Neil Gaiman's Sandman comic book series and Origins Ultima OnLine gaming community designed by Richard Garriott and Kveta Pacovska's MitterNachtSpiel are the three other objects of study that will help me to engage the issues of stories in different mediums. Unlike Myst and Riven, Ultima OnLine is a constructive hypermedia story experience. Myst and Riven are exploratory hypermedia with definite endings, Ultima OnLine is a never-ending hypermedia story developed by Garriott and the software company Origin and furthered by each and every participant who joins in the experience. Pacovska's CD-ROM, MitterNachtSpiel is a lovely rhizomatic experience of interwoven sights and sounds.
Gaiman's Sandman series (which won numerous awards and is stretched across 75 1/2 single issues and is also collected in 10 graphic novels) also incorporates myths from various cultures and epochs in the medium of sequential art (comic books). To name a few; there are Greek, Egyptian, Nordic, Shakespearean, Fairie, and contemporary urban myths included within the storyline. Words, images and stories are put into play together within the overarching story about the concept of dreaming and storytelling itself. Unlike the Myst comic, the Sandman series is a graceful and complex blending of words and images.