Sharon Eberson. November 14, 2014. "Unique Perspective." Interview with CMU web, Heidi Opdyke, November 4, 2014. "White House Game Jam." Interview with CMU web, Heidi Opdyke. September 17, 2014. "Video Game Courses and Degrees in the U.S. Increase By More Than 50% in Five Years." Interview with the Entertainment Software Association. Reed Albers. September 11, 2014. "Kids+Creativity poised for more powerful impact here, internationally." Interview with Kidsburgh. Marty Levine. August 18, 2014. "Alliance Aims to Raise Profile of Academic Video Game Programs, Work." Interview with Games and Learning. Lee Banville, July 8, 2014. "CMU Helps Form Video Game Alliance." Interview with CMU web, Heidi Opdyke, July 8, 2014. "Teacher's Lounge: Insider Views on Games Education." Interview with GamesIndustry International, James Brightman, April 24, 2014. "Elizabeth Forward schools recognized for high-tech efforts." Interview with Pittsburgh Post-Gazette, Deborah Todd, January 22, 2014. "Creative Impact." Interview with CMU web, Melissa Silmore, October 2, 2103. "Drew Davidson on Augmented Reality Storytelling." Interview with Storydrive, Susanne Tenzler, September 22, 2013. "YouTube celebrates geekdom with Geek Week in Pittsburgh." Interview with Pittsburgh Post-Gazette, Marina Weis, August 2, 2013. "Cupcake Digital Discusses the Evolving Convergence of Technology and Education with Leading Innovator Drew Davidson, Ph.D." Interview with Cupcake Digital, Valerie Marchese, July 17, 2013. "Q&A: Learning by Design, A Conversation with Drew Davidson." Interview with Spotlight on Digital Media Learning, Heather Chaplin, June 18, 2013. "Pittsburgh-area gaming firms are going mobile." Interview with Pittsburgh Post-Gazette, Deborah Todd. June 6, 2013. "Video game sexism under attack." Interview with Pittsburgh Post-Gazette, Maria Sciullo. March 10, 2013. "Director of CMU's ETC likes to tell stories in many different ways." Interview with Pittsburgh Post-Gazette, Maria Sciullo. February 17, 2013. "CMU grad program uses dramatic arts to infuse creativity into the thinking of high-tech students." Interview with Pittsburgh Post-Gazette, Adrian McCoy. February 17, 2013. "Serious Fun and Games in Pittsburgh." Interview with Remake Learning, Barbara Ray. February 14, 2013. "Game Network Newsletter." Interview with UBM Tech Game Network, Paul Hyman. January, 2013. "Don’t forget about art. Shouldn’t it be STEAM (Science, Technology, Engineering, ART and Math)?" Interview with Daily Edventures, Anthony Salcito. December 4, 2012. "App developers look to video games of the future." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, September 26, 2012. "So, You Want to be a Game Developer?" Interview with ChildArt, Ashfaq Ishaq. July - September, 2012. "Game designer bill yet to play out." Interview with Pittsburgh Post-Gazette, Deborah M. Todd, July 1, 2012. "May the Fourth be with You." Interview with CMU web, Kelly Solman, May 4, 2012. "Virtual Reality Technology Comes of Age." Interview with CNBC, Joan Voight, March 27, 2012. "Inside the Entertainment Technology Center at Carnegie Mellon University." Interview with Digital Innovation Gazette, Brian Taylor, December 7, 2011. "Acafandom and Beyond: Concluding Thoughts." Interview with Henry Jenkins, October 22, 2011. "Transmedia Storytelling." Interview for Transmedia Storytelling, Max Giovagnoli, 2010. "Digital library aims to expand kids' media literacy." Interview with USA Today, Greg Toppo, October 10, 2011. "ETC Press: a game academic community." Discussion with Math 2.0, Maria Droujkova, August 3, 2011. "Acafandom and Beyond: Week Four, Part Two (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 13, 2011. "Acafandom and Beyond: Week Four, Part One (Drew Davidson, Corvus Elrod, and Nick Fortugno)". Interview with Henry Jenkins, July 11, 2011. "SIGGRAPH 2011 Gaming Content Revealed." Interview with SIGGRAPH Media, Brian Ban, July 5, 2011. "SIGGRAPH 2011 - Games Content Overview." Interview with SIGGRAPH Chapters, Mariebeth Aquino, June 29, 2011. "A Q&A on gaming with a kids entertainment technology expert." Interview with kidscreen, Wendy Smolen, June 8, 2011. “The game-changers.” Interview with Cosmos, Becky Crew, March 31, 2011. “Game On: Can Nintendo 3DS Score Against Smart Phone Games?” Interview with All Tech Considered, NPR, Joshua Brockman, March 28, 2011. “What’s Right With This Picture?: Chicago’s YOUmedia reinvents the public library.” Interview with the School Library Journal, Karen Springen, March 1, 2011. "Interview with Drew Davidson." Interview with THINKtransmedia, Amanda Viscounti, Kari Kraus, Marc Ruppel, and Elisabeth Bonsignore, October 21, 2010. "Game Development Essentials, 3rd Edition." Interview for Game Development Essentials, Jeannie Novak, 2010. "State tax breaks considered for video game firms." Interview with Pittsburgh Post-Gazette, Erich Schwartzel, October 12, 2010. "Especialistas americanos debatem a convergência de mídias." Interview with O Globo, André Machado, September 20, 2010. "Classic Game Room visits Carnegie Mellon ETC Part 3." Interview with Classic Game Room, Mark Bussler, September 14, 2010. "Classic Game Room visits Carnegie Mellon ETC Part 2." Interview with Classic Game Room, Mark Bussler, September 14, 2010. "Classic Game Room visits Carnegie Mellon ETC Part 1." Interview with Classic Game Room, Mark Bussler, September 4, 2010. “Carnegie Mellon grads serious about games.” Interview with Pittsburgh Tribune-Review, Mike Cronin, July 11, 2010. “A is for Failure – Helping Kids to Fail Faster Can Help Them Learn.” Interview with MacArthur Spotlight, Matt Haber, June 14, 2010. “The Best Way to Get a Good Ideas? Fail.” Interview with MacArthur Spotlight, Christine Cupaiuolo, June 14, 2010. “Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 2).” Interview with Henry Jenkins, April 30, 2010. “Ludic Narrans: Drew Davidson Talks Cross-Media Communications (Part 1).” Interview with Henry Jenkins, April 28, 2010. “STEM PA.” Interview with the State of Pennsylvania, Teri Haddad, 2010. "When Play Means Pay: Video Game Jobs On The Rise." Interview with NPR, Joshua Brockman, January 7, 2010. "Game Industry Career Guide." Interview for Game Development Essentials, Jeannie Novak, 2010. “A Must-See Event: The BVW Show.” Interview with CMU web, Kelly Solman, December 2, 2009. “CMU grad students build 3-D snowball fight.” Interview with Pittsburgh Post-Gazette, Ann Belser, November 5, 2009. "Selling Museums to a Tough Audience: Teens.” Article in MacArthur Spotlight, Barbara Ray, October 30, 2009. “Anywhere, Anytime Learning.” Article in MacArthur Spotlight, Cindy Richards and Barbara Ray, September 8, 2009. "Christian video games offer less violence." Interview with Pittsburgh Tribune-Review, Ken Fibbe, July 9, 2009. "A Conversation with Drew Davidson of Carnegie Mellon's ETC." Interview with VerySpatial, Sue Bergeron, June 28, 2009. "Book delves into minds of dedicated gamers." Interview with Pittsburgh Post-Gazette, Adrian McCoy, June 7, 2009. "Can video games lead to addiction?" Interview with Pittsburgh Post-Gazette, Adrian McCoy, April 22, 2009. "Graduate students at CMU center blend technological and artistic talents." Interview with Pittsburgh Post-Gazette, Adrian McCoy, December 3, 2008. "'Wii Fit,' 'DDR' used to help keep kids involved, active." Interview with Pittsburgh Tribune-Review, Brad Pedersen, February 5, 2009. "Game Development Essentials." Interview for Game Development Essentials, Jeannie Novak, 2008. "Game Project Management." Interview for Game Development Essentials, Jeannie Novak, 2008. "Entertainment Technology Center." Interview with Pittsburgh Post-Gazette, Michael Henninger, December 3, 2008. "Going to Work Playing Games." Interview with Keystone Edge, John Steele, November 13, 2008. "Next Generation - Arts and Entertainment Technology." Interview with Entrepreneurial Thursdays, Jessica Lee, October 23, 2008. "Meesterlijk entertainment." Interview with Kijk, Taeka Zuidema, Number 7 2008. "Toward more Meaningful Games: a Multidisciplinary Approach." Interview with Gamasutra, Sande Chen, July 22, 2008. "GTA IV and ESRB Ratings," Interview with WTAE TV 4, Ashley DiParlo, April 29, 2008. "Cross-Media & Animation @ i Castelli Animati." Interview with Romanimata Web TV, Alessandra Cossi, November 30, 2007. "ETC Overview." Interview with Techburgh, Kaylynn Smith and Andy Quayle, September 26, 2007. "Retailers, video gamers poised for 'Halo' launch." Interview with Pittsburgh Tribune-Review, Michael Machosky, September 25, 2007. "Strange World." Interview in Pittsburgh Tribune-Review, Rachelle Hentges, November 30, 2006. "Tokyo tastes the future of gaming." Interview in USA Today, Scott Steinberg, September 26, 2006. "Reality of a death saddens the virtual world." Interview in the Pittsburgh Post-Gazette, Gabrielle Banks, March 5, 2006. "Grand Theft Pittsburgh." Interview in the Pittsburgh City Paper, Charlie Deitch , December 28, 2005. "Game Industry Analysis." Interview in SNTReport, K. Matthew Dames, 2004. "Game Time in Pittsburgh." Interview in the Pittsburgh Business Journal, Maria Guzzo, July 19, 2004. "Name that Image." Interview in the New York Times, Pamela O'Connell, January 15, 2004. "Professor gives Video Game Insight." Interview in The Penn, Heather Tassmer, January 12, 2004. "WIUP-TV Students Creat3 Sitcom." Interview in The Penn, Kacie Cleary, November 19, 2003. "IUP Class Coverage Commended." Letter to the Editor in the Indiana Gazette, Brian Burns, October 20, 2003. "Not Just Fun and Games." Interview in the Indiana Gazette, Chauncey Ross, October 12, 2003. "What Makes a Good Video Game?" Interview in the Indiana Gazette, Chauncey Ross, October 12, 2003. "Play Hard, Study Hard: Gaming Center Opens." Interview in The Penn, Kacie Cleary, October 3, 2003. "Frontier Life #1: Drew Davidson." Inaugural Interview for the Conversations with Game Researchers Column in Joystick101, Kym Buchanan, June, 2003. "Technology Trends." Interview in Texas Observer, Kathy Olson, February,1999. "The Mind Trends Shaping Tomorrow." Interview in Street Trends: How Today's Alternative Youth Cultures are creating Tomorrow's Mainstream Markets. Eds. Janine Lopiano-Misdom and Joanne De Luca. NY: HarperBusiness, 1997 (p.149). Awards Founding Fellow. Higher Education Video Game Alliance. 2017. Recognition of Service Award. CHI Play. ACM SIGCHI. 2014. Appreciation Award. EI / ETC Partnership. Lockheed Martin, 2009. Recognition of Service Award. Association of Computing Machinery, 2007. Recognition of Service Award. Association of Computing Machinery, 2006. Faculty Leadership Award. Art Institute of Pittsburgh. 2005. Team Appreciation Award. Art Institute of Pittsburgh. 2005. Certificate of Recognition. AMSGC. Centers and Institutes. Indiana University Pennsylvania, 2004. Certificate of Appreciation. WIUP-FM, Indiana University of Pennsylvania. 2003. Gribloc Partner, which won the Texas Interactive Media Award for Technical & Creative Innovation, 2003. Senior Project Manager of Holt Interactive Spelling which was a Finalist for Distinguished Achievement in Excellence in Education Publishing and also won an All Star Software Award from Children's Software. Certificate of Excellence. Holt, Rinehart and Winston. 2002. Lead producer of EnterTech, which was named a best practice in the 2000 Report of the e-Texas Commission: education, excellence, efficiency, effectiveness and won an Education that Works endorsement from Tech Prep Outstanding Teacher , Department of Communication Studies, Graduate Student Summer Fellowship, Texas Excellence Teaching Award, Martha Nell Hardy Award for Outstanding Teaching, Department of Communication Studies, Dean's List: five of eight semesters. University of North Carolina at Chapel Hill. Professional Activities Conference Chair, Program Chair, and Director Lead. International Exploratory Qualitative Study. Stories of/by/for the Field of Play. 2024. ACM/US Representative. IFIP TC14: Entertainment Computing. 2024-2027. Co-Chair, with Troy Kohwalter. Interactive Entertainment/Experiential Works. IFIP ICEC. Coimbra, Portugal. 2021. Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Irvine, CA. 2021. Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Irvine, CA. 2021. Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Irvine, CA. 2019. Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Irvine, CA. 2019. Co-Chair, with Ira Fay. Well Played Sessions. Connected Learning Summit. Cambridge, MA. 2018. Co-Chair, with Ira Fay. Hall of Failure Sessions. Connected Learning Summit. Cambridge, MA. 2018. Chair. Well Played Sessions. IndieCade. 2017. Chair. Well Played Sessions. VR for Change. 2017. Co-Chair, with Jane Pinckard. ThinkIndie Summit. IndieCade. 2016. Jury Co-Chair, with Cindy Poremba. IndieCade. 2015. Co-Chair, with Brenda Bakker Harger, Dave Culyba and Rebecca Lombardi. Transformational Experiences Summit. Pittsburgh, PA. 2015. Executive Committee. Pennsylvania Video Game Consortium. 2014. Secretary. Higher Education Video Game Alliance. 2014. Jury Co-Chair, with Cindy Poremba. IndieCade. 2014. Chair. Well Played Sessions. Games for Change. 2014 - . Festival Chair. IndieCade. 2013. Chair. Well Played Track. Games Learning Society. Madison, WI, 2013. Chair. Well Played Track. DiGRA. 2013. Chair. Well Played Track. Games Learning Society. Madison, WI, 2012. Festival Co-Chair, with Greg Snyder. IndieCade. 2012. Chair. Well Played Track. Games Learning Society. Madison, WI, 2011. Director. SIGGRAPH 2011. Vancouver, BC, 2011. Director. SIGGRAPH 2009. New Orleans, LA, 2009. Conference Chair. Sandbox 2007. San Diego, CA, 2007. GDC Content Committee Chair. IGDA Game Education SIG. 2006. Conference Chair. Sandbox: an ACM SIGGRAPH Symposium on Video Games. Boston, MA, 2006.
Program Committee. IFIP-ICEC. Tokyo, Japan. 2025. Program Committee. IFIP-ICEC. Manaus, Brazil. 2024. Program Committee. Immersive Learning Research Network Conference. Glasgow, Scotland, 2024. Steering and Advisory Committee. Connected Learning Summit. 2023. Awards Jury. Games for Change. 2023 - . Program Committee. DiGRA. Seville, Spain. 2023. Program Committee. Immersive Learning Research Network Conference. San Luis Obispo, CA, 2023. Executive Committee. Games+Learning+Society. Irvine, CA. 2022. Steering and Advisory Committee. Connected Learning Summit. Irvine, CA. 2022. Program Committee. IFIP-ICEC. Bremen, Germany. 2022. Program Committee. DiGRA. Guadalajara, Mexico. 2022. Best Student Game Jury. Games for Change Awards, 2021. Editorial Board. Journal of Digital Media & Interaction. 2020 - . Best Paper Jury Panel. Immersive Learning Research Network Conference, 2020. Conference Committee. IndieCade. 2020. Program Committee. Transdisciplinary AI. Irvine, CA. 2020. Program Committee. DiGRA. Tampere, Finland. 2020. Expert Panel. State of XR and Immersive Learning. 2019. Steering and Advisory Committee. Connected Learning Summit. Irvine, CA. 2019. Program Committee. TGPA:DiGRA19. Kyoto, Japan. 2019. Program Committee. Transdisciplinary AI. Laguna Hills, CA. 2019. Review Committee. FDG Workshop on Game Jams. San Luis Obispo, CA, 2019. Advisory Board. P3G: Player-Programmed Partner Games. Carnegie Mellon University, Pittsburgh, PA, 2019. Steering and Advisory Committee. Connected Learning Summit. Cambridge, MA. 2018. Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. San Francisco, CA, 2018. Reviewer. Psychology of Popular Media Journal. 2018 - . Jury. Games for Change Student Challenge. 2017. Program Committee. Advancing STEM Education Through Game Creation Workshop. Cape Cod, MA, 2017. Judge. Hedy Lamarr Awards. The Digital Entertainment Group. 2017. Education Summit Facilitator. East Coast Game Conference. Raleigh, NC, 2017. Program Committee. DiGRA. Melbourne, Australia, 2017. Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. San Francisco, CA, 2017. Games for Learning Working Group. Games for Change and the Entertainment Software Association. 2016 - . Expert Panel. EdSim Challenge. U.S. Department of Education. 2016. Program Committee. DiGRA and FDG. Dundee, Scotland, 2016. Program Committee. International Conference on Game Jams, Hackathons, and Game Creation Events. Berkeley, CA, 2016. Reviewer. CHI Play. London, England, 2015. Board. National STEM Video Game Challenge. 2015 - . Advisory Board. Ready Jet Go! PBS Kids. 2015 - . Program Committee. DiGRA. Luneberg, Germany. 2015. Jury. Games for Change. 2014 - . Member. Advisory Committee. Pittsburgh Creative Industries Network. Pittsburgh, PA, 2014 - . Member. Task Force on Arts, Culture & Creative Industries. Greater Pittsburgh Arts Council and Pittsburgh Technology Council. Pittsburgh, PA, 2014 - . Advisor. Forum on Digital Media for STEM Learning. PBS LearningMedia. Boston, MA, 2014. Judge. GLS Showcase Awards. Games Learning Society. Madison, WI, 2014. Member. Remake Learning Council. Pittsburgh, PA. 2014 - . Reviewer. DiGRA. Salt Lake City, UT, 2014. Reviewer. Well Played Summit at DiGRA. Salt Lake City, UT, 2014. Reviewer. RPG Summit at DiGRA. Salt Lake City, UT, 2014. Senior Program Committee. Foundations of Digital Games. Ft. Lauderdale, FL, 2014. Reviewer. Insight Program. Social Sciences and Humanities Research Council of Canada. 2014. Doctoral Consortium Co-Chair, with Anna Cox. CHI Play. Toronto, Ontario, 2014. Member. Children and Screens. 2013 - . Advisory Board. GlassLab. 2013 - . Jury. Serious Games Showcase and Challenge. 2013 - . Advisory Board. Games and Playable Media. UC Santa Cruz, Santa Cruz, CA, 2013 - . Advisory Board. SxSWedu. Austin, TX, 2013 - . Advisory Board. SxSW Gaming. Austin, TX, 2013 - . Advisory Board. Captivate Conference. Austin, TX, 2013 - . Advisory Board. SxSW V2V. Las Vegas, NV, 2013 - 20155. Advisory Board. HITN Early Learning Collaborative. 2013 - . Judge. Mozilla Game On. 2013. Program Committee. Foundations of Digital Games. Crete, Greece, 2013. Member. International Choice Awards Network. Game Developers Choice Awards. Game Developers Conference. San Francisco, CA, 2013 - . Advisory Committee. Creative Technology Network. Pittsburgh Technology Council. 2012 - . Member. Academic Consortium on Games for Impact. White House OSTP. 2012 Executive Director. Working Examples. 2012 - . Program Committee. International Games Innovation Conference. Rochester, NY, 2012. Jury. National STEM Video Game Challenge. 2012 - . Advisory Board. Sandbox Summit. 2012 - . Program Committee. Foundations of Digital Games. Raleigh, NC, 2012. Advisory Board. Disney Junior. 2011 - 2015. Program Committee. Foundations of Digital Games. Bordeaux, France, 2011. Program Committee. Multimedia in Edutainment. Barcelona, Spain, 2011. Advisory Board. GEElab. RMIT, Melbourne, Australia, 2010 - . Founding Advisory Board. GameAid. 2010 - . Advisory Board. Games for Change. 2010 - . Board of Directors. Society for the Advancement of the Science of Digital Games. 2010 - . Advisory on Digital Media. Global Kids. 2010 - . Project Advisory Panel. WQED Science Mission 101. 2010 - . Advisory Board. Romero Archives. 2010 - . Advisory Board. Eludamos. 2010 - . Special Emphasis Panel. SBIR: Topic 53. National Institutes of Health, 2010. Program Committee. Future Play. Vancouver, British Columbia, 2010. Program Committee. Foundations of Digital Games. Monterey, CA, 2010. Advisory Board. MetaData Games. Dartmouth College, Hanover, NH, 2010. Judge. Independent Games Festival. San Francisco, CA, 2010 - . Organizing Committee. Digital Media and Learning Conference. La Jolla, CA, 2010. Advisory Board. SxSW Interactive Festival. Austin, TX, 2009 - . Editorial Advisory Board. Computer Game Education Review. 2009 - 2010. Advisory Board. TEDx Pittsburgh. Pittsburgh, PA, 2009. Editorial Board. ACM Computers in Entertainment Interactive. 2009 - . Advisory Board. Game Education Summit. 2009 - . Advisory Board. University of Michigan Scholarly Publishing Office. 2009 - . Program Committee. Intetain 2009. Amsterdam, Netherlands, 2009. Jury. Computer Animation Festival. SIGGRAPH 2009. New Orleans, LA, 2009. Program Committee. Immerscon. Berkeley, CA, 2009. Program Committee. ACE 2008. Yokohama, Japan, 2008. Editorial Board. International Journal of Learning and Media. 2008 - . Advisory Board. PetLab. Parsons New School of Design, New York, NY, 2008 - . Jury. Gamestar Mechanic Game Design Challenge. GLS Conference. Madison, WI, 2008. Jury. IndieCade. 2008 - . Executive Committee. The Future of Interactive Technology for Peace. Pittsburgh, PA, 2008. Program Committee. Meaningful Play. East Lansing, MI, 2008 - . Game Exhibition Judge. Meaningful Play. East Lansing, MI, 2008 - . Program Committee. ICEC 2008. Pittsburgh, PA, 2008. Program Committee. ICCE 2008. Taipei, Taiwan, 2008. Program Committee. Future Play. Toronto, Ontario, 2008. Judge. IGF Student Showcase. San Francisco, CA, 2008 - . Steering Committee. Sandbox 2008. Los Angeles, CA, 2008. Program Committee. Digital Entertainment and Creative Technology Workshop. Las Vegas, NV, 2008. Program Committee. Intetain 2008. Playa del Carmen, Mexico, 2008. Advisory Board. SIGGRAPH 2008. Los Angeles, CA, 2008. Jury. i Castelli Animati. Web Competition. Rome, Italy, 2007. Executive Committee. Games Learning Society. Madison, WI, 2007 - . Advisory Board. Game Career Seminar Series. CMP, 2007 - . Program Committee. SB Games 2007. Sao Leopoldo, Brazil. 2007. Program Committee. Future Play. Toronto, Ontario, 2007. Program Committee. Transmedial Interactions and Digital Games Workshop. Salzburg, Austria, 2007. Review Committee. Computational Arts. Special Issue of International Journal of Computational Science. 2007. Advisory, Programme and Reviewing Committee. Computer Games and their Application. Conference on Information Visualization. Zurich, Switzerland, 2007. Advisory Board. SXSW Screenburn. Austin, TX, 2007 - . Advisory/Review Board. Digital Arts and Culture. Perth, Australia. 2007. International Advisory Board. Digra 2007. Tokyo, Japan, 2007. Academic Advisory Board. Game Design & Development. Rochester Institute of Technology, Rochester, NY, 2006 - . Review Board. Global Leapfrog Education. 2006 - . Program Committee. SB Games 2006. Recife, Brazil. 2006. Editorial Board. Games and Culture. 2006 - . Scientific Committee. International Digital Games Conference. Portalegre, Portugal, 2006. Program Committee. Future Play 2006. East Lansing, MI, 2006. Program Advisory Committee. Industrial Design & Technology. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009. Program Advisory Committee. Interactive Media Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009. Program Advisory Committee. Game Art & Design. Art Institute of Pittsburgh. Pittsburgh, PA, 2006 - 2009. Academic Board. Digital Arts and Culture. Copenhagen, Denmark, 2005. Academic Member. Electronic Arts Academic Summit . Redwood Shores, CA, 2005. Community Coordinator. Digital Games Research Association. 2005 - 2009. Judge. Alt+Ctrl. Irvine, CA, 2004. Editorial Board. Innovate. Fort Lauderdale, FL, 2004 - 2010. Editorial Advisory Board. On The Horizon. Bradford, England, 2004 - . TR Panel Member. Technology Review Research Panel. Cambridge, MA, 2004 - . Founding Director. Applied Media & Simulation Games Center. Indiana, PA, 2003 - 2004. Education Committee. IGDA. San Francisco, CA, 2003 - 2004. Panel Member. Game Design Pitch Panel. ETC. Pittsburgh, PA, 2003 - . Academic Board. Digital Arts and Culture, Melbourne, Australia, 2003. Founding Member. Digital Games Research Association. 2003. Judge. ARIN Regional Computer Fair. Indiana, PA, 2003. Partner. Gridbloc. Austin, TX, 2002. Steering Committee. Actlab. University of Texas at Austin. 2002 - . Judge. Texas Interactive Media Awards. Austin, TX, 2002. Judge. SxSW Interactive Web Awards. Austin, TX, 1999 - 2010. University Activities Advisory Committee. Eberly Teaching & Learning Summit. Carnegie Mellon University. 2023. Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2023. Affiliate Faculty. Center for Transformational Play. Carnegie Mellon University, 2023. Review Committee. HCII/ETC Associate Professor Review Committee. Carnegie Mellon University. 2022. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2022. Director. ETC Executive Education. Carnegie Mellon University. 2022 - . Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2021. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2021. Faculty Liaison. Eberly Center for Teaching Excellence & Educational Innovation. Carnegie Mellon University. 2020. Department Representative. Emergency Preparedness and Response Team. Carnegie Mellon University. 2020. Review Committee. HCII/ETC Assistant Professor Review Committee. Carnegie Mellon University. 2020. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2020. Chair. ETC Special Faculty Review Committee. Carnegie Mellon University. 2020. Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2019. Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2019. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2019. Chair. ETC Working Groups. Carnegie Mellon University. 2019. Special Faculty Committee. Carnegie Mellon University. 2019. CMU Ambassadors. Carnegie Mellon University. 2018 - . Chair. ETC Department Review. Carnegie Mellon University. 2018. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2017. Review Committee. HCII/ETC Assistant Professor Review Committee. Carnegie Mellon University. 2017. Faculty Member. Manufacturing Futures Institute. Carnegie Mellon University. 2017 - . Search Committee. Scholarly Communications Librarian. Carnegie Mellon University. 2016. Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2016. Chair. ETC Assistant Teaching Professor Review Committee. Carnegie Mellon University. 2016. Steering Committee. Teaching and Learning Summit. Carnegie Mellon University. 2015 - . Interim Director. Alice Project. Carnegie Mellon University. 2015 - 2016. Faculty Liaison. Center for Innovation and Entrepreneurship. Carnegie Mellon University. 2015 - . Executive Committee. Tranformational Experiences Summit. Carnegie Mellon University. 2014 - . Advisory Committee. Now I Get It! Jam. Carnegie Mellon University. 2014 - . Advisory Group. Center for the Arts in Society. Carnegie Mellon University. 2014 - . Review Panelist. Simon Initiative ProSEED Grant. Carnegie Mellon University. 2014 - . Chair. ETC Teaching Professor Review Committee. Carnegie Mellon University. 2014. Chair. ETC Associate Teaching Professor Review Committee. Carnegie Mellon University. 2014. Steering Committee. ETC Creative Good Fund. Carnegie Mellon University. 2013 - . Advisory Committee. Technology in the Arts. Carnegie Mellon University. 2013 - . Advisory Committee. Integrative Design, Arts, and Technology. Carnegie Mellon University. 2012 - . Founding Editor-in-Chief. Well Played: a journal on video games, value and meaning. ETC Press. Carnegie Mellon University. 2011 - 2024. ETC Admissions Committee. Carnegie Mellon University. 2006 - . Director. National High School Game Academy. Founding Editor-in-Chief. ETC Press. Carnegie Mellon University. 2005 - 2024. Middle States Accrediation Committee. Chair. Mission, Goals and Objectives Middle States Committee. Admissions Committee. Honors College. Curriculum Committee. Communications Media Department. Faculty Advisor. National Broadcasting
Society. Academic Market Place. Communications Media
Department. Majors Fair. Communications Media Department. Exploration Days. Communications Media Department. Disc Jockey. WIUP-FM. Curriculum Committee. College of Education
and Educational Technology. Affiliated Faculty. Entertainment Technology Center. Carnegie Mellon University. 2002 - 2006. Technology Committee. College of Education and Educational Technology. Research Committee. College of Education and Educational Technology. Digital Portfolio Committee. College of Education and Educational Technology. Academic Committees External Evaluator. Academic Program Review. Guildhall Video Game Design and Development. Southern Methodist University. 2024. Organized Research Unit Evaluation. Connected Learning Laboratory. University of California-Irvine. Irvine, CA, 2024. Chair. External Review. Becker School of Design and Technology. Clark University. Worcester, MA, 2023. Promotion External Reviewer. Jessie Contour. University of Texas-Austin, 2023. Promotion External Reviewer. Michael Nitsche. Georgia Institute of Technology. 2022. Tenure Reviewer. Jessica Hammer. Carnegie Mellon University, 2022. Tenure External Reviewer. Bob De Schutter. Northeastern University, 2021. Tenure External Reviewer. Maria Harrington. University of Central Florida, 2021. Tenure External Reviewer. Jeff Spoonhower. University of Notre Dame, 2021. External Program Examiner. MSc in Interactive Digital Media. Trinity College Dublin. Dublin, Ireland, 2020-2023. Promotion External Reviewer. Doris Rusch. Uppsala University, 2020. Promotion External Reviewer. Chris Egert. Rochester Institute of Technology, 2020. Promotion External Reviewer. Michael Baker. University of Texas-Austin, 2020. Tenure External Reviewer. Matthew Board. Miami University, 2020. Tenure External Reviewer. Owen Gottlieb. Rochester Institute of Technology, 2019. Promotion Reviewer. Julia Corrin. Carnegie Mellon University, 2019. Tenure External Reviewer. Peter Smith. University of Central Florida, 2019. Promotion Reviewer. David Scherer. Carnegie Mellon University, 2018. Tenure External Reviewer. Nathan Prestopnik. Ithaca College, 2018. Appointment External Reviewer. Michael John. University of California-Santa Cruz, 2018. Appointment External Reviewer. Danny Bilson. University of Southern California. 2018. Appointment External Reviewer. Lindsay Grace. University of Miami. 2018. Reappointment External Reviewer. Eric Zimmerman. New York University. 2017. Promotion External Reviewer. Brian Winn. Michigan State University, 2017. Program Review. MS in Games and Computation Media. American University, Washington, DC, 2016. Program Review. MFA in Interactive Media Development. Becker College, Worcester, MA, 2016. Program Review. Master of Digital Media. Drexel University, Philadelphia, PA, 2016. Promotion External Reviewer. Brian Schrank. Depaul University, 2016. Promotion External Reviewer. Frank Lee. Drexel University, 2016. Appointment External Reviewer. Constance Steinkeuhler. University of California-Irvine, 2016. Promotion External Reviewer. Doris Rusch. Depaul University, 2016. Tenure Reviewer. Paolo Pedercini. Carnegie Mellon University, 2016. Reappointment Reviewer. Jesse Stiles. Carnegie Mellon University, 2016. Academic Referee. Steffen Walz. University of York, 2016. Program Review. Master of Digital Media Arts and Engineering. Louisiana State University, Baton Rouge, LA, 2015. Tenure External Reviewer. Frank Lee. Drexel University, 2015. Promotion External Reviewer. Michael John. University of California-Santa Cruz, 2015. Tenure External Reviewer. Casey O'Donnell. Michigan State University, 2014. Regents' Professor External Reviewer. James Paul Gee. Arizona State University, 2013. Promotion Reviewer. Paolo Pedercini. Carnegie Mellon University, 2013. Promotion External Reviewer. Stephen Jacobs. Rochester Institute of Technology, 2013. Tenure External Reviewer. Richard Lemarchand. University of Southern California. 2012. Promotion External Reviewer. Frank Lantz. New York University. 2012. PhD External Examiner. Lisa Brahms. University of Pittsburgh, 2012 - 2014. Tenure External Reviewer. Chris Egert. Rochester Institute of Technology, 2012. Tenure External Reviewer. Elizabeth Goins. Rochester Institute of Technology, 2012. PhD External Examiner. Jolene Zywica. University of Pittsburgh, 2011 - 2013. Tenure External Reviewer. Constance Steinkuehler. University of Wisconsin-Madison, 2011. PhD External Examiner. Huaxin Wei. Simon Fraser University, 2011. PhD Secondary Advisor. Roberta Purper Brandão. Pontifícia Universidade Católica, 2010 - 2013. Tenure External Reviewer. David Schwartz. Rochester Institute of Technology, 2010. PhD External Examiner. Jon Corliss. University of Pittsburgh, 2010. MS Committee Member. Vicky Theodoreli. Carnegie Mellon University, 2010 - 2011. Extended Employment External Reviewer. David Carroll. Parsons the New School for Design, 2010. Tenure External Reviewer. Lee Sheldon. Rensselaer Polytechnic Institute, 2010. Promotion External Reviewer. Andrew Phelps. Rochester Institute of Technology, 2009. Tenure External Reviewer. Michael Nitsche. Georgia Institute of Technology, 2009. Tenure External Reviewer. David Birchfield. Arizona State University, 2009. Tenure External Reviewer. Beth Novak. Ohio University, 2009. Faculty Advisor. Ben Feigin. Carnegie Mellon University, 2008 - 2010. Promotion External Reviewer. Robert Appelman. Indiana University, 2008. Tenure External Reviewer. Katie Salen. Parsons the New School for Design. 2007. Curriculum Review. Master of Game Design and Development. RIT, Rochester, NY, 2006. Curriculum Review. Bachelor of Game Design and Development. UW-Stout, WI, 2006. Curriculum Development Consultation. Masters of Digital Media. Great Northern Way Campus, Vancouver, BC, 2006. Tenure External Reviewer. Brian Winn. Michigan State University. 2006. Tenure External Reviewer. Ted Artz. Drexel University. 2006. MS External Examiner. Brad Paras. Simon Fraser University. 2006. PhD Secondary Advisor. Steffen P Walz. ETH Zurich. 2006 - 2008. PhD External Examiner. Donna Leishman. Glasgow School of Art. 2004. MA Advisor. Michael Schwab. Antioch University. 2004 - 2009. MA Committee Member. Richard Catizone. Antioch University. 2004 - 2009. Grants and Research
Sponsored Instruction - ETC Projects
Teaching Experience Director and Teaching Professor. -Lotter-E (co-taught with Mike Christel): Adam Liss, Irenee Liu, Savitra Sapre, Jiaqi Wu, Xiaoxin Zhao. Fall 2015. -3D Crumbs (co-taught with Carl Rosendahl): Emily Chang, Janet Lin, Ojas Sawant, John Shields, Haley Yang. Spring 2015. -Locanimals Quest: John Baxa, Christian Bruggeman, Phillip Chung, Danielle Corporon. -Synesthesia (co-taught with Salvador Barrera): Katie Correll, Jason Guo, Matt Robinson, Siddhant Shah, Allison Sommers, Aditya Vijayakumar. -Beyond Interactions (co-taught with Jessica Trybus): Szu Yuan Scott Chen, Yen-Chu Lucien Chen, Mayank Grover, Yichao Peter Guo, Brian Lee, Ben Uscinski, Ying Stephanie Yuan, Yunxin Allison Zheng. -Future Tech: Carey Davenport, Megan Jones, Shaveen Kumar, Elwin Lee, Pei-Lin Lu, Seewon Park, Jenn Sheu, Kai Zhang. -Pixel Pushers (co-taught with Jesse Schell): Scott Chen, Eugene Kang, Anthony Hildebrand, Roman Deciron, David Faulkner, Yotam Haimburg, Dave Bennett. -MakeShop (co-taught with Jessica Trybus): Jake Jeffrey, Lauren Lanster, Roberta Purper Brandao. -Energym (co-taught with Jesse Schell): Rayya Brown-Wright, Zhe Chen, Matt DiMatteo, Youngwoo Lee, Juan Serralonga, Pei Tan. -Click Agency (co-taught with Brenda Bakker Harger): Christine Barnes, Yaching Chiu, Michelle Cohen, Kim Kiser. -90 Percent (co-taught with Brenda Bakker Harger): Akash Joshi, Franz Mendonsa, Ashok Nayer, Ethan Rupp, Craig Yoho. -SurfaceScapes (co-taught with Chris Klug): Theyab Al Tamimi, Whitney Babcock-McConnell, Michael Cole, Bulut Karakaya, Dyala Kattan-Wright, Michael Lewis, Ethan Rupp. -Get in Line 2.0 (co-taught with Ruth Comley): Tracy Brown, Andy Federspiel, Carlos Hurtado, Josh Jeffrey, Natasha Kelkar, Kana Otaki, Chris Stagno. -Active-Adventure, The Winds of Orbis (co-taught with Jesse Schell): Garth DeAngelis, Zikun Fan, Ryan Hipple, Bard McKinley, Seth Sivak. -Alternate Reality x, Deep Sleep Initiative (co-taught with Brenda Bakker Harger): Tracy Brown, Nicole Epps, Hee Jun Kim, Brad Michael, Karin Ray, Allison Theus. -XO Games: Matt Beiler, Joshua Seaver, Daniel Coes, Bimal Sadhwani, -IGF Polarity (co-taught with Jesse Schell): Dan Bryner, Sam Spiro, Howard Braham, Allison Theus, Gaurav Shrivastava, Przmeslaw Iwanowski, Stan Rosenbaum. -Skyrates 2 (co-taught with Jesse Schell): Chuck Hoover, Jeremy Gibson, Howard Braham, Sam Spiro, Henry Reister, Bryan Cash -mtvU Game Initiative: Arnab Basu, Vance Wallace. Visiting Professor. Comparative Media Studies|Writing. Director. Game Art & Design | Interactive Media Design Assistant Professor. Communications Media Department. Adjunct Faculty. Department of Visual Communication Design. Adjunct Faculty. Department of Art and Design. Assistant Instructor, Department of Communications Studies. Adjunct Faculty, Department of Communications. Instructor, Independent Study, Department of Communication Studies. University of North Carolina at Chapel Hill, 1994-95. Courses taught: Public Speaking, Gender and Communication. Technical Experience
Technical and Computer Support, Department of Commuication Studies. Media Lab Assistant, VHS Editing, camera work, video and audio digitizing. Computer Consultant, Macintosh OS, self-employed,1994-95. Technical and Computer Support, Department of Communication Studies.
Related Experience Technologist in Residence. Children's Museum of Pittsburgh, Pittsburgh, PA. 2024. Graduate Coursework Performance Studies Rhetorical Studies Multimedia Aesthetics Research Methodology
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