in between
In discussing the narratives of Myst, Sandman,Ultima OnLine and MitterNachtSpiel I used a schema of narrative composed of four characteristics: setting, character, theme and plot. These four characteristics are the building blocks of narrative. Together they combine to give us a story.
My contention is that these four building blocks of narrative differ in degree in relation to each other across mediums. Looking at my objects of study has shown that these blocks do differ across mediums, but not necessarily because of the mediums. Instead, it seems to have more to do with the authors of the texts, and less to do with the characterisitics of the mediums themselves, that allows one block to foreground over the others. So, it becomes a matter of the authors' choices and how they approach the medium that cause a narrative element to be foregrounded.
The Myst novels may have foregrounded character, but the medium of print is more than capable of having any of the narrative elements highlighted. The same can be said for the comics. Sandman had theme as the strongest perspective because of Gaiman and company's choices in the story. Comics are also capable of having any element foregrounded. And similarly, the hypermedia objects of study may have foregrounded setting, but hypermedia is capable of having the other elements highlighted as well.
This is not a total loss. For while each medium is capable of having any of the elements foregrounded, the experience of these elements is different. Each medium demands a learned literacy in order to be fully engaged. You have to learn to "read" each medium. It is a performative difference in the immersion into the story across mediums. And while books and comics are relatively affordable, you need a computer in order to experience hypermedia (which is currently still an expensive purchase). In print, readers deal with the power and skill of the authors' words. To immerse yourself into the story (into the plot, setting, charracters and themes) is to let the words describe the story for you. The story is filtered through words. With comics, readers now have words in conjunction with images. Immersion occurs as you see the elements illustrated before you. The story is refracted through the dance between words and images. And with hypermedia, readers are virtually placed within the story itself. You are immersed within the world of the story. You have to act in this world, exploring within the story, in order to experience the narrative.
There is also a temporal difference for the writers of the mediums. Print is mostly a solitary pursuit in which authors complete and publish the work. This is where authors let go of of their active part of the narrative, and the rest is in the hands of the readers. Comics have a similar ending point where the authors release the work to the readers, but there is usually a team working on the story, so there is a narrative collaboration prior to the finished document. In the case of a CD-ROM, hypermedia also has a ending point, where the product is released to the public. But with the internet, the ending point blurs. The "final" story is more ephemeral. Authors can continue to change the work, even as readers are engaging the story. In fact, that is exactly what has happened with this dissertation. Instead of handing in a final hard copy, printed version and waiting for comments to come back, I am continually making changes to the document and posting the new revisions up online. In fact, with the advent of XML (Extensible Markup Language), ASP (Active Server Pages), Java and other technologies on the web, dynamic interactivity in webpages can be automatic and determined by the readers themeselves. So, this dissertation could be automatically and dynamically (re)arranged anew everytime someone "reads" it. This can be done both individually and collectively, as the website (and the arguments therein) respond to the readers. A hypermedia document on the internet is an organic and rhizomatic experience for both readers and writers. The story changes.